Planets changing the economy type?

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Koranis
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Planets changing the economy type?

Post by Koranis »

Hello,

I was doing some mining runs between the asteroids and a mining station in the Olympus system. When I first arrived all planets were of Industrial type, but after a couple of hours of mining, all olympus planets turned to General Economy.

Is this normal? Even if market fluctuations forced them to change their economy type it is unlikely that it would influence ALL the system.
Tachyon
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Planets changing the economy type?

Post by Tachyon »

Originally posted by Eclipse
As I understand the economy system, your deeds in the system have an effect on the economy levels. I'm sure Vice can give you a much better explanation. :)
Wha..really? I thought the economy was fixed like in Freelancer/Elite/Frontier etc
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Planets changing the economy type?

Post by MMaggio »

No sir, it is not! For example, if all you did was sell Plat, you would see the price drop as a result. Some systems are agrarian, some manufacturing, etc. The value of food and other products in any given system will fluctuate according to supply & demand. The more of any commodity in a system will lower the price.
I don't believe this applies to weapons or ships tho'.
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Maarschalk
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Planets changing the economy type?

Post by Maarschalk »

Yes, and your docking fees and hangar storage fees will increase to as you progress. LOL:P:P:P
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Alkalide
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Planets changing the economy type?

Post by Alkalide »

Hello everyone,

Really enjoying Evocron Legends so far, seems to me you've got the emphasis right: having lots of enjoyable/diverse/skilfull things to do in space.

I think I've noticed a bug in relation to this topic. If you have the text off on the map and hover over a planet it often reports all the Planets in a system as having the same economy type - however when you turn the text on, the economy type is reported correctly. I think the incorrect economy type popup is related to the planet you are closest to or were last at??

Anyway it could definately cause confusion. While I'm on the topic of the Nav Map also, I have to say its the most tricky part of the UI in my opinion - being able to scroll at any zoom level would be really handy.

Thanks,
Alkalide

[Edited on 6-25-2009 by Alkalide]
Maarschalk
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Planets changing the economy type?

Post by Maarschalk »

Hi Alkalide, Welcome to the Game and Forum!;)
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Planets changing the economy type?

Post by Vice »

I think I've noticed a bug in relation to this topic. If you have the text off on the map and hover over a planet it often reports all the Planets in a system as having the same economy type - however when you turn the text on, the economy type is reported correctly. I think the incorrect economy type popup is related to the planet you are closest to or were last at??
That is indeed a bug, thanks for reporting it. It's been fixed for the next update.
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Alkalide
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Planets changing the economy type?

Post by Alkalide »

Now thats what I call service!!!:cool:

[Edited on 6-25-2009 by Alkalide]
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Planets changing the economy type?

Post by 49rTbird »

Hi Alkalide, welcome to the forum and the Sim.:)
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Alkalide
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Planets changing the economy type?

Post by Alkalide »

Originally posted by Alkalide
...
Anyway it could definately cause confusion. While I'm on the topic of the Nav Map also, I have to say its the most tricky part of the UI in my opinion - being able to scroll at any zoom level would be really handy.

Thanks,
Alkalide

[Edited on 6-25-2009 by Alkalide]
Thanks for the bug fix, and the new target view I love...want to see those ships designs! Without wanting to appear cheeky - what about this scroll ability at any zoom level on the Nav Map - I'm presuming there's probably a technical problem with doing that? Am I right?

[Edited on 6-27-2009 by Alkalide]
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Planets changing the economy type?

Post by Vice »

Yes, the map system is based on a 'centered sensor' system where the map is generated based on what your sensors detect. Scrolling at any zoom level would result in not being able to scroll at all at full zoom out and scrolling just a few sectors at most at lower settings, since it could never leave the sensor range limit anyway. Instead, scrolling really isn't necessary, although it was added for the max zoom level by request. All a player has to do is zoom out to the level they want, which lets them see everything within sensor range, then right click in the sector box they want to zoom in on. Two simple steps to lock in on a sector without any needed scrolling around (which could potentially risk losing track of the centered orientation).
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