[EL SE] Questions about MP quests

Tips, tactics, and general discussion for Evochron Legacy.
the_third
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[EL SE] Questions about MP quests

Post by the_third »

Hello,

I have been absorbing as much information as I could regarding custom quests, but I could not confirm one important thing (to me at least).

If I create custom quests with let say custom sound assets, can they be put directly on a dedicated server and be accessible by players without the need for them to download it locally first? Basically are server-side quests a thing?

If so, I would imagine it is like in SP where you put them in /media/Quests on the server?

Thanks!

-TheThird
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Vice
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Re: [EL SE] Questions about MP quests

Post by Vice »

Quests are shared and linked client-to-client and any outside model or sound media must be installed manually. So for multiplayer, it's generally more practical to keep things exclusively scripted with individual quest files and then just use internal media if any is desired. Otherwise, any outside media will need to be shared among players prior to linking for a quest.
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the_third
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Re: [EL SE] Questions about MP quests

Post by the_third »

Got it! Thanks for the answer :)
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Re: [EL SE] Questions about MP quests

Post by Vice »

Sure, more information on the options and conditions of multiplayer quests is available on the page here:

https://www.starwraith.com/evochronlega ... quests.htm
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the_third
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Re: [EL SE] Questions about MP quests

Post by the_third »

Thanks for the link. I started looking at it and also at the Quest sample file. A lot of fun ahead :)

Now, just to validate my understanding: Quests are shared from player to player only (quest scripts without media). It means that I cannot put a custom quest script on the server directly so it becomes visible to players connecting to it (in the F3 / Quest menu).

My first idea was to build custom quests specific to the server (with as little friction as possible). That's why I have been asking all these questions ;)
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Re: [EL SE] Questions about MP quests

Post by Vice »

Correct, they are shared client-to-client through the trade console link, similar to how players can arrange individual contracts with each other.
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Re: [EL SE] Questions about MP quests

Post by the_third »

Excellent. Thanks for validating. I'll make sure to make my quests easily available via an external medium :)
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TraderDan
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Re: [EL SE] Questions about MP quests

Post by TraderDan »

I've got 👀 on this project:-)
- aCrustyBread