Shield Question

Tips, tactics, and general discussion for Evochron Legacy.
Percopius
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Shield Question

Post by Percopius »

How is the shield coverage divide among 4 sectors in 3d? Is it a sphere of 4 sections meeting at the 'top' of the ship? Does the targeting computer aim for the center of the ship? If do, and I shoot a ship perpendicular to its top, and it hits dead center, which shield section does it hit? If I hit the border of two or 4 sections, is the load shared?

Thanks!

[Edited on 2-9-2016 by Percopius]
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Marvin
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Shield Question

Post by Marvin »

Are you talking about firing without targeting a specific section of the ship?
Percopius
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Shield Question

Post by Percopius »

Not really. I am asking the questions that I posted specifically. Hpw are the borders of the shield sections a ranged in 3d, not the 2d plane representation in the HUD, how the borders behave (if I hit your top for example, there is no top shield, I asume the borders of the 4 shield sections meet all the the top center - but I can't find a description that this is the case)

[Edited on 2-9-2016 by Percopius]
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SeeJay
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Shield Question

Post by SeeJay »

I would assume that it's like and orange clove (4 of them), so they meet on top and below.
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Percopius
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Shield Question

Post by Percopius »

That is what I asume. So if I hit you at meeting of the borders, how is the load distribution if there is any, or what determines the shield that is hit. Is there bleed at the border areas. This has tactical implications in combat, presenting or denying the top or bottom of your ship needs to be understood as it applies to presenting your shields.

Example: I can hit your front shield from above and behind if the shape is the orange slices. And you could try to make your front shield harder to hit by presenting your top and having a chance it will hit another shield.

[Edited on 2-9-2016 by Percopius]

[Edited on 2-9-2016 by Percopius]
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SeeJay
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Shield Question

Post by SeeJay »

From post: 184862, Topic: tid=12412, author=Percopius wrote:That is what I asume. So if I hit you at meeting of the borders, how is the load distribution if there is any, or what determines the shield that is hit. Is there bleed at the border areas. This has tactical implications in combat, presenting or denying the top or bottom of your ship needs to be understood as it applies to presenting your shields.

Example: I can hit your front shield from above and behind if the shape is the orange slices. And you could try to make your front shield harder to hit by presenting your top and having a chance it will hit another shield.

[Edited on 2-9-2016 by Percopius]

[Edited on 2-9-2016 by Percopius]
That is something I think only Vice can answer.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Percopius
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Shield Question

Post by Percopius »

Also, we could test this in multiplayer. I got delayed leaving hospital but I should get to my PC soon (ugh)
tes
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Shield Question

Post by tes »

it's partioned like a quartered melon.

[file]1162[/file]

Edit:
the double shot (exists cannons with more?) of a particle cannon aims on one point, so both projectiles should only hit one shield quarter.
but theoretical it's possible to hit two quarter if you are very very close (kiss range, haha).

[Edited on 2016-2-9 by tes]
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DeathTech
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Shield Question

Post by DeathTech »

The four shields protect their specific sides.
All four shields combine covering top and bottom sides of the ship.

This way hits from top and bottom spread between the shields.
While directional attacks can be more specificly counteracted by powering the shield towards the attackers direction.

I assume this because I remember being shot at from the top and it lowering all shields equally across the board.
Percopius
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Shield Question

Post by Percopius »

OK, thanks, that's what I thought - great to know :)