More complexity?

Tips, tactics, and general discussion for Evochron Legacy.
Odovacar
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More complexity?

Post by Odovacar »

Hello everyone!

After just a few minutes I knew that I found the spirital successor to Elite/Privateer/ Frontier etc... I feel like a child during christmas! :D

But after a few days within the Sapphire Sector I have a few questions.

Is there a lore or history about the Evochron universe? I found an "evoclopedia" in the forum, but that one raises more questions and hasn´t many answers (why is Sol cut off for example? Or which planet was destroyed by the Vonari during the intro?)

And for my main question...
As someone who loves flightsims and uses Orbiter I have to ask if there are mods (or even update-plans) that enhance the system complexity of the crafts (for example propulsion vs. reactor management, gear and radiator handling etc...). :)
I know that many users don´t want more complexity as they don´t see the point (...why do you want to shut down the engines? ...the handling of various ship systems is just tedious...), but for me it intensifies the immersion (just as you don´t need planetary landings, but it killed egosofts x-series for me).


But these are just minor points, a spacesim with a seamless universe, planets you can land on and newtonian control style is something I really craved for.
verbosity
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Post by verbosity »

Originally posted by Odovacar
Hello everyone!
Hi and welcome !
(why is Sol cut off for example?
security mainly, to protect earth from both the Vonari and 'hostile' human forces, both of which have been present in evochron, and both of which have threatened Earth in the past
Or which planet was destroyed by the Vonari during the intro?)
I Thought it was mentioned in the intro, it's the riftspace planet.

other than that I like the idea of being able to 'turn off' your ship, it could be a useful stealth tactic
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Koranis
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Post by Koranis »

Originally posted by Odovacar
(just as you don´t need planetary landings, but it killed egosofts x-series for me).
My thoughts exactly! The main reason I play Legends instead of Terran Conflict or Freelancer is the seamless interaction with the universe, mainly the planet landings. To bad they're so small...
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Post by 49rTbird »

Hello Odovacar, welcome to the forum and the Sim. C U out there soon.;)
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Odovacar
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Post by Odovacar »

Originally posted by verbosity

security mainly, to protect earth from both the Vonari and 'hostile' human forces, both of which have been present in evochron, and both of which have threatened Earth in the past
Thanks! But how do you know something like that? Storylines from past Starwraith games?

Originally posted by verbosity

other than that I like the idea of being able to 'turn off' your ship, it could be a useful stealth tactic
Well, more complexity comes often with more tactical options... :)
Originally posted by Koranis
My thoughts exactly! The main reason I play Legends instead of Terran Conflict or Freelancer is the seamless interaction with the universe, mainly the planet landings. To bad they're so small...
One good thing about Freelancer were the unique places though.
In EL I land in a generic city on a planet without past (that I know of). The only Information I have is the economy type of said planet.
In FL each planet/station/depot had its unique description and purpose...
Well, it´s no problem as I have Imagination, but the "I was there"-feeling would be bigger with more information about the places you visit.
Originally posted by thetiebers
Hello Odovacar, welcome to the forum and the Sim. C U out there soon.;)
Thank you!
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Post by Vice »

Be sure to check the 'System Information' console as it provides some of the system specific background story details/information you are looking for.

An example for Lambda:

Lambda is a lightly populated system, but was once the home of the Federation Military Command Center. Most of the system's population departed in the late 24th century due to increasing living costs, high Federation taxes and the resulting decrease of opportunities for freelance mercenaries. By the turn of the century, most Federation companies departed the system and Lambda now primarily consists of just a few scattered independent colonies. While not a particularly hostile system, the quest for survival does lead to several small scale conflicts. A good buy can sometimes be found here, but Lambda is not considered a good place to make a profit. Although in Richton space, a division of Federation territory, Lambda is now primarily independent.

[Edited on 6-29-2009 by Vice]
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verbosity
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Post by verbosity »

Originally posted by Odovacar
Originally posted by verbosity

security mainly, to protect earth from both the Vonari and 'hostile' human forces, both of which have been present in evochron, and both of which have threatened Earth in the past
Thanks! But how do you know something like that? Storylines from past Starwraith games?
to be honest I'm not sure, it probably arose from a forum conversation with vice, Earth was added to Renegades as an 'easter-egg' , possibly it had originally been intended as part of the story ( only vice knows), though the reason given above is both rooted in previous games ( said attacks have happened), and can be considered 'canon' ( well I think it can at least, rami really is the "canon-master" )
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Odovacar
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Post by Odovacar »

Originally posted by Vice
Be sure to check the 'System Information' console as it provides some of the system specific background story details/information you are looking for.
:cool: This is really fantastic! Of course, now I want such info for every station/ city in the game... ;)
Originally posted by verbosity
to be honest I'm not sure, it probably arose from a forum conversation with vice, Earth was added to Renegades as an 'easter-egg' , possibly it had originally been intended as part of the story ( only vice knows), though the reason given above is both rooted in previous games ( said attacks have happened), and can be considered 'canon' ( well I think it can at least, rami really is the "canon-master" )
So you can find information about the events on this board... Guess I have to dig through the database of the forum. :)
Thank you!
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Post by MurficWPN »

http://www.starwraith.com/forum/viewtopic.php?t=1526

Lots of back story. Good read if you can spare the time.
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Post by warsign »

Welcome aboard.
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Post by tha_rami »

The problem with Sol is that it was originally not really intended as story-specific content, but more of an easter-egg.

Besides that, there are several inconsistensies that are hard to explain. I would imagine beamgates to and from Earth have been closed after the initial Vonarian Wars in the 2200's for security. The Vonari have attacked through Alpha Centauri and Pices before, so those would be important points to cut off.

Actually, honestly, I've got no clue.
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Post by Koranis »

Originally posted by tha_rami
I would imagine beamgates to and from Earth have been closed after the initial Vonarian Wars in the 2200's for security. The Vonari have attacked through Alpha Centauri and Pices before, so those would be important points to cut off.
That would be an extremely desperate move... if you win the war, no matter how did it cost you, it would be ruinous to cut off your central system from the colonies. And then quite futile since Vonari appeared to be masters of warp travel.

Anyway, since it's an easter egg, and since Sol DOES EXIST in the game, that is the only explanation that has a faint sign of logic.... so I'm fine with it as long as I don't find anything that contradicts it.

I won't even ask in detail how many jump gates there were and to which systems they were connected. We know about Sirius from the game.... but Alpha Centauri was the first system to be settled and there is no sign of it.
Odovacar
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Post by Odovacar »

Well, I guess it would be an understandable move.
Societies that were under heavy attack feel vulnerable and tend to commence extreme measures. Just look at the reactions after 9/11.

The fear after the near annihilation of earth would be huge. I can imagine that vast parts of the public would demand the closure or even destruction of the beamgates.

Just determine where the gates had been and amend the lore. :)
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Post by tha_rami »

Actually, Evochron is the current central point of the economic universe. Due to the military presence and lockdown in Sol, the economy is extremely dependent on the Alliance HQ there. You could assume Sol has isolationist economy.

Sirius had a gate, Alpha Centauri had, Orion had. Those are the gates I know of, although there could've been more.

[Edited on 1-7-2009 by tha_rami]
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