Lagout due to number of players?
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
Lagout due to number of players?
Things seem to work fine with fewer than 5 players. After the fifth player joins a server, I start getting lagged out every 5-10 minutes. Curious as to what this could be.
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
Lagout due to number of players?
I guess I should update that I'm running a machine with a 9600gt 512mb, 4gb ddr-2 800mhz, Q9300 2.5ghz quadcore... and other than that not sure what to say... oh yeah, 16mbps cable connection
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Lagout due to number of players?
On one server or all of them? It would likely be a server side problem and not client. It's been tested with a great deal more players than that and hasn't had load problems. So it may either be the system a specific server is running on or its internet connection.
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
Lagout due to number of players?
It has happened on both verbsleagues server and the [sw] test server.
and it also happened to both Jackal and Manareth. (we're on the same connection)
[Edited on 2-6-2009 by Daedalao]
and it also happened to both Jackal and Manareth. (we're on the same connection)
[Edited on 2-6-2009 by Daedalao]
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Lagout due to number of players?
Hmm, I guess it could be related to three clients on the same line. Any other activities or sharing on that connection? A disconnect occurs after no packets have been exchanged for about 12 seconds, so if something it causing such a delay, that could be the culprit. The SW server is the one that's hosted upwards of about twice as many players at a time, so perhaps it is client-side.
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
Lagout due to number of players?
Well, I think other players have had similar issues, perhaps I need to open ports on the router? I've not had to do it for any other game... I know Shewter was disconnected from verbs server earlier.
Also, when it's just us no lag issues, and when Shewter joined in there were no problems. I'm not sure if it has to do with the information being broadcast from the same IP or not... If this is the case, I'll probably end up running a dedicated server for the three of us to play on, and maybe open it if anyone wants to hop in and say hi.
[Edited on 2-6-2009 by Daedalao]
Also, when it's just us no lag issues, and when Shewter joined in there were no problems. I'm not sure if it has to do with the information being broadcast from the same IP or not... If this is the case, I'll probably end up running a dedicated server for the three of us to play on, and maybe open it if anyone wants to hop in and say hi.
[Edited on 2-6-2009 by Daedalao]
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Wavey
- Lieutenant Jr. Grade

- Posts: 61
- Joined: Sun Oct 28, 2007 4:35 pm
Lagout due to number of players?
I had no probs at all on verbsleague,did see Daed discoing a few times.
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
Lagout due to number of players?
When those disconnects were happening Wavey, I was the only one playing from my connection. There was actually no other activity on my connection.
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Wavey
- Lieutenant Jr. Grade

- Posts: 61
- Joined: Sun Oct 28, 2007 4:35 pm
Lagout due to number of players?
you can check for packet loss
open command prompt
type cd\\ enter
then type ping *server ip goes here* enter
that should show if any packet loss
you can also use
type tracert *server ip goes here* enter
that will show the route from your pc to the server and any bottleknecks
open command prompt
type cd\\ enter
then type ping *server ip goes here* enter
that should show if any packet loss
you can also use
type tracert *server ip goes here* enter
that will show the route from your pc to the server and any bottleknecks

