Going to give it the college try.

Tips, tactics, and general discussion for Evochron Legacy.
Mad_Irishman
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Post by Mad_Irishman »

Hello, just wanted to say hello. I'm a huge space sim addict. I recently tried getting into Freelancer again with mods, but I could not get into the dated graphics or the control scheme. I like the looks of Evochron, but during a demo I played a year or so ago, I stink at the combat and controls. I've been watching a lot of videos and I think I can get it down with practice. Once I get the hang of it, I'll jump in on multiplayer.

I'll be lurking in the shadows, learning all I can. See you around.

-Ian
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Post by 49rTbird »

Hello Mad_Irishman, we all had to learn things so don't be afraid to jump into MP. There are a lot of helpful pilots to guide you if needed. Welcome to the forum and the Sim.:)
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Post by Busch »

Yo Mad Dude! As T-Bird says, lots of helpful people in the MP-spaces. Pick a server platform that's most "comfortable" for you, and hop on in....the waters' jist fine! :P:P:P:P:P
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Post by SeeJay »

Hi and welcome.

Jump on MP asap!;) Much more fun and you'll learn much faster!;)

Don't hesitate to ask any questions either. We'll do our best to help ya out!
\"Nothing is impossible, it only takes a bit longer!\"
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Post by Maarschalk »

Hi Mad_Irishman, welcome to the game and forum!.....Hope to see you out there some time!.....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


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Mad_Irishman
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Post by Mad_Irishman »

So far I've mined, done a few errand missions. The map is hard to utilize, I end up jumping all over the place. Also, combat was hard to initiate. I tried some of the tips, destroyed one ship, but I have a hard time with the flight model. Still, I had fun, with a little frustration.
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Post by SeeJay »

Hang in there mate.

You'll get a hang of it eventually.

Here are some great threads to read:
Navmap: http://www.starwraith.com/forum/viewtopic.php?t=7580
http://www.starwraith.com/forum/viewtopic.php?t=8604

On my site there are several tutorial videos as well:
http://www.evochron.junholt.se/menus/tutorials.htm

Good luck!;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Post by Austin »

Welcome to the EvoVerse Mad Irishman! :)
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Mad_Irishman
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Post by Mad_Irishman »

Thanks for the tips folks. I'll start reading through them some more and keep trying my hand at flying. I don't have a joystick, so I'm trying to master the mouse and keyboard. In my early days of space sims, I was quite adept at flying with the keyboard only in Wing Commander on my parents IBM computer with a EGA monitor. Those were the days.
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Post by Mad_Irishman »

I hate flying into a station, is there a autopilot function to dock you or land you on a planet? Just curious, I have a tendency to wreck.
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Post by Major Grubert »

keep the "heading" in mind, when in a station area your docking will be aligned with "0°"

edit : i'm not sure about this.. but the... shoulb be at 0 not the heading the... dunnno this word

you can dock at max speed when keeping the right angle

in the very near of station there is a field to, sometimes when maneuvers are wrong this field attract the ship and it get really mad inside the cockpit :)


[Edited on 11-21-2012 by Major Grubert]
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Post by Busch »

The only autopilot function we have in-game works for the long jumps, rather well. Lest you should get a joy-stick, kybd/mouse flight control does take some practise-in-depth, hammering down that muscle memory thing. I know several pilots, one of whom is one-handed, who solely fly with kybd/mouse. And they fly circles 'round the rest of us! All the time ! Go figure !

:)

[Edited on 11-22-2012 by Busch]
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Post by Marvin »

From post: 149349, Topic: tid=10006, author=Mad_Irishman wrote:I hate flying into a station, is there a autopilot function to dock you or land you on a planet?
:cool: As indicated above, you can quickly dock at a trade station by right-clicking over the station icon on the Nav map (if the station is at the same altitude ... else you need to follow instructions found elsewhere on this forum), setting your pitch to zero, and initiating hyper-jump. You (currently) need not adjust to any particular heading ... 'though that might change if Vice decides to use the same station design currently being used in Arvoch Alliance.

