1-Anyone had problems with installed equipment when switching ships in the hanger? Sometimes it will move all the equipment to the other ship even if it doesn't have the capacity for them. Other times some equipment will disappear. Also had issues with secondary weapons disappearing. (I am using newest stable 1.088 I think) - If I could just lock my equipment to a each ship that would do just fine.
2-I wish the missions were more diverse - multi-sector treasure hunts or bounty chases. Random events - maybe driven by the comms - "mayday - out of fuel, need some delivered" (with some nice rep bumps or cords for something hidden), etc. Additionally, news events at stations that include info towards hidden objects/systems - maybe even having the player pay for info.
3-Navigation/mapping of unknown sectors is a serious chore. Lots of map logs and no good way to sort them. If we could continue to zoom out on the nav console past sensors range and only show planets/systems/etc. that you have already discovered - that alone would would streamline the process. I only have 20-25 hours into the game and already have like 35 map logs. Is it just me or does the nav interface feel cumbersome?
4-Some in game descriptions of equipment - what does a cannon heatsink actually do? What is the anti-missle system? does it use cap?
5-Mod tools for mission scripting. This could really make this a game beyond fantastic. Allowing players to flesh out the personalities of systems and npc interaction would be great - I am thinking down the lines of X3 scripting where new missions end up on the BB - new contratcs that can get added to the table of availible missions for certain sectors/stations (maybe even dependent on rep/rank) - As far as feature request go this is my #1.
6-Something to actually do in the planets atmosphere. I want missions that have me making bombing/gunner runs on hidden planetary compounds. Or search and rescue missions with the chance of being jumped by the offending pirates. Or at least some dogfighting with planetary defense ships in atmo at unfriendly planets. Vice did such a good job with planets and I only use them in hostile systems (pearl!) or to land at that hidden planet once to buy that piece of rare gear.
7-While I am on feature requests - My fiance likes video games. I would love to get her into this game. She has RSS (repetitive stress injuries from being a musician) and cannot play with a flight stick or mouse/kbd for very long. I would love to set her up as a permanent turret gunner (no second ship/docking dependent on 1 sector). Additionally, some memory/api hooks to hud/panel information for access by an external application would be sweet. I could set up my touchscreen tablet with info like nav/target/ship systems and interact with them as if it were a lacars interface from trek. Basically, if not that, some other way for someone to play co-pilot - balance sheilds, switch targets/subsystems, work the turret in battles, set jump points, etc. I would buy a second copy in a heart beat if this were possible. I thought about building a mame style kbd controller to button interface for it - but it would be one way - no info back to her console, and I would like something more interactive. How about when choosing a pilot profile - you can choose co-pilot for someone in MP or whatever - making the coop experience more than just "you are my gunner for this sector". This is probably my #2 feature request - give more control to copilot and do not make them dependent on their own ship.
7.5-On the lines of interfaces - how cool would it be if we could use our second monitor (everybody has at least 2 right?
8-I use shoot voice rec for certain commands - jump/max jump, trade, nav etc. Is there a hotkey for autopilot?
9-I would love to be able to run through the interface without a mouse at all - either with kbd arrow shortcuts mapped to a joystick hat or by strict voice commands. The nav console is probably my focus here - if anything a way to navigate it without the mouse would expand the options for custom configs.
These points should be taken with a grain of salt - and do not misunderstand - I LOVE this game. Beats the heck out of X3 space "boxes" and offers the proper "sim" feeling unlike the point and click experience of Eve Online(borrrrrring). This my game for the winter - civ5 had horrible ai, and total war has been less fun the nearer they reach modernity, and I am waiting on the mount and blade warband modders to polish the experience. So I guess multiplayer is next.
Sorry, but not really, for the length of the post as it was so long, I don't think I read it
Callsign: Neboglory
PS: Do we have youngin's on MP? Should I watch my verbage on voice chat? (I tend to have quite a vulgar (common and not) vernacular.
[Edited on 10-18-2010 by nebogloee]
[Edited on 10-18-2010 by nebogloee]













And mad cat