I found if I lured them away from the base, I could dock and just have enough time to refuel, but I had to be quick!
I wouldn't have expected things to be this bad in like the second system I get led to via the beacon quest.





One big thing I don't get, and may Vice can chime in here: Why, when I go to another system, like Olympus, are some Navy ships green, some yellow and some red (and attack me). Is there more than one Navy operating in a system or something? This seems pretty odd to me.Originally posted by Accountant
If you think Fauston is bad, visit Thuban some time.
But yes, that is normal for the most part. Some systems are much more hospitable than others. IIRC Fauston is a more independent system, and doesn't like outsiders a whole lot. They kind of take the Walter-Jeff Dunham approach: Get in, get your stuff, and get the heck out.*
-Accountant
*Sanitized for forum readership


I like this idea... I always found it strange that local navies would sometimes decide to attack me even in Fair systems, when I had done nothing illegal. Makes more sense if it's a unaffiliated mercenary doing the attacking.I personally wouldn't mind seeing the faction system changed so that most of the ships are in an "independent" faction, with the rest divided between navy, energy, miners, rebels, and guild. Each of the factions would, for the most part, have a certain attitude toward the player, while the independent ships would have a wide range of attitudes.
-Accountant

They are still independent ships, even if they are temporarily allied with a given faction. The only true 'Navy owned' ships are in the war zones and you won't find those hostile to you unless you intentionally attack them. Consider that when you take a contract, you to are marked allied with a particular faction for the duration of the contract (and sometimes beyond depending on conditions and length of service you provide for a given faction), which can effect how the other factions will interact with you. This process works in both ways, you to AI and AI to you. The reputation indicators simply provide percentages on what kind of hostility you can expect to encounter with ship allied with the various factions.One big thing I don't get, and may Vice can chime in here: Why, when I go to another system, like Olympus, are some Navy ships green, some yellow and some red (and attack me). Is there more than one Navy operating in a system or something? This seems pretty odd to me.
You may recall the recent previous discussion on this topic here: http://www.starwraith.com/forum/viewtop ... 1#pid60713I like this idea... I always found it strange that local navies would sometimes decide to attack me even in Fair systems, when I had done nothing illegal. Makes more sense if it's a unaffiliated mercenary doing the attacking.

Thanks for this explanation, Vice! It's a little non intuitive to me, but it makes sense.Originally posted by ViceThey are still independent ships, even if they are temporarily allied with a given faction. The only true 'Navy owned' ships are in the war zones and you won't find those hostile to you unless you intentionally attack them. Consider that when you take a contract, you to are marked allied with a particular faction for the duration of the contract (and sometimes beyond depending on conditions and length of service you provide for a given faction), which can effect how the other factions will interact with you. This process works in both ways, you to AI and AI to you. The reputation indicators simply provide percentages on what kind of hostility you can expect to encounter with ship allied with the various factions.One big thing I don't get, and may Vice can chime in here: Why, when I go to another system, like Olympus, are some Navy ships green, some yellow and some red (and attack me). Is there more than one Navy operating in a system or something? This seems pretty odd to me.
Lets use the 'Fair' rating for an example. If you have an overall 'Fair' rating with the local Navy and a reputation level of say 75%, that generally means you can expect to encounter friendly or moderate ships about 75% of the time, with 25% of them potentially being hostile (and when one finds you, they can often call out for reinforcements from the remaining 25% to join in). When/if you transition to a 'Good' reputation, then you can expect to encounter almost no hostiles with the precentage marker indicating how many Friendly versus Moderate only ships allied with the Navy will be present. So when your overall reputation switches from Fair to Good and your precentage changes from maybe 95% to 55%, that simply means that now about 55% of the ships you encounter will likely be 'Friendly' and 45% 'Moderate'.
You may recall the recent previous discussion on this topic here: http://www.starwraith.com/forum/viewtop ... 1#pid60713I like this idea... I always found it strange that local navies would sometimes decide to attack me even in Fair systems, when I had done nothing illegal. Makes more sense if it's a unaffiliated mercenary doing the attacking.
[Edited on 8-10-2009 by Vice]















I know that now! But I wanted to get so wealthy to see if I could buy all the licenses in evochron and own all of evochronOriginally posted by Daedalao
Maars, the less money you have the cheaper the licenses are![]()










That is abselutly correct and you get 25% discount on merchandise at Stations you have licenses for!Originally posted by sbchris05
Wow, that means that you can get station passes, with a low rating, at a fraction of the cost. Much money can be made without gaining rating, so it would seem that buying stations as you can afford them is the most efficient way.
Thanks for the info, Maars