As for planets. Nope. Watch your speed and make all planetfall attempts via manual control. Hyper-jumping to a planet is a one-way ticket to oblivion.
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Post by Mad_Irishman »

Slowly figuring it all out. Popped on a server last night, but it was empty with the holidays and all, but hopefully I'll be able to fly with a few of you.
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Post by Marvin »

:cool: Don't give up the ghost. I suspect many of the "regulars" are busy polishing up the expansion for release.
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Post by Mad_Irishman »

Ahh very cool, the expansion looks neat. I picked up Mercenary on the Steam Autumn sale and a few other space games for a good price, but I keep playing Evochron. Great game so far.
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Post by Mad_Irishman »

Can anyone tell me how you hover on a planet. I'm trying to mine and seem to crash a lot. Another question I have about planets is when a distress call comes out. When I answer that distress call do I just type coordinates into the nav computer or will doing that send me crashing into the planet? I'm having problems landing on a planet when I answer a distress call for meds or food.

[Edited on 11-24-2012 by Mad_Irishman]
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Post by Busch »

Well, staying in IDS-mode, throttle control/adjustments downward, reducing speed, maintaining your bearing/heading. Altitude will adjust downward as you slow forward speed. Sometimes, earlier on in my career, I've employed/deployed the M/T beam (below about 5 grand AGL) to give me a "visual" AGL/ASL reading/"feel", aside from the altimeter read-outs. Keep slowly adjusting your speed downwards (towards zero forward accelleration) and maintaining "steerage" headweigh. Eventually, you will attain "equilibrium" at hover, really. It does take practise and perseverance. You will get the "knack" of it in short order.

Regards the D.C./NavComp: It might help if you can get near enough to the intended victim, prior to entering anything in the NavComp. This might help you to keep from performing a planetary or asteroid face-plant. The X-Y-Z nav points in the D.C. message should get you "near", as opposed "too close".

[Edited on 11-24-2012 by Busch]

[Edited on 11-24-2012 by Busch]

[Edited on 11-24-2012 by Busch]
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Post by Marvin »

:cool: What Busch said. But, in simpler terms, my approach is to "ease" on down to the surface, starting at about 1100kps when the lady in my ship tells me I'm entering the atmosphere. Then, as my altitude gets down around 12000, I throttle back until the readout turns red and my ship "bumps" a bit (telling me I'm hovering). Throttle is then set to zero, allowing me to mine or do whatever else seems like a good idea.

:o The trick is the takeoff. Never, never attempt a liftoff from hover without first saving (Alt F9). Especially if you've filled your cargo bays with expensive minerals. 'Cause one false move and ... ka-boom! You gotta ease your way up, at low speed, until the altitude readout is no longer in the red. Then slowly throttle up and, at the same time, increase your pitch until you're well clear of the terrain.
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Post by Mad_Irishman »

You guys are awesome with the replies and help. Another question if I may. When a distress call comes out for lets say a planet requiring medical supplies. When the coordinates are given, do I just type them in and jump? Or is that a bad idea and land me into the planet. Still trying to get a feel for everything. Thanks for all the help.
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Post by Marvin »

Unless you're really, really lucky, the distress call you see in Chat will be coming from a different star system. So, the first thing you must do is compare the sector coordinates for the call with the quadrant map coordinates to determine which system is in play. If it's more than a couple jumpgates away, you probably won't get there in time ... especially if you need to go planetside. Also, IIRC, in-sector coordinates aren't given when the distress call originates from a planet. You get the planet's name and it's up to you to dock at the main city ... it looks like this on the Nav map:
  • [+]
In-sector coordinates will be listed if the call is coming from a stranded ship ... and so, after you find the correct star system, you can enter the sector coordinates and the in-sector coordinates into the Destination windows without worrying about running into anything (except perhaps the stranded ship).
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Post by RedFalcon »

From post: 149227, Topic: tid=10006, author=Mad_Irishman wrote:*snip*
Glad to see you on the forums. It looks like these guys have been taking care of you. If I had better internet I'd fly with ya.
I may have been a Black Mesa employee before I was an Aperture Science test subject, but I’ve always been a space mercenary.
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Post by Mad_Irishman »

Heya RedFalcon, I know I bugged you on Steam a bit :) Well I'm a mining wizard, I've upgraded my ship to four cargo slots and go out and mine. I'm a bit wary to go into combat just yet, as I'm still getting my ship upgraded to how I want it. I want some strong shields before I delve into that element. Though I've snuck up on some Energy faction people and obliterated them on a save game to test myself out. I'll eventually move out of the starter system :)