Radio Chatter?
-
Cybertrash
- Ensign

- Posts: 6
- Joined: Sat Sep 25, 2010 1:37 pm
Radio Chatter?
I may be talking out of my proverbial hind quarters here, but I seem to remember Evochron Renegades having very verbose "radio chatter" you would hear when flying near stations and ships.
When playing Evochron Mercenary however, I have yet to hear anything like it, only something that sounds like radio communications, but is extremely garbled, you can't make out any words.
Are these "clearer" messages still in Mercenary? I thought they contributed a great deal to the immersion in Renegades, and I was surprised when I didn't "find" them in Mercenary.
If they are indeed absent, how come?
(Also, I apologize in advance about the somewhat low "rhetorical" quality of this post, my brain appears to be working in low-power mode at the moment).
[Edited on 2010-10-7 by Cybertrash]
When playing Evochron Mercenary however, I have yet to hear anything like it, only something that sounds like radio communications, but is extremely garbled, you can't make out any words.
Are these "clearer" messages still in Mercenary? I thought they contributed a great deal to the immersion in Renegades, and I was surprised when I didn't "find" them in Mercenary.
If they are indeed absent, how come?
(Also, I apologize in advance about the somewhat low "rhetorical" quality of this post, my brain appears to be working in low-power mode at the moment).
[Edited on 2010-10-7 by Cybertrash]
-
BraveHart
- Captain

- Posts: 1322
- Joined: Tue Mar 18, 2008 5:11 am
- Location: USA Washington State
Radio Chatter?
"Hmmm....Ya know I think it's there but then again I maybe having a "Yoda Moment"....
I am so busy having Fun and taking Screen-Shots that I honestly have not paid attention to the Radio chatter
I am so busy having Fun and taking Screen-Shots that I honestly have not paid attention to the Radio chatter
StarWolves Clan
Wing Commander [SW] BraveHart

Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"

Wing Commander [SW] BraveHart

Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"

-
Jaz
- Ensign

- Posts: 1
- Joined: Thu Oct 07, 2010 1:29 am
Radio Chatter?
You still hear it in the busy places like Saphire.
-
MMaggio
- Captain

- Posts: 1535
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
Radio Chatter?
It IS more garbled in Mercenary than in legends.
\"To kill hubris with humility is a goal rarely achieved by men\"
-
BraveHart
- Captain

- Posts: 1322
- Joined: Tue Mar 18, 2008 5:11 am
- Location: USA Washington State
Radio Chatter?
"By the way Welcome aboard Cybertrash and Jaz"....it's good to see your post's, looking forward to seeing y'all in MP when your ready to Join the Action 
StarWolves Clan
Wing Commander [SW] BraveHart

Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"

Wing Commander [SW] BraveHart

Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"

-
Aures
- Lieutenant

- Posts: 307
- Joined: Sun Sep 19, 2010 1:32 am
- Location: Sydney, Australia
Radio Chatter?
The clearer messages in Legends became somewhat familiar after a while, there are only so many sound files that can be included. I think the more garbled chatter helps maintain the illusion it is different people having original conversations rather than the same voice saying the same thing again and again.
Speed is life
-
Nigel_Strange
- Captain

- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Radio Chatter?
I think the garbled ones are in EM, but at lower volume.
I like how they did radio chatter in Freelancer. You could actually use the information if you wanted to.
Arrrr.
I like how they did radio chatter in Freelancer. You could actually use the information if you wanted to.
Arrrr.
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Radio Chatter?
In control options in Mercenary you can turn the in game voices off and you won't hear the radio chatter and you can use the volume control of effects which I think also increases the volume of the radio chatter.
I have mine turned off to save on memmory.....LOL...
:P:P:P:P
I have mine turned off to save on memmory.....LOL...
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Radio Chatter?
-
Aures
- Lieutenant

- Posts: 307
- Joined: Sun Sep 19, 2010 1:32 am
- Location: Sydney, Australia
Radio Chatter?
The radio chatter did seem instantly familiar, I would have been suprised if sound files had not been reused from Legends.
[Edited on 7-10-2010 by Aures]
[Edited on 7-10-2010 by Aures]
Speed is life
-
Aures
- Lieutenant

