New pilot here with some Contemplations

Tips, tactics, and general discussion for Evochron Legacy.
nebogloee
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New pilot here with some Contemplations

Post by nebogloee »

Long time lurker (3 years) first post. I bought and played EL last year and enjoyed it. I was coming off of X3:R and never fully took the plunge. I purchased EM 3 weeks ago and just finished the quest line (nothing after Pearl?). What should I do now? I was considering working up my military rank (evoch-e looks nice) or working on rep in pearl. I am flying a starmaster with best wings/engine/sheilds and all the equipment fixings. I remember there being a mantis drive from EL but havn't found it yet. Never been to riftspace, lost rucker, or sol, so those things are next on the list. Couple of observations/suggestions/comments/desires/glitches:

1-Anyone had problems with installed equipment when switching ships in the hanger? Sometimes it will move all the equipment to the other ship even if it doesn't have the capacity for them. Other times some equipment will disappear. Also had issues with secondary weapons disappearing. (I am using newest stable 1.088 I think) - If I could just lock my equipment to a each ship that would do just fine.

2-I wish the missions were more diverse - multi-sector treasure hunts or bounty chases. Random events - maybe driven by the comms - "mayday - out of fuel, need some delivered" (with some nice rep bumps or cords for something hidden), etc. Additionally, news events at stations that include info towards hidden objects/systems - maybe even having the player pay for info.

3-Navigation/mapping of unknown sectors is a serious chore. Lots of map logs and no good way to sort them. If we could continue to zoom out on the nav console past sensors range and only show planets/systems/etc. that you have already discovered - that alone would would streamline the process. I only have 20-25 hours into the game and already have like 35 map logs. Is it just me or does the nav interface feel cumbersome?

4-Some in game descriptions of equipment - what does a cannon heatsink actually do? What is the anti-missle system? does it use cap?

5-Mod tools for mission scripting. This could really make this a game beyond fantastic. Allowing players to flesh out the personalities of systems and npc interaction would be great - I am thinking down the lines of X3 scripting where new missions end up on the BB - new contratcs that can get added to the table of availible missions for certain sectors/stations (maybe even dependent on rep/rank) - As far as feature request go this is my #1.

6-Something to actually do in the planets atmosphere. I want missions that have me making bombing/gunner runs on hidden planetary compounds. Or search and rescue missions with the chance of being jumped by the offending pirates. Or at least some dogfighting with planetary defense ships in atmo at unfriendly planets. Vice did such a good job with planets and I only use them in hostile systems (pearl!) or to land at that hidden planet once to buy that piece of rare gear.

7-While I am on feature requests - My fiance likes video games. I would love to get her into this game. She has RSS (repetitive stress injuries from being a musician) and cannot play with a flight stick or mouse/kbd for very long. I would love to set her up as a permanent turret gunner (no second ship/docking dependent on 1 sector). Additionally, some memory/api hooks to hud/panel information for access by an external application would be sweet. I could set up my touchscreen tablet with info like nav/target/ship systems and interact with them as if it were a lacars interface from trek. Basically, if not that, some other way for someone to play co-pilot - balance sheilds, switch targets/subsystems, work the turret in battles, set jump points, etc. I would buy a second copy in a heart beat if this were possible. I thought about building a mame style kbd controller to button interface for it - but it would be one way - no info back to her console, and I would like something more interactive. How about when choosing a pilot profile - you can choose co-pilot for someone in MP or whatever - making the coop experience more than just "you are my gunner for this sector". This is probably my #2 feature request - give more control to copilot and do not make them dependent on their own ship.

7.5-On the lines of interfaces - how cool would it be if we could use our second monitor (everybody has at least 2 right? :) like in X2 with ship readouts/targeting/trade/nav/etc. we could then dump a portion of the cockpit b/c display panels are on our desk! - People who have built full flight sim cockpit would love this (i hope).

8-I use shoot voice rec for certain commands - jump/max jump, trade, nav etc. Is there a hotkey for autopilot?

9-I would love to be able to run through the interface without a mouse at all - either with kbd arrow shortcuts mapped to a joystick hat or by strict voice commands. The nav console is probably my focus here - if anything a way to navigate it without the mouse would expand the options for custom configs.

These points should be taken with a grain of salt - and do not misunderstand - I LOVE this game. Beats the heck out of X3 space "boxes" and offers the proper "sim" feeling unlike the point and click experience of Eve Online(borrrrrring). This my game for the winter - civ5 had horrible ai, and total war has been less fun the nearer they reach modernity, and I am waiting on the mount and blade warband modders to polish the experience. So I guess multiplayer is next.

