My first trip to Fauston!

Tips, tactics, and general discussion for Evochron Legacy.
Roadblock
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My first trip to Fauston!

Post by Roadblock »

I don't think they like me too much here. Is this normal? I fought them for a while, but I can't kill them as fast as they appear.

I found if I lured them away from the base, I could dock and just have enough time to refuel, but I had to be quick!

I wouldn't have expected things to be this bad in like the second system I get led to via the beacon quest.

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Post by Accountant »

If you think Fauston is bad, visit Thuban some time.

But yes, that is normal for the most part. Some systems are much more hospitable than others. IIRC Fauston is a more independent system, and doesn't like outsiders a whole lot. They kind of take the Walter-Jeff Dunham approach: Get in, get your stuff, and get the heck out.*

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Roadblock
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Post by Roadblock »

Originally posted by Accountant
If you think Fauston is bad, visit Thuban some time.

But yes, that is normal for the most part. Some systems are much more hospitable than others. IIRC Fauston is a more independent system, and doesn't like outsiders a whole lot. They kind of take the Walter-Jeff Dunham approach: Get in, get your stuff, and get the heck out.*

-Accountant

*Sanitized for forum readership
One big thing I don't get, and may Vice can chime in here: Why, when I go to another system, like Olympus, are some Navy ships green, some yellow and some red (and attack me). Is there more than one Navy operating in a system or something? This seems pretty odd to me.
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Post by Accountant »

Yeah, that does seem a little weird. I think the way it is explained is that the pilots are, for the most part, mercenaries. And though they all belong to a certain organization/group, they still have independent attitudes toward different pilots.

I personally wouldn't mind seeing the faction system changed so that most of the ships are in an "independent" faction, with the rest divided between navy, energy, miners, rebels, and guild. Each of the factions would, for the most part, have a certain attitude toward the player, while the independent ships would have a wide range of attitudes.

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Waltorious
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Post by Waltorious »

I personally wouldn't mind seeing the faction system changed so that most of the ships are in an "independent" faction, with the rest divided between navy, energy, miners, rebels, and guild. Each of the factions would, for the most part, have a certain attitude toward the player, while the independent ships would have a wide range of attitudes.

-Accountant
I like this idea... I always found it strange that local navies would sometimes decide to attack me even in Fair systems, when I had done nothing illegal. Makes more sense if it's a unaffiliated mercenary doing the attacking.
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Post by Vice »

One big thing I don't get, and may Vice can chime in here: Why, when I go to another system, like Olympus, are some Navy ships green, some yellow and some red (and attack me). Is there more than one Navy operating in a system or something? This seems pretty odd to me.
They are still independent ships, even if they are temporarily allied with a given faction. The only true 'Navy owned' ships are in the war zones and you won't find those hostile to you unless you intentionally attack them. Consider that when you take a contract, you to are marked allied with a particular faction for the duration of the contract (and sometimes beyond depending on conditions and length of service you provide for a given faction), which can effect how the other factions will interact with you. This process works in both ways, you to AI and AI to you. The reputation indicators simply provide percentages on what kind of hostility you can expect to encounter with ship allied with the various factions.

Lets use the 'Fair' rating for an example. If you have an overall 'Fair' rating with the local Navy and a reputation level of say 75%, that generally means you can expect to encounter friendly or moderate ships about 75% of the time, with 25% of them potentially being hostile (and when one finds you, they can often call out for reinforcements from the remaining 25% to join in). When/if you transition to a 'Good' reputation, then you can expect to encounter almost no hostiles with the precentage marker indicating how many Friendly versus Moderate only ships allied with the Navy will be present. So when your overall reputation switches from Fair to Good and your precentage changes from maybe 95% to 55%, that simply means that now about 55% of the ships you encounter will likely be 'Friendly' and 45% 'Moderate'.
I like this idea... I always found it strange that local navies would sometimes decide to attack me even in Fair systems, when I had done nothing illegal. Makes more sense if it's a unaffiliated mercenary doing the attacking.
You may recall the recent previous discussion on this topic here: http://www.starwraith.com/forum/viewtop ... 1#pid60713

[Edited on 8-10-2009 by Vice]
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Roadblock
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Post by Roadblock »

Originally posted by Vice
One big thing I don't get, and may Vice can chime in here: Why, when I go to another system, like Olympus, are some Navy ships green, some yellow and some red (and attack me). Is there more than one Navy operating in a system or something? This seems pretty odd to me.
They are still independent ships, even if they are temporarily allied with a given faction. The only true 'Navy owned' ships are in the war zones and you won't find those hostile to you unless you intentionally attack them. Consider that when you take a contract, you to are marked allied with a particular faction for the duration of the contract (and sometimes beyond depending on conditions and length of service you provide for a given faction), which can effect how the other factions will interact with you. This process works in both ways, you to AI and AI to you. The reputation indicators simply provide percentages on what kind of hostility you can expect to encounter with ship allied with the various factions.

