Compare Single Player and MP combat

Tips, tactics, and general discussion for Evochron Legacy.
OLDS442
Ensign
Ensign
Posts: 24
Joined: Fri Sep 18, 2009 1:41 pm

Compare Single Player and MP combat

Post by OLDS442 »

I'm starting to do combat missions for the first time and have a couple of questions. First, is this like other FPS games where the AI enemies aren't anyhting like real people?

Also, do most players fight in first person view? Or a combination of views? Thanks~
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Compare Single Player and MP combat

Post by Maarschalk »

There are 2 kind of AI ships, Human and Vonari. Human AI have two major goverment systems, Alliance and Federation and can be friendly or hostile depending on your reputation. Vonari AI are an allien race invading Evochron and are an enemy of both the Alliance and Federation. This applies both to Single player and online multiplayer. AI stands for artificial intelligence meaning computer generated and controlled ships.

In multiplayer the only difference is that you have real people joining the game and flying their own custom built ships. Hope this answers your questions. I think most players play the game in first person view, cockpit view.
Just like a real space flight simulator where you have all your cockpit instrument panels and HUD available which you will constantly need.;)

[Edited on 10-5-2009 by Maarschalk]
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Compare Single Player and MP combat

Post by Marvin »

Originally posted by OLDS442

First, is this like other FPS games where the AI enemies aren't anyhting like real people?
:cool: As to be expected, you can more easily predict what AI pilots are going to do. Real people behave differently. Some are sneaky. Some have "golden hands." Some are cautious. Some are just plain reckless. Don't plan on applying the same tactics used against AI to real pilots.
tha_rami
Commander
Commander
Posts: 890
Joined: Tue Jan 25, 2005 2:20 pm
Location: Netherlands

Compare Single Player and MP combat

Post by tha_rami »

This is like every game: artificial intelligence cannot copy the quirkyness and strategic insight people have. It's not a limitation of the FPS genre, but of the processing power of the computer.

Marvin described it spot-on, actually.
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
OLDS442
Ensign
Ensign
Posts: 24
Joined: Fri Sep 18, 2009 1:41 pm

Compare Single Player and MP combat

Post by OLDS442 »

Thanks. The only reason I ask is I've been itching to play online so I thought I'd go to Olympus and practice. Problem is I'm getting my but kicked in Olympus :). I don't have a problem shooting missles out of the air but my flying sucks lol. The combat is very fast. Granted, I'm still in my stock Talon.
Ravenfeeder
Commander
Commander
Posts: 697
Joined: Wed Nov 26, 2008 7:12 pm
Location: Scotland, Loch Lomond

Compare Single Player and MP combat

Post by Ravenfeeder »

This might sound crazy, but, you may find combat easier in a war zone! In the war zones, usually, the only reds you come across, on a mission, are the ones on that mission. Even in SP, in a WZ you get help from the navy (green), well the navy is green unless you accidently, or otherwise, shoot at one of them. If the navy turns "red", once you've finished your mission, and saved (alt Q), just jump out of the sector, and back in, they should be back to being green again.

You may find that doing missions in multiplayer is even easier, as you may have help from other players. One word of warning; when you are doing WZ missions in MP, if you hit the tilde button, you will see a list of players on the right hand side of your screen. Whoever is listed first, at the top of the list, in that sector, will be the mission leader. If the mission leader gets destroyed the mission is failed.

When you accept a mission, don't set your marker on the center of the designated waypoint, put it just half on the WP - that way you can coast in to missile range, hit Alt R to get your nearest Vorani. When you get into Vorani missile range, usually around the 2,500 unit range, they'll start to take an interest in you, and the missiles will come flying in your direction. At that point, you should have you speed set to zero, switch on your inertial, and hit reverse thrust (the / key) and hammer your afterburners out to a range of just over -1,200, from there you can pick them off with your missiles until the last Voranie fighter, not cap ship, is left, switch off the inertia, get your speed up and go after it with your guns.

Once you've got confident at taking the last Vor fighter out, with guns, try the last two, then the last three.

Another side advantage of using a WZ for combat is that if you take the missions from a carrier, then you will be gaining military rank which will give you access to the military ships.

I hope this helps. Good hunting.
And mad cat
OLDS442
Ensign
Ensign
Posts: 24
Joined: Fri Sep 18, 2009 1:41 pm

Compare Single Player and MP combat

Post by OLDS442 »

Thanks for the tips. I decided since I have very limited play time that I would get back on the beacon missions. And just as sure as I entered Fauston I got my first kill. Good stuff.
BraveHart
Captain
Captain
Posts: 1322
Joined: Tue Mar 18, 2008 5:11 am
Location: USA Washington State

Compare Single Player and MP combat

Post by BraveHart »

Originally posted by OLDS442
Also, do most players fight in first person view? Or a combination of views? Thanks~
"I use 1st person view and have started using TrackIR which really makes you feel like it is totally Real"....and it allows you to look for those sneaky pilots :D
StarWolves Clan
Wing Commander [SW] BraveHart
Image
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"

Image
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Compare Single Player and MP combat

Post by Maarschalk »

Originally posted by BraveHart
Originally posted by OLDS442
Also, do most players fight in first person view? Or a combination of views? Thanks~
"I use 1st person view and have started using TrackIR which really makes you feel like it is totally Real"....and it allows you to look for those sneaky pilots :D
Yes, watch out for the most sneaky one of them all, no not Romulan, I mean the Jedi Master of Evochron. ROFL :P:P:P:P:P
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
BraveHart
Captain
Captain
Posts: 1322
Joined: Tue Mar 18, 2008 5:11 am
Location: USA Washington State

Compare Single Player and MP combat

Post by BraveHart »

"He-He...Sneaky is as Sneaky does" :D
StarWolves Clan
Wing Commander [SW] BraveHart
Image
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"

Image
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Compare Single Player and MP combat

Post by Maarschalk »

Originally posted by BraveHart
"He-He...Sneaky is as Sneaky does" :D
Is that Snickers or Sneakers or maybe both ? LOL :P:P:P:P:P
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good