Sorry, but not really, for the length of the post as it was so long, I don't think I read it :)
Callsign: Neboglory

PS: Do we have youngin's on MP? Should I watch my verbage on voice chat? (I tend to have quite a vulgar (common and not) vernacular.

[Edited on 10-18-2010 by nebogloee]

[Edited on 10-18-2010 by nebogloee]
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New pilot here with some Contemplations

Post by Vice »

Hello and welcome, glad you're enjoying the game and thanks for your support. Some comments below:

1 - This does seem to happen occasionally and seems to relate to quirky profile template behavior in 1.088. A new build should be released this week which fixes these problems and you can download it in advance here: http://www.starwraith.com/forum/viewtopic.php?t=6719 If any profile problems remain after updating to this build, just send the profile(s) to me via e-mail (starwraith.com > contact) and I can manually correct them.

2/3 - Some things along these lines may be introduced in future updates.

4 - Brief descriptions are available if you hold the mouse pointer over an item. More detail descriptions are available here: http://www.starwraith.com/evochronmerce ... iverse.htm

5 - Would be cool, likely as a SP option, although might be beyond the scope of what I have time for.

6 - Some of what you describe is available on planets in one form or another, plus a few others (one particular option requiring visual observation).

7 - Unfortunately, the structure for this option requires an in-game link/binding in multiplayer, one that has dependencies and functional requirements to work correctly (including activation, location, and data exchange). For display options, this thread may be of interest to you: http://www.starwraith.com/forum/viewtopic.php?t=6195 It has the potential to export readout data to secondary devices/displays via third party options, somewhat overcoming some of the inherent design limitations of the development system.

8 - In the new build I referred to above, page 3 of the Configure Controls menu provides several new single key function options, including a dedicated auto pilot option. The default option is Alt-F.

9 - This would be tricky since a pointer is critical to managing the GUI for the navigation console. If a voice program would let you 'zone' mouse click points, then it would be much more feasible.
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New pilot here with some Contemplations

Post by 49rTbird »

Hello nebogloee, Welcome to the forum and the Sim. See you out there sometime.:)
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nebogloee
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New pilot here with some Contemplations

Post by nebogloee »

Thanks for info Vice - as you have probably heard before - BEST DEV EVER. What other game house has a dev respond in 3 minutes to the musings of a former-lurker?

1 - Sweet - I will back up my saves/profile and have a go!

2/3 - good to hear

4 - good to know - guess I wasn't patient enough

5 - Yeah! and the best missions could be balanced and then slipped into future versions!

6 - Just for confirmation - there are dogfights in atmo? And if so - do the missions pay better for all that spent fuel?

7 - anybody built a third party prog to offer up ship displays? I am thinking do to the necessity of the mouse pointer being captured by the game, the best way might be to share the folder with txt file and access it over the network from a second system. Then you could set up a touch interface for your co-pilot - but would need some way to return keypresses to the main system. Anyway for the turret gunner to have control over primary ship systems? (And I assume this requires a second licensed copy :) ) Any reference images/animations for such an app? (to keep a coherent style)

8 - Perfect.

9 - yeah, she was a pipe dream :) - sounds too fickle for my tastes.

[Edited on 10-18-2010 by nebogloee]
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New pilot here with some Contemplations

Post by Vice »

Just for confirmation - there are dogfights in atmo? And if so - do the missions pay better for all that spent fuel?
Unfortunately, no :) However, you may notice certain pricing advantages to planets that helps offset increased fuel costs.

7 - Ellf was working on something for the X52 Pro display: http://www.starwraith.com/forum/viewtop ... 1#pid88209 Although I don't know of its current status. He was working on something that appeared to be quite 'portable'. The same idea could be used for just about any other device or display that allows for importing and then displaying values. As for licensing, just follow up with me via e-mail.
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New pilot here with some Contemplations

Post by Maarschalk »

Hi nebogloee, welcome to the game and forum. And yes there are dogfights in atmospheres but no pricing advantages for the extra spend fuel.....;):cool:
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Post by SeeJay »

Hello nebogloee.

Welcome to a great sim and forum.:P

Hope to see ya out there!;)
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nebogloee
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New pilot here with some Contemplations

Post by nebogloee »

so planets are mostly used for a safe place in hostile systems?
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Post by BraveHart »

Originally posted by nebogloee
so planets are mostly used for a safe place in hostile systems?
"The Hostiles will meet you planet side and engage you in combat...Which I find quite exciting"...;)
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Marvin
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Post by Marvin »

:o Yeah ... nothing safe about a planet if it's in hostile territory.
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Post by MindYerBeak »

Greetings, good sir, and welcome aboard the H:Dppy Bunny.

