:oHuh? LOL:P:P:POriginally posted by tha_rami
That Dicta Boelcke, those rules would be so cool to have as base of the games combat design!
need easy combat
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Maarschalk
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need easy combat
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matthewfarmery
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need easy combat
well a bit of a spoiler, but I recently found a hidden crate with better cannons in a certain sector north of sapphire.
it also may help having a science officer onboard
then make sure you have a better ship and you may find your survival odds improving:)
it also may help having a science officer onboard
then make sure you have a better ship and you may find your survival odds improving:)
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tha_rami
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need easy combat
Oh oops, I forgot to post what I think about this and instead only posted about the airfight rules. Stupid me.
I disagree about easier combat - if you want a 1 versus 1 fight, you can simply pick on a single reddie.
I disagree about easier combat - if you want a 1 versus 1 fight, you can simply pick on a single reddie.
tha_rami - The best way to predict the future is to invent it.
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LtCasey
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need easy combat
Here you go.....Ursprünglich verfasst von tha_rami
That Dicta Boelcke, those rules would be so cool to have as base of the games combat design!
http://www.overflandersfields.com/info.htm
Offtopic, back to topic.
I really don´t think we need a different AI, depending on different sectors. What we need is a different approach of our combat behaviour in combat games.
First time I have had combat in ER, was like engaging in Freelancer. What works there, was a total failure in ER. I was dust in millisecs.
After that, I read the manual, the strategy guide and the forums. And it worked out. I´m not superior or elite or something like that, but I can handle the situation. In EL it is a little harder, but more rewarding, satisfying.
regards
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matthewfarmery
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need easy combat
I also disagree about making combat easier, while it is hard, any easier would spoil the game, as ok some enemies are fairly easy, but in packs its a different story, I like the challenge (even though Im still learning and dying) I still like the difficulty of the game, if you want easy combat try freelaner or darkstar one, or even an X game, while a lot of games do have pretty easy combat, I found very few games that really are challenging because they are too easy, the X series is one such example, once you have an empire, the game is finished, combat was really an after thought in such games, of though there are scripts at least for X2 that made combat harder and more fun, so leave the difficuklty alone, hard as it is, its nice to be challenged 
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Vice
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need easy combat
I'd also encourage any newer players who are interested in practicing combat one-on-one to join in multiplayer (maybe we can set up some more training flights). I will be happy to be a target for a new player learning the ropes of combat and I'm pretty sure you'll find others willing to do the same. Here is one of the most important concepts (from the strategy guide) to keep in mind when you engage a hostile spacecraft, including the easy ones in Olympus:
The biggest mistake most new pilots make is flying directly into a fight, guns blazing. This often results in a quick demise. Flying directly at an enemy ship makes you an extremely easy target and when you get hit by weapon fire, the impacts reduce your chance of successfully firing back. Instead, turn away from an inbound enemy so you place them near the corner of the screen, then turn off the IDS, turn to face the target, then fire when in range. ... The zero gravity drifting will make it more difficult for your opponent's weapon tracking system to follow your movement, making you a much harder target to hit.
That's obviously just one of the very basic principles, there are numerous tactical facets to combat in Evochron, but it's a critical concept to remain aware of when getting started.
The biggest mistake most new pilots make is flying directly into a fight, guns blazing. This often results in a quick demise. Flying directly at an enemy ship makes you an extremely easy target and when you get hit by weapon fire, the impacts reduce your chance of successfully firing back. Instead, turn away from an inbound enemy so you place them near the corner of the screen, then turn off the IDS, turn to face the target, then fire when in range. ... The zero gravity drifting will make it more difficult for your opponent's weapon tracking system to follow your movement, making you a much harder target to hit.
That's obviously just one of the very basic principles, there are numerous tactical facets to combat in Evochron, but it's a critical concept to remain aware of when getting started.
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dogeddie
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need easy combat
I didn't ask for easier combat at all. I was wondering if there were any contracts vs 1 opponent instead of several. Or contracts vs wimps. 
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LtCasey
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need easy combat
Aehm,....sorry,..but you named the topic: need easy combatUrsprünglich verfasst von dogeddie
I didn't ask for easier combat at all. I was wondering if there were any contracts vs 1 opponent instead of several. Or contracts vs wimps.![]()
Aren`t you?
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Marvin
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need easy combat
Originally posted by dogeddie
I didn't ask for easier combat at all.
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Vice
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need easy combat
Nah, you just opened a more detailed line of discussion
No harm in that though, I think it's good to review details as was done in this thread.
No, there are no 1 ship contracts, however, as pointed out, you can sure pick on one hostile ship at a time for combat practice.
No, there are no 1 ship contracts, however, as pointed out, you can sure pick on one hostile ship at a time for combat practice.
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matthewfarmery
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need easy combat
or bring friends if you can afford it, but I may at some point, but so far not doing badly, I use the afterbuner a lot, and the lateral thrusters, plus missiles
slowly getting there, need to join MP at some point, might do soon,
slowly getting there, need to join MP at some point, might do soon,
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Glock36
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need easy combat
Since I am new, I guess I have not found the nukes yet...this makes the game a whole lot more interesting...I love nuking stuff. We here in the US should do a lot more of it.
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Maarschalk
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need easy combat
I thought the fulcrum torpedos were the Nukes, of on a nother tangent again! Are there other Nukes besides fulcrum torpedos and proximity mines?Originally posted by Glock36
Since I am new, I guess I have not found the nukes yet...this makes the game a whole lot more interesting...I love nuking stuff. We here in the US should do a lot more of it.
If so, maybe I should include these in my profitable fulcrum torpedo bussiness!LOL:P:P:P
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Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

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Darkness is the absence of Light as Evil is the absence of Good
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49rTbird
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need easy combat
None that I known of. 
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wolis
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need easy combat
My strategy was (after many deaths) to fly out to distant sectors and buy myself a decent hull and shields.
How to get out there when you have to cross hostile sectors?: go Intertial when you enter a jump gate and just sail pass all hostiles until you can jump to the next gate.. to a safer place.
When your sporting Shields 10 you have a bit more time to practice shooting at those reds.
I have yet to attempt a mission with conflict.. Im not a fighter really.. I just like exploring.
How to get out there when you have to cross hostile sectors?: go Intertial when you enter a jump gate and just sail pass all hostiles until you can jump to the next gate.. to a safer place.
When your sporting Shields 10 you have a bit more time to practice shooting at those reds.
I have yet to attempt a mission with conflict.. Im not a fighter really.. I just like exploring.
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