How mod-able is Mercenary?

Tips, tactics, and general discussion for Evochron Legacy.
Zach
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How mod-able is Mercenary?

Post by Zach »

I've seen bits and pieces of modding discussions here and there, but I was wondering to what extend is Mercenary able to be modified?

I'm not really interested in the graphics (models), or ships etc.

I mean more along the lines if creating a series of quests, with dialogue (text or text/audio), custom items (for rewards or w/e) or even adding custom locations to the game?


What about the user interface and/or how it behaves? The static size and/or locations of some things kind of bug me so it might be fun to try widening things out (since I play at 1080p)

Is there a general thread/document I could reference on this subject?


[Edited on 1-31-2013 by Zach]
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Marvin
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How mod-able is Mercenary?

Post by Marvin »

Try here for starters: http://www.starwraith.com/forum/viewtopic.php?t=8676

You'll find a few topics of discussion ... at least one of them concentrating on how to script a quest.

To do some of the stuff you mention, though, you'll need to get creative. For examples, I suggest you U2U SeeJay.

My mistake on the quest info ... go here: http://www.starwraith.com/forum/viewtop ... #pid141518

[Edited on 1-31-2013 by Marvin]