Hello,
I have been absorbing as much information as I could regarding custom quests, but I could not confirm one important thing (to me at least).
If I create custom quests with let say custom sound assets, can they be put directly on a dedicated server and be accessible by players without the need for them to download it locally first? Basically are server-side quests a thing?
If so, I would imagine it is like in SP where you put them in /media/Quests on the server?
Thanks!
-TheThird
[EL SE] Questions about MP quests
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Vice
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Re: [EL SE] Questions about MP quests
Quests are shared and linked client-to-client and any outside model or sound media must be installed manually. So for multiplayer, it's generally more practical to keep things exclusively scripted with individual quest files and then just use internal media if any is desired. Otherwise, any outside media will need to be shared among players prior to linking for a quest.
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the_third
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Re: [EL SE] Questions about MP quests
Got it! Thanks for the answer 
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Vice
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Re: [EL SE] Questions about MP quests
Sure, more information on the options and conditions of multiplayer quests is available on the page here:
https://www.starwraith.com/evochronlega ... quests.htm
https://www.starwraith.com/evochronlega ... quests.htm
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the_third
- Ensign

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Re: [EL SE] Questions about MP quests
Thanks for the link. I started looking at it and also at the Quest sample file. A lot of fun ahead 
Now, just to validate my understanding: Quests are shared from player to player only (quest scripts without media). It means that I cannot put a custom quest script on the server directly so it becomes visible to players connecting to it (in the F3 / Quest menu).
My first idea was to build custom quests specific to the server (with as little friction as possible). That's why I have been asking all these questions
Now, just to validate my understanding: Quests are shared from player to player only (quest scripts without media). It means that I cannot put a custom quest script on the server directly so it becomes visible to players connecting to it (in the F3 / Quest menu).
My first idea was to build custom quests specific to the server (with as little friction as possible). That's why I have been asking all these questions
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Vice
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Re: [EL SE] Questions about MP quests
Correct, they are shared client-to-client through the trade console link, similar to how players can arrange individual contracts with each other.
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the_third
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Re: [EL SE] Questions about MP quests
Excellent. Thanks for validating. I'll make sure to make my quests easily available via an external medium 
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TraderDan
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