I was planning on starting up a server of my own for this game, mostly it would be used for a social experiment. I was wondering if the max limit if i remember correctly was only 32 or 38 or if it could possibly go all the way up to 100?
Also i was wondering how the system where the clans control certain systems work? Is this all done by Roleplaying and forums, or is this done by a program ingame that shows it visually?
I also have been looking to see if it was possible to destroy non-player placed space stations or if you can only destroy player based ones. Also can players build their own cities on new planets, if so can they be destroyed?
Now getting onto scripting and nodding. Is it possible to make new scripts for this game or mod it to where you can add in new missions, new factions, and where you are able to add in new Items? Even possibly new weapons?
Many Questions.
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EN4CER
- Lieutenant

- Posts: 186
- Joined: Tue Jul 24, 2012 4:49 pm
- Location: Texas
Many Questions.
Welcome to the forums. Another server is always a good thing.
I believe the limit is 32 but I'm not positive.
Clan control is an in-game system. Hop in a server and look around.
You cannot destroy non-player created stations. Players cannot build cities.
The game is modular in many respects but not all. Define scripts? You can definitely add in new missions. I think you can edit the descriptions of both factions and items. I don't think you can edit their properties though.
I believe the limit is 32 but I'm not positive.
Clan control is an in-game system. Hop in a server and look around.
You cannot destroy non-player created stations. Players cannot build cities.
The game is modular in many respects but not all. Define scripts? You can definitely add in new missions. I think you can edit the descriptions of both factions and items. I don't think you can edit their properties though.

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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Many Questions.
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Many Questions.
Hi and welcome.
Here is some info regarding clans and other stuff (No spoilers).
http://www.junholt.se/evoschool/index.htm
You can see the clans "own %" of every system in your Quadrant map in game.
You can not destroy non player build stations.
You can download the ModKit here: http://www.starwraith.com/evochronmerce ... nloads.htm
It explains how it all works.
Here is some info regarding clans and other stuff (No spoilers).
http://www.junholt.se/evoschool/index.htm
You can see the clans "own %" of every system in your Quadrant map in game.
You can not destroy non player build stations.
You can download the ModKit here: http://www.starwraith.com/evochronmerce ... nloads.htm
It explains how it all works.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Capt_Caveman
- Commander

- Posts: 967
- Joined: Tue Mar 30, 2010 1:08 pm
Many Questions.
max player limit is 35
you can only mod models, graphics, sounds and fonts. no scripting support.
[Edited on 8-22-2012 by capt_cronic]
you can only mod models, graphics, sounds and fonts. no scripting support.
[Edited on 8-22-2012 by capt_cronic]
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Many Questions.
You can "script" your own quest. Beyond that, Cronic is correct. But there's a lot of power in scripting a new quest.From post: 143653, Topic: tid=9735, author=capt_cronic wrote:no scripting support.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Many Questions.
Hi Noname202, welcome to the game and forum!.....Hope to see you out there some time!.....

Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Chemicalvamp
- Ensign

- Posts: 2
- Joined: Fri Aug 24, 2012 11:59 pm
Many Questions.
People have some obscenely large signatures on here I mean wow.
Thanks for the info.
Thanks for the info.
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Many Questions.
From post: 143940, Topic: tid=9735, author=Chemicalvamp wrote:People have some obscenely large signatures on here I mean wow.

