**** Spoiler**** blackhole jumps
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verbosity
- Captain

- Posts: 1154
- Joined: Thu Sep 07, 2006 7:38 pm
- Location: Deep Space 9
**** Spoiler**** blackhole jumps
ok I admit I didn't invent this. but I've ben asked this a lot recently.................
here is the easiest way ( not the best ) to jump through a wormhole that is centered in the middle of a black hole
1. jump to a point that you feel is safe near a black hole
2. open your nav and right click on the wormhole ( setting your nav point there)
3. set your shields on full
4. afterburner to full speed at your nav point
5. at a distance of under 1399 or under, hit jump ( defauly F2 )
6. bob is your uncle
if you can't work out jumps from this and my earlier posts about extreme jumps PM me,
here is the easiest way ( not the best ) to jump through a wormhole that is centered in the middle of a black hole
1. jump to a point that you feel is safe near a black hole
2. open your nav and right click on the wormhole ( setting your nav point there)
3. set your shields on full
4. afterburner to full speed at your nav point
5. at a distance of under 1399 or under, hit jump ( defauly F2 )
6. bob is your uncle
if you can't work out jumps from this and my earlier posts about extreme jumps PM me,
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RedVeyron
- Ensign

- Posts: 10
- Joined: Mon Aug 10, 2009 12:41 pm
**** Spoiler**** blackhole jumps
afterburner full speed... mine maxes out at 3900ish... do i need to get 4k to be considered "full speed"?
Haven't tried yet... i'll give it a shot tomorrow
and howd u know bob was my uncle?
Haven't tried yet... i'll give it a shot tomorrow
and howd u know bob was my uncle?
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SDWeimer
- Lieutenant

- Posts: 193
- Joined: Fri Aug 07, 2009 8:19 pm
- Location: Bay City
**** Spoiler**** blackhole jumps
I was wondering how you adjust your shields? I tried the keyboard commands listed in the keymap but they don't seem to have a noticable effect. maybe I will just check the key settings in the game & as I thought they are the same, maybe Vice can add some sort of note or acknowledgment that you have adjusted your shield. sorry this post is longwinded but had alot to say.
Clan [Universal Explorers]

[UE]SDWeimer
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
**** Spoiler**** blackhole jumps
a thought... and the way I jump into black holes...
1. right click the wormhole in the center of the blackhole.
2. adjust heading and pitch to zero
3. change the in sector jump coordinates to +2500 (so if the wormhole is at x22500, y0 , z30000 adjust to x22500, y0 , z32500)
4. Set shields to maximum.
5. Engage your fuclrum drive.
6. It hurts quite a bit btw
7. Just because.
Edited for the mistake I always make.
[Edited on 8-18-2009 by Daedalao]
1. right click the wormhole in the center of the blackhole.
2. adjust heading and pitch to zero
3. change the in sector jump coordinates to +2500 (so if the wormhole is at x22500, y0 , z30000 adjust to x22500, y0 , z32500)
4. Set shields to maximum.
5. Engage your fuclrum drive.
6. It hurts quite a bit btw
7. Just because.
Edited for the mistake I always make.
[Edited on 8-18-2009 by Daedalao]
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Knife26
- Ensign

- Posts: 3
- Joined: Mon Aug 17, 2009 5:27 am
- Location: Dallas,Oregon
**** Spoiler**** blackhole jumps
Thanks for the tip Daedalao i'll have to try that.
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RedVeyron
- Ensign

- Posts: 10
- Joined: Mon Aug 10, 2009 12:41 pm
**** Spoiler**** blackhole jumps
what level shields are you using? Or does this work with a stock ship?
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
**** Spoiler**** blackhole jumps
I'll find out right now RedVeyron....
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sbchris05
- Ensign