Lets use the 'Fair' rating for an example. If you have an overall 'Fair' rating with the local Navy and a reputation level of say 75%, that generally means you can expect to encounter friendly or moderate ships about 75% of the time, with 25% of them potentially being hostile (and when one finds you, they can often call out for reinforcements from the remaining 25% to join in). When/if you transition to a 'Good' reputation, then you can expect to encounter almost no hostiles with the precentage marker indicating how many Friendly versus Moderate only ships allied with the Navy will be present. So when your overall reputation switches from Fair to Good and your precentage changes from maybe 95% to 55%, that simply means that now about 55% of the ships you encounter will likely be 'Friendly' and 45% 'Moderate'.
I like this idea... I always found it strange that local navies would sometimes decide to attack me even in Fair systems, when I had done nothing illegal. Makes more sense if it's a unaffiliated mercenary doing the attacking.
You may recall the recent previous discussion on this topic here: http://www.starwraith.com/forum/viewtop ... 1#pid60713

[Edited on 8-10-2009 by Vice]
Thanks for this explanation, Vice! It's a little non intuitive to me, but it makes sense.
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Post by berighteous »

Just kill every red in a sector and the next time you come back they'll be replaced with people who are glad you cleared out the riff raff.
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Post by Maarschalk »

ROFL!^^^:P:P:P:P:P
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Post by BENERICK »

And if u see any wabbits send em Maars way LOL
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Post by sbchris05 »

It is worth noting that while you can encounter mercenary craft allied with the Navy in systems, you can also run into navy fighters where there are carriers present outside of war zones. Their faction to you seems to be related to your navy rank, which can only be acquired in war zones. I've run into green Ferrets and Ares outside war zones, where every other "Navy" ship flying a mercenary hull was red to me.

What I've observed, is that in war zones, where you fight Vonari, it takes a direct hit on a Navy ship to turn it hostile. That is not the case outside war zones, where it seems to me that simply letting fly missiles in their proximity will start souring their attitude. Usually from green to yellow, then yellow to red as more stuff explodes near them.

I personally find this period the most exiting and challenging in the game. There's nothing more intense in Evochron than trying to get into a station to reload and take cargo or a mission, when every ship in your sensors is hostile.

Combat itself, in the offline mode at least, is quite safe after you acquire an Excalibur missile pack. The fact that hostile AI craft don't fully utilize their afterburners added to the tracking limitations of missiles themselves, turn combat into baby seal-clubbing. Simply keep the range at ~3k, and pump missiles into the pursuing enemy. When they warp someone behind you, simply change your vector into an open wedge of space, readjust your range to target and continue pumping missiles at your pursuers. The major challenge is trying to get your missiles to hit your targets instead of Alliance personel, if you care about faction , that is.

I'm sure combat online, against live human pilots, would be where this game really comes alive, but if you're flying offline, like I'm still doing, warping into a totally hostile system is about as much exitment as you'll get.

Nothing like trying to pay your fees, refuel and get some business done, while every ship is trying to blast you. Enjoy!
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Post by berighteous »

I usually buy station licenses in the hostile sectors. Once you make it to the station they won't fire at you.
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-------------
Legends
Flying: Avenger
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Confirmed Kills: 3500 - Paid Contracts 400+
--------------
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Flying: Starmaster. no interesting stats yet.
Maarschalk
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Post by Maarschalk »

With my credit score of 11.2 billion, station licenses are over 500 million credits each. So I can only buy about 21
licenses not enough credits to buy all the licenses! LOL:P:P:P:P:P
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Post by Daedalao »

Maars, the less money you have the cheaper the licenses are :)
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Post by tha_rami »

For some reason, I find it ironic that "Roadblock" ran into a roadblock there.
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Post by Maarschalk »

Originally posted by Daedalao
Maars, the less money you have the cheaper the licenses are :)
I know that now! But I wanted to get so wealthy to see if I could buy all the licenses in evochron and own all of evochron

ROFL:P:P:P:P:P
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Post by sbchris05 »

Station passes don't seem worth it to me, so far. It only takes arround 10 missions to get you from hostile to fair, which takes the edge off big-time. The combined cost of docking fees for the period is more than offset by the mission rewards, unless you're taking a lot of damage. I suppose that it could be a major economic boon over the long term as you buy cheaper items for export, but as Maars reported, too much money is heavily taxed.

I wonder if the cost of the pass is more related to your bank account, or to your rating? Maars could answer that by saving, going on a pass shoping spree and noting weather the cost decreases as his net worth diminishes or not. If it doesn't, then it is probably more related to his very high rating.

It would be interesting to know.
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Post by Maarschalk »

Yes, as you suspect it is more connected to your rating. If I loose credits big time my rating does not deminish and I still keep paying the same high amounts because of my rating! Your taxes and payments do not change when you loose your job or loose your money in your bank accounts!;)
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Post by sbchris05 »

Wow, that means that you can get station passes, with a low rating, at a fraction of the cost. Much money can be made without gaining rating, so it would seem that buying stations as you can afford them is the most efficient way.

Thanks for the info, Maars
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Post by Maarschalk »

Originally posted by sbchris05
Wow, that means that you can get station passes, with a low rating, at a fraction of the cost. Much money can be made without gaining rating, so it would seem that buying stations as you can afford them is the most efficient way.

Thanks for the info, Maars
That is abselutly correct and you get 25% discount on merchandise at Stations you have licenses for!
Your welcome!;)
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