Originally posted by Vice
Range and COV detection might be something of a challenge for large objects such as planets, where you might have a smaller object in front or to the side that you want to select, but the planet's relative size in the HUD and/or position overrides such a selection.
Suggestions?
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Marvin
- Global Moderator

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- Location: Fallon-Reno
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tha_rami
- Commander

- Posts: 890
- Joined: Tue Jan 25, 2005 2:20 pm
- Location: Netherlands
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My tip at starting: I'd say never go 'north' until you're ready.
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
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Sinbad
- Commander

- Posts: 765
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- Location: Medellin, Colombia
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I thought it would be nice if you could target asteroids in your HUD in order to get a more accurate idea of your distance from them as you approach. I know that at present all mineable asteroids in the game are the same size so it's easy to see just visually when you are close enough to mine, in which case that targetting option isn't necessary. But it could be more interesting if, in future versions of the game, there were asteroids of different sizes and shapes. Then knowing the precise distance would be more relevant... eg you might think the asteroid you are approaching is very big and far away so you speed towards it only to find that it is a small one and very close, and bang!, you smack right into it!Originally posted by Vice
That's true, although some objects are intentionally obscured/cloaked from navigation sensors to keep them fairly hidden and must be spotted visually. Apart from those though, are there any others that would need navigation tracking that aren't visible on the map?Originally posted by Accountant
The navigation system is great, but it cannot be used to track objects that do not show up on the NAV map.
[Edited on 9-12-09 by MCCON]

Universe Explorers Clan
[UE]Sinbad
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Somewhere, something incredible is waiting to be known. - Carl Sagan
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Oldfenster
- Ensign

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- Joined: Thu Feb 25, 2010 10:54 pm
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Are you who i think you are?origineel gepost door Rui
So far ive found that the most effective way to fight is to do an eliptical joust at roughly 1600ish with inertia on and take out the enemy ships on the pass. With a class 5 cannon I can take most of the ships im currently seeing in a single pass.
Oldfenster
TBH