- Posts: 307
- Joined: Sun Sep 19, 2010 1:32 am
- Location: Sydney, Australia
Radio Chatter?
If it aint broke don't fix it. Nothing wrong with the chatter from Legends. More variety would always be welcome though.
Maybe someone in the community has the will and resources to produce more chatter of the required quality pro bono. Unfortunately I am not a voice actor or sound engineer and my voice is anything but generic so I can't really help.
Variety of unintelligible radio chatter is unlikely to be a deal breaker for anyone but I'm sure it would be appreciated.
Maybe someone in the community has the will and resources to produce more chatter of the required quality pro bono. Unfortunately I am not a voice actor or sound engineer and my voice is anything but generic so I can't really help.
Variety of unintelligible radio chatter is unlikely to be a deal breaker for anyone but I'm sure it would be appreciated.
Speed is life
-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Radio Chatter?
-
Sinbad
- Commander

- Posts: 765
- Joined: Mon Sep 28, 2009 7:28 pm
- Location: Medellin, Colombia
Radio Chatter?

Universe Explorers Clan
[UE]Sinbad
Clan Leader
Somewhere, something incredible is waiting to be known. - Carl Sagan
-
Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
Radio Chatter?
You having a dig at my Scots accent, Marvin? Funny how, as soon as I say: "does anyone want a drink" they're all instant linguists! 
And mad cat-
Zenith
- Lieutenant

- Posts: 168
- Joined: Sun Mar 30, 2008 5:33 pm
- Location: England
Radio Chatter?
The garbled background chatter has always been there, what I notice is the lack of station control, who used to ask ships their purpose and destination, grant docking clearance, issued system warnings etc. This appears to have been removed.
-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Radio Chatter?
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Radio Chatter?
LOL...Marv......
:P:P:P:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
Cybertrash
- Ensign

- Posts: 6
- Joined: Sat Sep 25, 2010 1:37 pm
Radio Chatter?
This was what I was talking about, I can no longer hear station control, which I think is a bit of a disappointment, I thought it was a really neat feature in Renegades/Legends.Originally posted by Zenith
The garbled background chatter has always been there, what I notice is the lack of station control, who used to ask ships their purpose and destination, grant docking clearance, issued system warnings etc. This appears to have been removed.
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Radio Chatter?
Ah, you are talking about the clear audible voices...I thought these where also controlled by the in game voices control in the games control settings...no?
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
MindYerBeak
- Lieutenant Jr. Grade

- Posts: 69
- Joined: Sun Aug 08, 2010 2:14 am
- Location: United Kingdom, Planet Earth
Radio Chatter?
What I liked about MS Flight Sim were the ATC messages. To have such chatter ingame would seriously enhance it.
Mr. MindYerBeak, at your service
-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Radio Chatter?
-
Cybertrash
- Ensign

- Posts: 6
- Joined: Sat Sep 25, 2010 1:37 pm
Radio Chatter?
But if size is an issue, how come that it was present in the earlier games?Originally posted by Marvin
Flight Sim voices are dynamic ... and take up a lot of space. Nice idea but, right now, the only chatter you'll hear directed directly at you, in Mercenary, comes from named adversaries (warning you that you've bitten off more than you can chew) and (IIRC) targeted trading partners.
-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Radio Chatter?
Flight Sim type voices weren't in Legends. If they were in an earlier game, I wouldn't know. I was busy sinking ships in Silent Hunter II, III and IV.
-
deathMinder
- Ensign

- Posts: 33
- Joined: Thu Oct 07, 2010 7:25 pm
Radio Chatter?
Well I would be more than happy to add voices, and have the equipment to do studio quality recordings. I could also probably get friends to do the acting.
As far as the filesize problem, is it possible to be added as a module, separately downloaded? The game could simply lazy load the feature if its present in the right folder.
just a thought
As far as the filesize problem, is it possible to be added as a module, separately downloaded? The game could simply lazy load the feature if its present in the right folder.
just a thought
Starwolves Clan
Callsign: [SW] dM
Callsign: [SW] dM
-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Radio Chatter?
Flight Sim has a set range of callsigns ... which is why ATC can call you directly ("pasting" together the aircraft type with a series of alpha-numerics). The callsigns in Mercenary are at the whim of its players ... impossible to place in a file.

