I noticed the autopilot won't jump until you switch back to the cockpit view.
Tired of waiting the wpn system recharge to full after the last auto multi-jump, I switched to an external view to see my newly pimped centurion shine under starlights but I only got even more tired of waiting to see the jump.
It looks like a bug, I don't see a reason for it.
[Edited on 13/7/2014 by Onirim]
[EM 2.848] not jumping when viewing from outside
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Onirim
- Ensign

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[EM 2.848] not jumping when viewing from outside
“Evolution brings human beings. Human beings, through a long and painful process, bring humanity.�
― Dan Simmons, Hyperion
― Dan Simmons, Hyperion
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Capt_Caveman
- Commander

- Posts: 967
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[EM 2.848] not jumping when viewing from outside
its always been that way
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Marvin
- Global Moderator

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[EM 2.848] not jumping when viewing from outside
[img=768x327]http://img.photobucket.com/albums/v97/p ... d7d51c.png[/img]
[Edited on 7-13-2014 by Marvin]
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haloterm
- Lieutenant

- Posts: 180
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- Location: Magdeburg, Germany
[EM 2.848] not jumping when viewing from outside
You can also switch to fly-by view shortly after you returned from hyperspace. The warp tunnel is still visible then, which looks really cool.
[Edited on 13-7-14 by haloterm]
[Edited on 13-7-14 by haloterm]
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Onirim
- Ensign

- Posts: 36
- Joined: Wed May 28, 2014 1:56 pm
[EM 2.848] not jumping when viewing from outside
Ok, but I don't see why the autopilot is put on hold. I think the hyperjump should be done no matter your view. Even if taking you back to the cockpit view is needed for some software desing reason.
“Evolution brings human beings. Human beings, through a long and painful process, bring humanity.�
― Dan Simmons, Hyperion
― Dan Simmons, Hyperion
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Vice
- Administrator

- Posts: 12227
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[EM 2.848] not jumping when viewing from outside
Certain view modes require disabling the HUD and hence, automatic navigation systems. This is intentional, both for internal functionality reasons and for gameplay limitation reasons. For reference, here are the view modes that do not require disabling the HUD and/or automatic navigation systems followed by those that do:
HUD and/or automatic navigation systems active:
- Cockpit Forward
- Cockpit Padlock
- Cockpit 3D Head Tracking
- Cockpit Mouselook
- Cockpit Left/Right/Rear/Above Views
- Chase Camera
- Chase Camera Left/Right/Rear/Above Views
Requires inactive HUD/navigation systems:
- Player to Tracked Target
- Tracked Target to Player
- Flyby View
- Cinematic View
HUD and/or automatic navigation systems active:
- Cockpit Forward
- Cockpit Padlock
- Cockpit 3D Head Tracking
- Cockpit Mouselook
- Cockpit Left/Right/Rear/Above Views
- Chase Camera
- Chase Camera Left/Right/Rear/Above Views
Requires inactive HUD/navigation systems:
- Player to Tracked Target
- Tracked Target to Player
- Flyby View
- Cinematic View

