The click/double-click method would be an option, although I'd probably get feedback asking why clicking on a location didn't plot a nav point like it used to.
Glad that right click method helps, W.O.
[Edited on 2-9-2009 by Vice]



ive had the same problem... ive had to just jump somewhere near where i think it would be then open the map up again... yeah, its pretty irritating, but i guess as long as i dont accidentally jump into a planet or something i can work around itOriginally posted by Elvisman2001
I think i am getting the hang of the nav map now. And, i think i have really realized what is causing me some grief. When right clicking on certain stations, it will zoom in... but it will be a blank area. Makes no difference if I switch to rear view either.
Rivoch (spelling?) station is the area in question right now but it has happened with others. If i am within it's sector it works like it should. If I am in a neighboring sector though, its a real pain in the arse.






Yep. That's pretty close to what I meant when i said it is "functional". You nailed it. Your post was pretty spot-on.Originally posted by MadBoris
While I understand some people eventually say in this thread they have come to terms with it like elvisman2001 - "The nav map takes some getting used to but it's functional.". I disagree with the concept of functional.
Yes it is functional in the sense of learning to ride a bike with crooked handlebars or bent rims, where one can eventually adapt to it and work around it but that's far from the definition of optimal or intuitive or functional in my book. Granted, when someone has grown accustomed to riding with crooked handlebars then straightening them out can cause them to crash into a tree, but hey they can adapt.![]()

uninstall the game, delete the sw3dg folder then reinstall, you will get your demo time backOriginally posted by MadBoris
I wish could go back in and toy with the tutorial and possibly change my mind, but after my time ran out it won't even let me do that, I would have saved several seconds had I known.



Ok. i give up.Originally posted by verbosity
you can use your mouse scroll wheel to scroll in and out.......
also consider just jumping to another place in the same sector, it can work wonders![]()


lol don't get me wrong, I'd love to see the nav map improved,Originally posted by Elvisman2001
Ok. i give up.

Oh i know.Originally posted by verbositylol don't get me wrong, I'd love to see the nav map improved,Originally posted by Elvisman2001
Ok. i give up.
I'm just pointing things out, some ideas here are cool, I think some would effect gameplay, and yet no-one mentions any suggestions for displaying the fact the universe is not flat ( a major reason for most of the systems being on the 'galatic plain' )


And yet, the X nav map has been in need of an overhaul for a decade, both the universe and sector maps. It just shows that many ideas have been floating around for a long time and some ideas and solutions are obvious progression.Originally posted by Elvisman2001Oh i know.Originally posted by verbositylol don't get me wrong, I'd love to see the nav map improved,Originally posted by Elvisman2001
Ok. i give up.
I'm just pointing things out, some ideas here are cool, I think some would effect gameplay, and yet no-one mentions any suggestions for displaying the fact the universe is not flat ( a major reason for most of the systems being on the 'galatic plain' )
Ever played the 'X' series of games? That universe isn't flat either.
Yet, the nav map for it has no need of being rotated and spun. If you have a toggle for objects, so that you can cut off asteroids, stations, etc. . . would there be a need to see the 3d aspect of it? If you have asteroids on top of a station, turn the station icons off and left click the asteroid belt. With a full screen nav map, maybe all the stuff for the sector could be listed on the side like the X3 nav map and you select your destination by clicking the list on the side. Or, you could click the icons on the map of course:
http://cycrow.thexuniverse.us/scripts/h ... ectpos.jpg


I second that, I remember specifically thinking I needed to zoom in further, then checked a couple times if there was something i was doing wrong in not being able to zoom in more. That should be a fairly easy fix too.Originally posted by wolis
If we could zoom in more we could have much finer control over the waypoint position.

You could add a "center on me" button to return to your current sector.Originally posted by Vice
It could be a bit tricky keeping track of your original sector position relative to any distant sectors you might scroll to once you slide it off the screen.[/i]

And mad cat
