New High Detail Cockpit
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Daedalao
- Lieutenant

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New High Detail Cockpit
I know this is old, but I've uploaded this to my server's downloads folder... so the link is... http://www.daedalao.com/downloads/carwashhud.zip
I've not even looked into the file, but if there's anything I need to add let me know.
I've not even looked into the file, but if there's anything I need to add let me know.
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WeirdWill
- Ensign

- Posts: 31
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- Location: Germany
New High Detail Cockpit
Amazing work!
For non TrackIR users; the gauges.txt file should be edit to:
-1.75
9.5
0
-1.1
4.1
0
6.1
-0.21
0
-0.85
2.5
0.38
0.32
For non TrackIR users; the gauges.txt file should be edit to:
-1.75
9.5
0
-1.1
4.1
0
6.1
-0.21
0
-0.85
2.5
0.38
0.32
-The only way of discovering the limits of the possible is to venture a little way past them into the impossible-
Arthur C. Clarke
Arthur C. Clarke
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Count Sessine
- Ensign

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New High Detail Cockpit
Any chance we could get this amazing cockpit for EL?
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verbosity
- Captain

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New High Detail Cockpit
I believe the cockpits in EL are built slightly differently, you'll probably have to wait till the mod kit if finished before anyone starts work on them.Originally posted by Count Sessine
Any chance we could get this amazing cockpit for EL?
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Skiiwa
- Ensign

- Posts: 39
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New High Detail Cockpit
CruD! I was on the verge of trying this in EL 
[Edited on 2-17-2009 by Skiiwa]
[Edited on 2-17-2009 by Skiiwa]
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Carwash
- Ensign

- Posts: 49
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New High Detail Cockpit
Sorry chaps, doesn't work in EL. Rest assured as soon as the mod kit is out i'll be reworking it for use in EL, along with some other pits... (including the single seater version I promised to do for non-trackIR peeps. You luddites
)
[Edited on 2-16-2009 by Carwash]
[Edited on 2-16-2009 by Carwash]
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XB7
- Lieutenant Jr. Grade

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New High Detail Cockpit
Has Vice given any indication on the ETA of the mod kit? I am really looking forward to seeing this Mod in EL.
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Carwash
- Ensign

- Posts: 49
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New High Detail Cockpit
I was unhappy with the results of this thread so I've started making a cockpit that is all my own work. No borrowed models or textures, so that (if he wants to!) Vice can use it in his Mod Kit pack. Here's how she's looking so far:

ETA pretty soon

ETA pretty soon
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tk7223
- Lieutenant

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New High Detail Cockpit
um...manual back-up switchs.....yea...that's the ticket...
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49rTbird
- Captain

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New High Detail Cockpit
Nothing like a good solid toggle switch to verify a task has been done. 
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Zenith
- Lieutenant

- Posts: 168
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New High Detail Cockpit
Looks great Carwash, can't wait to see it in-game. Insofar as analogue switches are concerned, it has been proven that people respond better to tactile controls than touch screens, hence why they are still commonly used. In any case, touch screens would hardly be practical when wearing a pressure suit.
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reaper2040
- Ensign

- Posts: 39
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New High Detail Cockpit
Looks great so far!
What program are you modeling in?
What program are you modeling in?
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reaper2040
- Ensign

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New High Detail Cockpit
I forgot to finish my last post (and don't see the edit button?).
It looks like you're modelling in SketchUp. If this is true are you using SketchUp Pro, or is there a way to use the .skp or .kmz in EL?
It looks like you're modelling in SketchUp. If this is true are you using SketchUp Pro, or is there a way to use the .skp or .kmz in EL?
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Vice
- Administrator

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New High Detail Cockpit
Carwash, if you'd like me to, I'll send you the updated version of your original cockpit for use with EL so you can see what needs to be done in terms of filenames and texturing. It won't work in the 1.028 build of the game, but will work in the next build (I used it as a reference for adapting the game to such design criteria). But it would at least give you a template to work from.
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WeirdWill
- Ensign

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New High Detail Cockpit
Looks great!
-The only way of discovering the limits of the possible is to venture a little way past them into the impossible-
Arthur C. Clarke
Arthur C. Clarke
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Carwash
- Ensign

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New High Detail Cockpit
@ Vice - that'd be great, i have this pit ready for ER now, is the conversion process to EL difficult? PM me a link to the converted old pit and I'll take a look!
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Vice
- Administrator

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New High Detail Cockpit
Link sent. The conversion process is pretty easy. The main difference is EL uses three layers instead of one, each layer helps define a material type. The first is the base layer, second is the specular reflection layer (just an inverse grayscale texture defining the reflection level of the parts you want shiny), and an illumination layer (so detail like the spotlights and cockpit lights stay illuminated even in the dark). Basically, any cockpit can be updated for this system by simply making 3 copies of the same structure, then applying the needed textures for each layer. To make modifying an existing cockpit even easier, since X files are generally ASCII text, you can just edit the material lines for new texture names, save the file with the needed mesh name, then import the textures you want to use... then you don't even have to deal with a 3D modelling program.
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Carwash
- Ensign

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New High Detail Cockpit
TEST OVER - STANDBY
[Edited on 3-5-2009 by Carwash]
[Edited on 3-5-2009 by Carwash]
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BraveHart
- Captain

- Posts: 1322
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New High Detail Cockpit
Awesome design Carwash, I really like the test version for legends!! Just one question? can you add a cup holder for my Beer
.
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Zenith
- Lieutenant

- Posts: 168
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New High Detail Cockpit
Great work Carwash, really looks the part, especially good vision for TrackIR users.
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venomx
- Ensign

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PLBever
- Ensign

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New High Detail Cockpit
Venomx, it looks like it would need to be converted over from EL to EM. A lot of the ship models and such are still EL related. Would be awesome to have a larger selection of modded ships/cockpits/textures to be brought over to EM, but I'm not a modder so I haven't the slightest idea how difficult it might be.
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venomx
- Ensign

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Maarschalk
- Captain

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New High Detail Cockpit
I think the link died when EM came out or before that as you can see the last post in this thread was by Zenith and was posted 3-1-2009......
:(
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Viper
- Captain

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New High Detail Cockpit
If only I had the time, I would love to design a cockpit like that for Mercenary. I'm pretty sure skarb might love to do something like this too though, looking at his modding efforts lately. Perhaps Vice could post what exactly needs to be converted for use in EM, and someone still has a copy of these cockpit files lying around. That would be awesome.
I'll even happily do it myself if skarb is not able to do it for whatever reason, because this is a brilliant piece of modding work and should not get lost.
By the way, what happened to the original author? Is he no longer around?
I'll even happily do it myself if skarb is not able to do it for whatever reason, because this is a brilliant piece of modding work and should not get lost.
By the way, what happened to the original author? Is he no longer around?

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