Using mods on multiplayer?

Tips, tactics, and general discussion for Evochron Legacy.
AcTive
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Using mods on multiplayer?

Post by AcTive »

Hello newbie here. I just started the game and I want to improve the graphic quality using mods (I only want to use mods that improve the graphics, no exploiting mods). The graphic quality of the game is fine as it is, but I have a very good computer and would like to use it to its full capabilities.

So I was wondering, if graphical mods like these are compatible with multiplayer (Can I use these online with other players):

http://www.starwraith.com/forum/viewtopic.php?t=8369

^Chat color mod


http://www.starwraith.com/forum/viewtopic.php?t=8644

^High(er) rez asteroid textures


http://www.starwraith.com/forum/viewtopic.php?t=8413

^HQ stars


http://www.starwraith.com/forum/viewtopic.php?t=7837

^Effects and backgrounds mod


http://www.starwraith.com/forum/viewtopic.php?t=8966

^Rain and chatter sounds (I mainly just want to use the rain sounds)
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Marvin
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Using mods on multiplayer?

Post by Marvin »

:cool: I don't know of any mod offered here, at the forum, except those which work in both SP and MP. If, after installing a mod, you find that the game crashes ... it's most likely a problem with computer memory. Keep in mind that most mods only change what you see on your computer and not what other players see in MP. If you have problems with the game after installing a mod, post it. Somebody can likely solve it for you.
Busch
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Using mods on multiplayer?

Post by Busch »

Hey AcTive! All the mods you've listed above work well in both SP and MP space, in my personal experience. What Marvin said is very true, memory tasking and your sole view of the mods you have installed. Other players will see the "generic" ship frame, in MP-space, regardless of the mods you're using for your favorite ship platform or environment. The sole exception that I've witnessed, is that "special" which [SW] Gorf flys, and that rather itinnerantly. There are also a few sound(s) mods available that work quite well. Further, I have yet to find any mod crafted and offered through this forum, that could remotely be construed as exploitive. We (using the collective, rather than the imperial) have a grunch of really talented/gifted artists in this community. And all of them have made their best offerings available to all the rest of us, sans charge. And also, the Boss gets notified most rick-tick of any game exploit identified, so that he can ensure the game/sim stays balanced and fair for all, no matter if noobster or "old salt".

Best of luck with the mods, and we'll hopefully see you out there sometime! ;) :cool::cool:
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AcTive
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Using mods on multiplayer?

Post by AcTive »

Thanks guys!

Yeah you might see me soon, I'm loving this game.