Problem with distress coordinates

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XenonSurf
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Problem with distress coordinates

Post by XenonSurf »

Hi,

I'm getting nowhere with the distress coordinates for stranded ships. I mean those distress call missions where you must find a ship, not where you must land on a planet to deliver something.

My last mission was 1 system away and i was in the vicinity of the jumgate at start which is very good. I had about 200 seconds left once in the system which is plenty of time. Yet I was not able to fly to the coordinates.

There are viarious posts with pilots having these problems
The best thread I found is this one,...

http://www.starwraith.com/forum/viewtop ... #pid129237

... but there's no final response to the problem.

Yes, I'm in the right system, yes I enter all 6 values of the coordinates as mentioned in the message; yes I don't confuse x,y, z with sx, sy, sz; yes I hit enter after finishing typing the values and yes: I even logged the position so it should just make the waypoint by clicking on it, right?

Even after the mission time was over I was not able to fly in this location
In the lower left of the NAV screen I read that this location is more than 20 sectors away which is nonsense. My C3 drive should get me everywhere in the vicinity of a "planet x" which is actually my position and the mission's statement.

So what's up exaclty that makes this? I start to believe that there must be some glitch in the message coordinates :)

Thanks to help!

XenonS

[Edited on 12-29-2012 by XenonSurf]
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SeeJay
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Problem with distress coordinates

Post by SeeJay »

Hi.

I'm not sure if this is helpful, but if the location
is further away than your drive can jump, you must
use Autopilot (Alt F).

In your case the C3 can jump max 3 sectors.

Hope it helps a bit.
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XenonSurf
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Problem with distress coordinates

Post by XenonSurf »

Hi Seejay,

no, no, believe me I'm very close :)
Next time I will take away the last 0 from sx,sy,sz, as I think the messages are wrong in this case.

XenonS
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Marvin
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Problem with distress coordinates

Post by Marvin »

:cool: As was suggested in the link you posted, next time take a screenshot of your Nav map showing: your location (at the destination) and the distress message in Chat.
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Problem with distress coordinates

Post by DreadMetis »

When you have entered the right coordonates, in the center of the hud when you look at the destination marker, you should see a number (like 185s) telling you how far in sectors the destination will be. You will need to engage Autopilot to get there if the number exceed the max jump capacity of your jump drive (C1 is one sector, C5 for five, Mantis is ten sectors). Hope it helps.

So far even if less than 15 jumps I've only once been able to catch a distress call from a strangled ship, i've tried like 12 times, I've arrived at 1 jump from destination and bam, too late... You can find how long need a jump depending on your jump drive & configuration somewhere in this forum, I've seen it. With a Mantis it's like 11s between 2 jumps. Make your maths :p
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Marvin
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Problem with distress coordinates

Post by Marvin »

:cool: Good point. Most of those distress calls (even the ones nearby) require at least a C5 jumpdrive (maximum of 5 sectors per jump) if you plan to reach the location in time. I don't know of anyone who has succeeded without using a Mantis drive (10 sectors per jump). Mainly because the "stranded ... need rescue" calls are usually not that close to a gate.
XenonSurf
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Problem with distress coordinates

Post by XenonSurf »

Thanks all of you for your tips:)
I can't retrieve the message anymore caus I've reloaded the savegame. But what's still there is my log of the mission position in the Olympus world.
If I remember well, there was neither a wainpoint showing on the NAV map or in space. I will check this out and try to reach the location also taking a screenshot.
Please, just assume the coordinates were the right ones for the mission :cool:

Also of course I will take any screenshots if a new mission spots up that I can accomplish.

XenonS
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Problem with distress coordinates

Post by XenonSurf »

[
From post: 153592, Topic: tid=10270, author=Marvin wrote::cool: Good point. Most of those distress calls (even the ones nearby) require at least a C5 jumpdrive (maximum of 5 sectors per jump) if you plan to reach the location in time. I don't know of anyone who has succeeded without using a Mantis drive (10 sectors per jump). Mainly because the "stranded ... need rescue" calls are usually not that close to a gate.
And how is that I cannot reach the destination point after the mission ? :)

XenonS


[Edited on 12-29-2012 by XenonSurf]
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Problem with distress coordinates

Post by Maarschalk »

Was the problem in Multi-Play or Single PLay? Reason for asking is, that if it was in Multiplay with other players being online and doing contracts in some of the sectors you are in or traveling to that that can some times screw up the rescue mission, just as some times in Multiplay doing contracts in same sector as other players can some times screw up the contract! This problem should have been mostly fixed in the Expansion for Contracts, but I am not sure for the Distress call and the effect of other players in the same sectors!...

As others said screen shots will be a great help to solve the problem!...;):cool:
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Marvin
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Problem with distress coordinates

Post by Marvin »

From post: 153611, Topic: tid=10270, author=Maarschalk wrote:As others said screen shots will be a great help to solve the problem!...;):cool:
:cool: Yes. On a number of occassions, another player has spotted a mistake in what the poster presumed to be A-okay. Mercenaries call it a Yoda Moment.
XenonSurf
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Problem with distress coordinates

Post by XenonSurf »

Hi Maars,

it was in SP.
As soon as i can, i'll fly in the world via jumpgate and then, hopefully, my logged position is still there. I'm 100% sure the coords corrispond to the message, I have spend 1 minute during the mission to get sure :)

Hopefully there will be soon a reasonable mission again, I will not miss taking screeshots or posting my results here.

