This is just a simple idea I had, nothing too special. I think it would be cool if "fighters' (civilian ships aligned to one or faction or another) could be scrambled from the cities on a planet to take out a threat (read: the player) Basically, it just means that ships appear on the planet's surface, or near a city when the player goes down to dock in hostile systems or comes within a certain distance of a city--say, within radar range of the city.
It would give planetary descents a more realistic feel, but might make it nearly impossible to dock on a planet's surface for much time at all and would be one more reason why people would avoid visiting planets completely.
Simple in theory, I guess; it might be much harder to implement in the game.
Planetary Security
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Wasp89
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Planetary Security
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...
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Vice
- Administrator

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Planetary Security
Could be done, but you're right, it would make landing at a city much more challenging.
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Machina_Obscura
- Ensign

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Planetary Security
I love this idea! It would make things tougher, but also add depth to the faction rating system already in place. It would give the player some incentives to keep relations at least slightly above hostile. The fighters could be weak to help limit the added difficulty factor, and this would add a great deal of realism.
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49rTbird
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Planetary Security
Hello Machina_Obscura, welcome to the forum and the Sim. C U out there soon.
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verbosity
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Planetary Security
Personally I don't think that's such a bad thing, I remember how hard it used to be to land on Pices back in AllianceOriginally posted by Vice
Could be done, but you're right, it would make landing at a city much more challenging.
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Daedalao
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Planetary Security
Specific cities could be rendered safer than others? IE the primary inter-evochron planetary port... but once removed from that area you start to draw negative attention?
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TGS
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Planetary Security
Stealth generator. Max Shield preference. Noone would know you're coming down... I've clocked my personal "shield recharge" time of about 15 seconds. So you're unstealthed for a max of about 15 seconds. Wouldn't be very hard. It would make things more interesting.
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Wasp89
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Planetary Security
Except not everyone has a stealth field generator and many are unwilling to give up an equipment slot for it.Originally posted by TGS
Stealth generator. Max Shield preference. Noone would know you're coming down... I've clocked my personal "shield recharge" time of about 15 seconds. So you're unstealthed for a max of about 15 seconds. Wouldn't be very hard. It would make things more interesting.
I still like the idea. It might be a good idea (I don't know if this is possible) to base the number of ships coming from the city off of the fee that one has to pay to dock there; that way someone could buy a license at a city and not have to worry about it in the future.
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...

