Moding help
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Kudach
- Ensign

- Posts: 6
- Joined: Tue Apr 06, 2010 7:05 am
Moding help
Okay, so im new to the game and was wondering if there is a way for me to import new ship models into the game so i can play them. Also if its posable to mod in flyable capital ships
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Accountant
- Lieutenant

- Posts: 434
- Joined: Wed Dec 24, 2008 2:13 am
- Location: Milwaukee, WI
Moding help
Hi Kudach, welcome to EL and the forums!
For modding, check out the customizing kit at the bottom of the following page:
http://www.starwraith.com/evochronlegends/downloads.htm
You can import new ship models into the game, just keep in mind that it might take a few tries to get the scaling correct. Many modders have made new ships for the game, so if you run into any problems don't hesitate to ask. And be sure to share your ships with us once you get them ingame; all of us here like new goodies and fresh new ideas that new people bring to the community
As for modding in flyable capital ships, that is not going to be possible as it is a game limitation. The only conceivable way of modding in flyable capital ships is to import the capital ship model as one of the flyable frames. If you do that the capital ship will fly like a small ship and either the scaling will be wrong visually, or the scaling will be right visually and wrong for weapon and collision detection.
-Accountant
[Edited on 4-6-2010 by Accountant]
For modding, check out the customizing kit at the bottom of the following page:
http://www.starwraith.com/evochronlegends/downloads.htm
You can import new ship models into the game, just keep in mind that it might take a few tries to get the scaling correct. Many modders have made new ships for the game, so if you run into any problems don't hesitate to ask. And be sure to share your ships with us once you get them ingame; all of us here like new goodies and fresh new ideas that new people bring to the community
As for modding in flyable capital ships, that is not going to be possible as it is a game limitation. The only conceivable way of modding in flyable capital ships is to import the capital ship model as one of the flyable frames. If you do that the capital ship will fly like a small ship and either the scaling will be wrong visually, or the scaling will be right visually and wrong for weapon and collision detection.
-Accountant
[Edited on 4-6-2010 by Accountant]
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Moding help
Hi Kudach, Welcome to the game and forum. Yes first down load the customizing kit. I'm not a modder but there are a lot of others that have shared quite a lot of good ship mods with the community and will be hapy to help you out....
[Edited on 4-8-2010 by Maarschalk]
[Edited on 4-8-2010 by Maarschalk]
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Moding help
You can mod both the ship, itself, and the cockpit. At least one civilain ship is bulky enough for conversion to something bigger ... about the size of a small cruiser or, at the very least, a destroyer: the Levy. If you do convert it, though, you'd probably want to create a cockpit that looks more like a command deck.
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warsign
- Captain

- Posts: 1771
- Joined: Thu Apr 24, 2008 10:04 am
Moding help
Examining existing modes might be a good way with customizing kit.
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rahk
- Ensign

- Posts: 10
- Joined: Mon May 10, 2010 1:05 am
Moding help
I downloaded the cust kit. What do I do with all the folders that came in the kit?
[Edited on 5-13-2010 by rahk]
[Edited on 5-13-2010 by rahk]
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warsign
- Captain

- Posts: 1771
- Joined: Thu Apr 24, 2008 10:04 am
Moding help
They are placeholders. There are some sample files in it. If you use same folders under Evochron's root folder and put required files in it, it works as a mod.
For example, in hud folder, you can find sample files about cockpit mod. Readme file has detailed explanation about them.
If you read related section in text file, you'll understand me better.
As I said before, best way to learn modding is examining existing ones, please note that...
Some modders requested kinda "user interface" for modding earlier but believe me, Evochron's sense is more easy and practical for modding...
Good flying...
For example, in hud folder, you can find sample files about cockpit mod. Readme file has detailed explanation about them.
If you read related section in text file, you'll understand me better.
As I said before, best way to learn modding is examining existing ones, please note that...
Some modders requested kinda "user interface" for modding earlier but believe me, Evochron's sense is more easy and practical for modding...
Good flying...
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Moding help
Yes, there are a lot of modders out there, I just mod relativity.......
:P:P:P:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Moding help
* Namely, the cockpit and ship designs.
Edit: Also, the HUD. But you need not include a modded version of all the files in the HUD folder. For any file not modded (and not included in your folder), the game will revert to default.
[Edited on 5-13-2010 by Marvin]
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rahk
- Ensign

- Posts: 10
- Joined: Mon May 10, 2010 1:05 am
Moding help
Hey...I was able to get my ship model in the game ok, but I can still see the original talon frame in the middle of my model. How can I fix this?
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rahk
- Ensign

- Posts: 10
- Joined: Mon May 10, 2010 1:05 am
Moding help
Also...I want to have a glowing booster on my ship. I want it to look kind of like the millennium falcon booster. Rectangular and wide. Is this even possible? If so can someone offer some hints on how to achieve this? I'm not sure if I should make a separate "engine" part or have to on the model itself....hope this doesn't sound confusing
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warsign
- Captain

- Posts: 1771
- Joined: Thu Apr 24, 2008 10:04 am
Moding help
Yes you can do everything including Millennium Falcon booster, Millennium Falcon frame and engine. Everything...
Like Eclipse said, you can't give in-game glowing effect. You have to prepare a booster texture and cover booster area. It gives proper effect If map is good...
You can change engine jets as well to give proper effect for Mil Falcon. But other ship jets would be changed too...
You may want to hide existing jets only for Millennium falcon. You can do this as placing existing engine jets inside of the Millennium model. You can't see them from outside.
[Edited on 5-14-2010 by warsign]
Like Eclipse said, you can't give in-game glowing effect. You have to prepare a booster texture and cover booster area. It gives proper effect If map is good...
You can change engine jets as well to give proper effect for Mil Falcon. But other ship jets would be changed too...
You may want to hide existing jets only for Millennium falcon. You can do this as placing existing engine jets inside of the Millennium model. You can't see them from outside.
[Edited on 5-14-2010 by warsign]
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Moding help
Hello Kudach, Welcome to the forum and the Sim. See you out there sometime.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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rahk
- Ensign

- Posts: 10
- Joined: Mon May 10, 2010 1:05 am
Moding help
Hey...I was able to get my ship model in the game ok, but I can still see the original talon frame in the middle of my model. How can I fix this?
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Moding help
Well, unless somebody comes along with a definitive answer, you might try:
- Posting a screen shot of your ship-inside-a- ship for modders to examine.
- Allowing others to DL your mod to test and see if it's a problem with your graphics card/settings.
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warsign
- Captain

- Posts: 1771
- Joined: Thu Apr 24, 2008 10:04 am
Moding help
This is impossible!Originally posted by rahk
Hey...I was able to get my ship model in the game ok, but I can still see the original talon frame in the middle of my model. How can I fix this?
Marvin's suggestions are very good imo...