Flight Sim X has a third party AI copilot. From what I've read he's indespensable. A live copilot/gunner as you suggested is an even better option. Two players side by side in the cockpit could take much of the strain during strenuous battles and could go where no man has dared to go in the past. In time who knows how refined Evochron will eventually become.
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deathMinder
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New pilot here with some Contemplations

Post by deathMinder »

In my teenage days there was an arcade game that was pilot / copilot. I spent many hours and quarters playing that thing! lol

Also welcome to MP and see you online!

As for your question about foul language... Unfortunately I suffer from the same problem. (ex-sailor here) The most popular server has a rule against language, however, but they make no secret of it.

[Edited on 10-20-2010 by deathMinder]
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nebogloee
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New pilot here with some Contemplations

Post by nebogloee »

Originally posted by MindYerBeak
Greetings, good sir, and welcome aboard the H:Dppy Bunny.

Flight Sim X has a third party AI copilot. From what I've read he's indespensable. A live copilot/gunner as you suggested is an even better option. Two players side by side in the cockpit could take much of the strain during strenuous battles and could go where no man has dared to go in the past. In time who knows how refined Evochron will eventually become.
It would be a dream come true. Seems like a lot of it is in place with the gunner link. Now if we could just give them primary ship systems control and readouts. Well, I am here for the long haul - other than vaporware, this is the only sim for me right now.

deathMinder - good to know, just means I'll have to use push to talk :)
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Post by Marvin »

Originally posted by nebogloee

Seems like a lot of it is in place with the gunner link. Now if we could just give them primary ship systems control and readouts.
:o I have trouble enough with my sometimes-gunner shooting at the wrong people ... it gives me pause to think what would happen if she also had control over missiles, CMs and the joystick.
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Post by Ravenfeeder »

Oasis only shoots at the right people, non BA Clan - good gal. Seeing as you're spending so much time with BA, recently, are you gonna join up? :)
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nebogloee
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New pilot here with some Contemplations

Post by nebogloee »

Originally posted by Marvin
Originally posted by nebogloee

Seems like a lot of it is in place with the gunner link. Now if we could just give them primary ship systems control and readouts.
:o I have trouble enough with my sometimes-gunner shooting at the wrong people ... it gives me pause to think what would happen if she also had control over missiles, CMs and the joystick.
Just make sure your primary systems are protected by an override password, a la data (from trek) hard.
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Post by soulsacrifice »

Originally posted by nebogloee7-While I am on feature requests - My fiance likes video games. I would love to get her into this game. She has RSS (repetitive stress injuries from being a musician) and cannot play with a flight stick or mouse/kbd for very long. I would love to set her up as a permanent turret gunner (no second ship/docking dependent on 1 sector). Additionally, some memory/api hooks to hud/panel information for access by an external application would be sweet. I could set up my touchscreen tablet with info like nav/target/ship systems and interact with them as if it were a lacars interface from trek. Basically, if not that, some other way for someone to play co-pilot - balance sheilds, switch targets/subsystems, work the turret in battles, set jump points, etc. I would buy a second copy in a heart beat if this were possible. I thought about building a mame style kbd controller to button interface for it - but it would be one way - no info back to her console, and I would like something more interactive. How about when choosing a pilot profile - you can choose co-pilot for someone in MP or whatever - making the coop experience more than just "you are my gunner for this sector". This is probably my #2 feature request - give more control to copilot and do not make them dependent on their own ship.
Have a look at my profile share thread:

http://www.starwraith.com/forum/viewtopic.php?t=6287

There is a third party app called touchbuddy which can be used to create graphical input via touchscreen. I created a profile for it with Evochron Legends. I haven't updated it for Mercenary yet but it is pretty similar. You can input all keys via touchscreen (no axis bindings of course). You can try it out and once you get use to the touchbuddy toolkit it's easy enough to edit as needed. I'll probably create an updated Mercenary profile for it soon.

[Edited on 10-22-2010 by soulsacrifice]
Profile Share Thread (Links RE-fixed)
nebogloee
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Post by nebogloee »

sweet - thanks for the info - I will try this tonight :) Now If we could only get readouts into touchbuddy - don't know how robust it is - I will play with it and see.