AI rescue corps
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tha_rami
- Commander

- Posts: 890
- Joined: Tue Jan 25, 2005 2:20 pm
- Location: Netherlands
AI rescue corps
Evochron Legends, in my humble opinion, has a single flaw that keeps me occupied and yesterday, someone suggested something that might fix that without breaking the "Save Anywhere"-ethos of the game, which apparently is quite popular amongst the players.
I've rewritten the solution to not require any extra controls or buttons.
If the Transmit Pos button, in the Navigation Menu is pressed in a Singleplayer session, the AI dispatches a ship, its attitude depending on the threat level. If the attitude is hostile, the player will be destroyed and instead respawn at the nearest station, thus allowing for restarting. If the attitude is friendly, the ship will give the player 120 fuel for 3 times the value of the fuel in the system. If you cannot pay this, you'll respawn at the nearest station with one piece of equipment removed. The time that the AI takes to reach you is dependent on the distance between the nearest station and the player. If everything is alright, this should require only one additional variable slot (something like f_aiDispatchedTimeLeft?)
Personally, I'd also love to apply this to dying, having an ejection pod that needs to be retrieved by the AI, giving something like a respawn time and a form of punishment. If you'd like to return to the last save, you can still do that. It'd just turn around to 'you can continue, keep what you earned and lose what you lost, or reload and go back to how it was).
This would make the game somewhat more unforgiving, yet at the same time, it would fix that one issue.
I've rewritten the solution to not require any extra controls or buttons.
If the Transmit Pos button, in the Navigation Menu is pressed in a Singleplayer session, the AI dispatches a ship, its attitude depending on the threat level. If the attitude is hostile, the player will be destroyed and instead respawn at the nearest station, thus allowing for restarting. If the attitude is friendly, the ship will give the player 120 fuel for 3 times the value of the fuel in the system. If you cannot pay this, you'll respawn at the nearest station with one piece of equipment removed. The time that the AI takes to reach you is dependent on the distance between the nearest station and the player. If everything is alright, this should require only one additional variable slot (something like f_aiDispatchedTimeLeft?)
Personally, I'd also love to apply this to dying, having an ejection pod that needs to be retrieved by the AI, giving something like a respawn time and a form of punishment. If you'd like to return to the last save, you can still do that. It'd just turn around to 'you can continue, keep what you earned and lose what you lost, or reload and go back to how it was).
This would make the game somewhat more unforgiving, yet at the same time, it would fix that one issue.
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
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MMaggio
- Captain

- Posts: 1535
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
AI rescue corps
Rami, that's the best suggestion I've heard yet! I like it. It's fair and it adresses the "pod" issue. I hope Vice considers it.
\"To kill hubris with humility is a goal rarely achieved by men\"
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matthewfarmery
- Lieutenant Jr. Grade

- Posts: 78
- Joined: Mon Apr 06, 2009 1:32 pm
AI rescue corps
I too think this would be a great idea, and would like this added;)
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
AI rescue corps
Sounds ok. 
[Edited on 5-4-2009 by thetiebers]
[Edited on 5-4-2009 by thetiebers]
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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cheops
- Lieutenant Jr. Grade

- Posts: 83
- Joined: Fri Mar 06, 2009 11:10 am
- Location: Birmingham, England
AI rescue corps
Sounds ok to me too. I've been hankering after a proper ejection pod for some time.
Heghlu\'meH QaQ jajvam <- for the Vonari
Ranks: Military:- Fleet Admiral Civilian:-Legend. Current number of confirmed kills:- 50,000 give or take a thousand.
Ranks: Military:- Fleet Admiral Civilian:-Legend. Current number of confirmed kills:- 50,000 give or take a thousand.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
AI rescue corps
Great, I concur!
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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SVB
- Lieutenant Jr. Grade

- Posts: 81
- Joined: Sun Mar 29, 2009 2:09 am
- Location: «Empire of SVB»
AI rescue corps
When I suggest the same exact thing I get dissaprooved!
Ship Status
AHF Avenger Class Fighter
Fully upgraded
Faction Status
Alliance: Allied
Federation: Friendly
Richton: NAP
Vonari: War
Ranks:


Lieutenant Commander of the Alliance
Founder of the Old «Empire of SVB»
Emperor of the New «Empire of SVB»
AHF Avenger Class Fighter
Fully upgraded
Faction Status
Alliance: Allied
Federation: Friendly
Richton: NAP
Vonari: War
Ranks:


Lieutenant Commander of the Alliance
Founder of the Old «Empire of SVB»
Emperor of the New «Empire of SVB»-
SVB
- Lieutenant Jr. Grade

- Posts: 81
- Joined: Sun Mar 29, 2009 2:09 am
- Location: «Empire of SVB»
AI rescue corps
Maybe my language is not that much understandable?
Let me rephrase that...
Can you guys understand my language well enough?
Let me rephrase that...
Can you guys understand my language well enough?
Ship Status
AHF Avenger Class Fighter
Fully upgraded
Faction Status
Alliance: Allied
Federation: Friendly
Richton: NAP
Vonari: War
Ranks:


Lieutenant Commander of the Alliance
Founder of the Old «Empire of SVB»
Emperor of the New «Empire of SVB»
AHF Avenger Class Fighter
Fully upgraded
Faction Status
Alliance: Allied
Federation: Friendly
Richton: NAP
Vonari: War
Ranks:


Lieutenant Commander of the Alliance
Founder of the Old «Empire of SVB»
Emperor of the New «Empire of SVB»-
warsign
- Captain

- Posts: 1771
- Joined: Thu Apr 24, 2008 10:04 am
AI rescue corps
Rofl, I understand you 
Interesting idea Rami, have to think about it.
Interesting idea Rami, have to think about it.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
AI rescue corps
Uuuuh?, Kinda, but then again I'm Dutch and my American is better then my English, Is this English? LOL:P:P:POriginally posted by SVB
Maybe my language is not that much understandable?
Let me rephrase that...
Can you guys understand my language well enough?
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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tha_rami
- Commander

- Posts: 890
- Joined: Tue Jan 25, 2005 2:20 pm
- Location: Netherlands
AI rescue corps
Yeah, SVB, I got the idea through your post before-yesterday, I just worked on it a bit to make it fit a bit in the game universe and gameplay, and complete the idea a bit. Ideas usually work better in a seperate thread, instead of somewhere halfway an unrelated thread.
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
AI rescue corps
Yes, Tha_Rami knows this stuff, he is Dutch to, but His English is better then my American!LOL:P:P:POriginally posted by tha_rami
Yeah, SVB, I got the idea through your post before-yesterday, I just worked on it a bit to make it fit a bit in the game universe and gameplay, and complete the idea a bit. Ideas usually work better in a seperate thread, instead of somewhere halfway an unrelated thread.
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good


