Questions for Vice -
1) I saw a post on the forums where you mentioned that all contracts in the game are located within system.
While i can understand that it may be better overall to most players to have all contracts located nearby, why not allow for a small amount of missions which requires some inter system travel?
With planets now categorized - Agricultural, etc - you can have missions like carrying food from an Agricultural planet to another planet (or multiple planets) a few jumps away. Maybe so much cargo that the player has to forgo other systems to get more cargo space - go out and hire a pilot or two as escort... or go solo
Or escorting a ship from one system to the next.
(again the player could go solo or hire wingmen)
As the game offers so much diversity and open ended gameplay, I don't think it would hurt to have a few long distance contract missions - they can be in the minority (1 in every 5 listed or some such), and could be color coded to indicate it's out of system - just something else for a player to try out.
Would give something more challenging to do for the high end pilots (not me.... yet... i'm still learning..
2) I love doing all in the game, but I'm one of those that leans to the combat side.
Would it be possible in a future expansion to have "permanent" AI pilots that could say gain notoriety for their actions?
I always liked to play the bounty hunter role in space, and such a list could be something to help that role. I could check the list at a station, see their last known location and go hunting, claiming the set bounty if they are destroyed.
They could move around a bit making the hunt more interesting. Distress calls from other pilots can help clue into where they are in the region - etc...
I know right now you have set contract missions for taking out hostiles - but
a) These are just set piece encounters
b) No hunting involved - just jump to waypoint and fight
Anyways - just throwing these out there.. I'm at work wishing i was at home playing..




