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Tips, tactics, and general discussion for Evochron Legacy.
~G~
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Post by ~G~ »

asteroid belts would be a good feature, similar to nebula in that you cant jump within them, not enough room to reach jump velocity,

haven't seen any comets, that would be an intersting mining target, as well as a beautiful sight,

i realise theirs complexity in coding a new moving entity within the 3 dimensions that would follow gravitational orbits, and depending how close they are to a solar body, may be solid or gaseous.

solar flares would be cool as well, both stunning and devastating.
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Dormin
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Post by Dormin »

Was just thinking to. Life insurance. They had it in frontier. Paid a fortune for it but if your ship got nuked you had an escape pod and you would get put to the nearest station. It was also used when you ran out of fuel and where dumb enough to save your location before you thought clearly. You could eject. Saved my buns a few times.

I am really not liking the slot allotment. Mix and match. I want the cow the biggest baddest ship Hell a cruiser would be cool. Why can't we get one of them if we get rich enough?

I mean the Guild Navy and all the others are flying one. Make it like a mini aircraft carrier for clans so their peeps can land on em and refuel. Now your talking.

Defense stations that clans can place in a solar system they claimed as their own that would shoot and defend them. Lots of ideas.

Oh forgot. How about the ability to capture ships? Obviously since we have the ability to target weapons engines etc there must have been some thought behind that. Just think being able to tackle a vonari or whatever ship and be able to fix it and fly it. Now your talking cool.

There is a free version of frontier being worked on. Maybe you can grab some of the stellar data from them and expand the universe. I mean the game was huge and fit on a floppy.

[Edited on 11-29-2010 by Dormin]
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AnFiach
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Post by AnFiach »

This game is bigger than you think. The map is just the known universe.
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Post by Dormin »

From post: 97208, Topic: tid=6912, author=AnFiach wrote:This game is bigger than you think. The map is just the known universe.
And even the known universe has unknowns. In frontier you could set time factor up kinda like fast forward. So you could coast with high inertia and up the time. As long as you were not in a planets flight path you could do some serious exploring. I don't plan on sitting hours behind the monitor running out of fuel then filling back up just to rinse and repeat.

This game has die hards for that. When a game turns out more like work its time to loose the game.

I have no problems with the occasional treasure hunt. Its the foreseeable countless time wasted between systems that scares me.

Have you even checked out frontier? Granted the graphic compared to evochron are pathetic. But given the time the game was made.

If this was a true exploring game whats wrong with having a feature that would allow the navigator to stop the ship at points of interest? And possibly adding a fast forward for time? I mean why hire people if all they do is tell you stuff and you have to be there to catch it. I have yet to locate a container by following the advice of my crew. Given that the co-ordinates at the top of the screen aren't exactly accurate. I mean if the heading band was numbered in smaller increments it might be a tad easier.

I mean you might as well get a message saying fly slightly to the right at -3. It amounts to the same useless dribble.

I mean come on we are flying space ships here. You think our navigation equipment would be a little more advanced.

Oh here is a thought. Criss cross a quadrant with multiple way points and using drones shot at intervals to scan. I mean star wars had more gear.

Don't get me wrong here. Love the game. Just not too thrilled at the lack of tech to do our jobs as mercs or miners properly.

[Edited on 11-30-2010 by Dormin]
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Marvin
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Post by Marvin »

From post: 97229, Topic: tid=6912, author=Dormin wrote: I mean if the heading band was numbered in smaller increments it might be a tad easier.
:cool: Probably the easiest thing to mod in gaming history.
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Post by Dormin »

From post: 97230, Topic: tid=6912, author=Marvin wrote:
From post: 97229, Topic: tid=6912, author=Dormin wrote: I mean if the heading band was numbered in smaller increments it might be a tad easier.
:cool: Probably the easiest thing to mod in gaming history.
If your artistic enough sure. I can't even draw a good enough hangman. And if you get the digits wrong your way way off course.
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Marvin
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Post by Marvin »

IIRC, I took Accountants compass and changed it to ten degree increments. I did the same with somebody's pitch ladder. Modding somebody else's mod is probably the easiest way to learn modding.

P.S. Here's a screenshot showing both the compass the the pitch ladder:

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[Edited on 11-30-2010 by Marvin]
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Post by AnFiach »

The default compass is spaced at approx. 3.21 degrees if that helps you any.

You don't plan to spend hours exploring, that's your choice and no one will judge you for it. At the risk of sounding like a jerk, I'm gonna say this is Evochron and not Frontier. Though they may be similar and share a theme, the creators both have their unique vision of what their game should be, tempered by the limitations of their chosen mediums.

This is a true exploring game. Whether or not we like the methods of exploration available to us is irrelevant to that fact. Others may correct me if I am mistaken, but I believe that the point is to actively search for things, not watch time lapse photography until the computer tells you that you have "discovered" something and points you to it. There's nothing wrong with what you suggest, it is simply a different approach.

Your Science Officer let's you know there is something of interest in the area while still allowing you to seek it out on your own. I found some crates today using information from my crew. It takes time, but what they do is to narrow it to a trajectory. I will post a short tutorial if you like. I'm a bit tired so it may take me till tomorrow to get it done.

It would be helpful to receive an audio cue along with the text notification would be helpful. Aside from all of that, the tech doesn't hinder mining or accepting contracts as a mercenary so I'm not sure what you mean. Good luck out there :)
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Post by Dormin »

AnFiach Oh I agree with you. I just thought I would toss some ideas out. Some automation as even you suggested would be nice. And yes it is cool when you find stuff.

But when you have played too many games that appear more then work then fun its time to change what games you play. Now that I can explore all of Mercenary you bet your butt I will be flying around for quite some time.
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