And...If the distance to reach once in the system is really far, far away, then I'll have to stick with it and get the Mantis drive :cool:

XenonS



[Edited on 12-29-2012 by XenonSurf]
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Marvin
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Problem with distress coordinates

Post by Marvin »

From post: 153616, Topic: tid=10270, author=XenonSurf wrote:I'm 100% sure the coords corrispond to the message, I have spend 1 minute during the mission to get sure :)
:cool: We all are ... and we all do. And then you can hear the head-slapping and the moaning of, "Noooooooooooo!" for miles and miles ... and miles.
XenonSurf
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Problem with distress coordinates

Post by XenonSurf »

Hi Marvin,
From post: 153612, Topic: tid=10270, author=Marvin wrote: :cool: Yes. On a number of occassions, another player has spotted a mistake in what the poster presumed to be A-okay. Mercenaries call it a Yoda Moment.
From post: 153624, Topic: tid=10270, author=Marvin wrote: :cool: We all are ... and we all do. And then you can hear the head-slapping and the moaning of, "Noooooooooooo!" for miles and miles ... and miles.
I'm almost sure you are right in my case :P:P:P:P

XenonS

[Edited on 12-29-2012 by XenonSurf]

[Edited on 12-29-2012 by XenonSurf]
Maarschalk
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Problem with distress coordinates

Post by Maarschalk »

From post: 153624, Topic: tid=10270, author=Marvin wrote:
From post: 153616, Topic: tid=10270, author=XenonSurf wrote:I'm 100% sure the coords corrispond to the message, I have spend 1 minute during the mission to get sure :)
:cool: We all are ... and we all do. And then you can hear the head-slapping and the moaning of, "Noooooooooooo!" for miles and miles ... and miles.
So true, just like when we die and meet our Maker we 100% believe did not exist, except this time the head-slapping and moaning will not be miles and miles...and miles, but from eternity to eternity!.....;):cool:

[Edited on 12-29-2012 by Maarschalk]
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Problem with distress coordinates

Post by Marvin »

:cool: And what "form" of eternity would that be?
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Problem with distress coordinates

Post by Maarschalk »

LOL....edited and corrected!....Thanks Marv. for catching that! I thought I was 100% right in my spelling before posting!....;):P:cool:
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Problem with distress coordinates

Post by Marvin »

From post: 153633, Topic: tid=10270, author=Maarschalk wrote:LOL....edited and corrected!....Thanks Marv. for catching that! I thought I was 100% right in my spelling before posting!....;):P:cool:
:cool: To quote:
We all are ... and we all do. And then you can hear the head-slapping and the moaning of, "Noooooooooooo!" for miles and miles ... and miles.
;) Thanks for making my point.
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Problem with distress coordinates

Post by XenonSurf »

Me again,

mystery lifted. It's actually possible to navigate to such a mission waypoint, but it's far, far away, about 10x outside the maximal visual range of the solar system. My waypoint is showing about 530 sectors away once arrived in the system.

So the mission statement is totally wrong: the rescue point is not near the stated planet. Or to say it the other way: the devs meant to place it there when conceiving this mission type, but they didn't succeed because any random point chosen will probably be too far away :)

Suggestion:
In this case, the mission script should be corrected because this mission type would be damn difficult even if the waypoint to reach would REALLY be near a known planet. (If more systems away it's just impossible).
For example, put the max value for the rescue position 50 sectors around a known body in the planet system, and not anywhere in the system. When doing that also slightly lower the mission reward to about 150.000.

[ -- SPOILER -- ]
----------------------------
As a tip, if you do these missions, be sure to log both the destination waypoint AND the jumpgate where you arrive, otherwise you may not find the jumgate anymore when returning :P
Also you must use the Autopilot because you cannot afford selecting everytime the waypoint after a max jump.
With a C3 drive, this mission is a boring thing, taking way too long and without any action. A Mantis drive is mandatory.
----------------------------

XenonS

[Edited on 12-30-2012 by XenonSurf]
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Problem with distress coordinates

Post by Maarschalk »

They are Rescue missions because they are far away at out of the way places and that is why the closest known planetary body is chosen as a reference point in the system!

Anyway glad you resolved the situation!.....;):cool:
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Problem with distress coordinates

Post by Marvin »

:o Still, 500 sectors is a lot. I'm not sure anyone can reach a destination point that far from a gate. As for getting lost, you can open the Quadrant map to get "gate" coordinates.
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Problem with distress coordinates

Post by XenonSurf »

With a Mantis drive these missions will be challenging and you may succeed. Also the huge distance explains why the waypoint doesn't appear on the map, but it will appear as an icon in space with the distance below: even from Saphire it will read > 35500 sectors pointing to Olympus if you have logged the position :)

With some luck, you may even discover some planets or objects during the mission :cool:
After my 9th jump (the mission time was far over, I just wanted to reach the waypoint to get the feeling), I've actually encountered some ships.
The pilots had some red aggressive faces, must be a lack of vitamins in deep space... I thought about beaming them some food to recover, but they were too hostile with the fixed idea to use their weapons :P

Cheers and thanks for your tips again,
XenonS

[Edited on 12-30-2012 by XenonSurf]