- Posts: 12
- Joined: Thu Aug 13, 2009 7:42 pm
**** Spoiler**** blackhole jumps
I'm sorry to report that neither technique is working for me.
when I try Verbosity's method, I explode on contact with the orb while warping ahead. I've even taken the time to get approaches that thread through the "black opening" and straight into the orb, all to no avail. I've tried varying the boost speed and the distance to the orb between 1200-2000. I cannot get much closer than 1200 without exploding.
When I try Daedalao's approach (Saphire: x80000>x82500,) I seem to last longer and it looks as if I pass through the disk before I blow up, but not not before I can orient myself to see anything. I don't even know if I'm near the orb when I go up.
I'm flying a Navy Evoch-G with x5 shield boosters set to 5s/-5E before jump.
Daedalao's, what exactly do you mean by "adjust heading and pitch to zero?"
Thanks for the help, folks.
[Edited on 8-18-2009 by sbchris05]
when I try Verbosity's method, I explode on contact with the orb while warping ahead. I've even taken the time to get approaches that thread through the "black opening" and straight into the orb, all to no avail. I've tried varying the boost speed and the distance to the orb between 1200-2000. I cannot get much closer than 1200 without exploding.
When I try Daedalao's approach (Saphire: x80000>x82500,) I seem to last longer and it looks as if I pass through the disk before I blow up, but not not before I can orient myself to see anything. I don't even know if I'm near the orb when I go up.
I'm flying a Navy Evoch-G with x5 shield boosters set to 5s/-5E before jump.
Daedalao's, what exactly do you mean by "adjust heading and pitch to zero?"
Thanks for the help, folks.
[Edited on 8-18-2009 by sbchris05]
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
**** Spoiler**** blackhole jumps
I made a mistake sbchris, re read and try again... I did this with shield boost x5 though... but in a raven... (didn't want to dump my cargo)
Heading is at the top of the HUD. used for Left/Right Orientation. Pitch are the numbers that scroll past as you rotate up/down.
I made a mistake... and when doing it the way I suggested, adjust your z axis by 2500 not the x axis. I always get confuzzled by those
[Edited on 8-18-2009 by Daedalao]
Heading is at the top of the HUD. used for Left/Right Orientation. Pitch are the numbers that scroll past as you rotate up/down.
I made a mistake... and when doing it the way I suggested, adjust your z axis by 2500 not the x axis. I always get confuzzled by those
[Edited on 8-18-2009 by Daedalao]
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sbchris05
- Ensign

- Posts: 12
- Joined: Thu Aug 13, 2009 7:42 pm
**** Spoiler**** blackhole jumps
Thanks for the correction. That got me through like a charm.
The thing is, though, I came out right next to Talison Station, In Talison. Is that the normal destination for the Saphire black hole?
[Edited on 8-18-2009 by sbchris05]
The thing is, though, I came out right next to Talison Station, In Talison. Is that the normal destination for the Saphire black hole?
[Edited on 8-18-2009 by sbchris05]
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Maarschalk
- Captain

- Posts: 7641
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- Location: USA, Also check your six!
**** Spoiler**** blackhole jumps
Yep, it is;)
Arvoch Alliance Stat:

Evochron Legends Stats:

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Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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verbosity
- Captain

- Posts: 1154
- Joined: Thu Sep 07, 2006 7:38 pm
- Location: Deep Space 9
**** Spoiler**** blackhole jumps
@ RedVeyron : yeah pretty much as fast as your ship can go is the goal, it doesn't matter too much if its not +4K
Daed makes a good point that I forgot to mention, reall you want to be 'above' the disk, with it appearing flat and the center straight 'below' you before starting your run.
Also thanks to Daed, I was working from memory and missed a couple of factors ( and got a bit wrong), his description is better
@ sbchris : you're getting there , a little practice and you'll be flying through them in no time
The goal is to get into the jump tunnel, but hit the wormhole just before you actually jump.
Also I made an error, the value should be under 2500 rather than 1400 , also trying 2800 might be useful.
When I do it I do something else, its harder to actually get through the hole but you're more likely to survive, set the jump point for a safe point near where you start your run, then hit jump when the wormhole is 3/4 the size of your targeting ring, if you are too late you die, but to early and you jump to your safe point, so you can try a few times getting closer each time
it's not something thats easy, in fact this can be considered the trickiest jump manouver possible in the game ( for good reason), but with practice you'll get it:
[Edited on 8-18-2009 by verbosity]
Daed makes a good point that I forgot to mention, reall you want to be 'above' the disk, with it appearing flat and the center straight 'below' you before starting your run.
Also thanks to Daed, I was working from memory and missed a couple of factors ( and got a bit wrong), his description is better
@ sbchris : you're getting there , a little practice and you'll be flying through them in no time
The goal is to get into the jump tunnel, but hit the wormhole just before you actually jump.
Also I made an error, the value should be under 2500 rather than 1400 , also trying 2800 might be useful.
When I do it I do something else, its harder to actually get through the hole but you're more likely to survive, set the jump point for a safe point near where you start your run, then hit jump when the wormhole is 3/4 the size of your targeting ring, if you are too late you die, but to early and you jump to your safe point, so you can try a few times getting closer each time
it's not something thats easy, in fact this can be considered the trickiest jump manouver possible in the game ( for good reason), but with practice you'll get it:
[Edited on 8-18-2009 by verbosity]
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
**** Spoiler**** blackhole jumps
with my method verb, you can jump outside of the event horizon or even a sector away. I jump from a safe distance almost directly into the wormhole. Which then propels you into the furthest reaches of the universe as it were.
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Accountant
- Lieutenant

- Posts: 434
- Joined: Wed Dec 24, 2008 2:13 am
- Location: Milwaukee, WI
**** Spoiler**** blackhole jumps
Yeah, I use the method as Daedalao, and I have never had my ship destroyed. It always works if done right, and doesn't require perfect timing.
-Accountant
-Accountant
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
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RedVeyron
- Ensign

- Posts: 10
- Joined: Mon Aug 10, 2009 12:41 pm
**** Spoiler**** blackhole jumps
got it workin
ty for the tips!

