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Info
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This cockpit replacement is designed primarily with Track IR users in mind. The idea was to make you 'use' your haed movement more, thus adding to feeling that you are in a cockpit. For example some of the instruments (well, only the radar sphere actually) is out of sight unless you pan your view down slightly to the central console. Also, it's more rewarding to 'look around' the environemnt (i.e there's stuff to look at, like a co-pilot seat
Non TrackIR owners can still use the cockpit but may want to adjust the gauges.txt to move their radar sphere into a more visible position.
This vid should give you the idea...
YOUTUBE VIDEO
Download
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Get It Here!
MIRRORS NEEDED before my ISP throws a wobbly over my usage
Install
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Unzip the contents into a 'hud' subfolder of your ER root like this:
C:\\sw3dg\\EvochronRenegades\\hud\\allthefilesfromthezip.*
Notes
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The cockpit is a chimera combination of my own (crap) modelling and texture art plus a selection of modified (by me and again craply
The free, unmodified models and textures can be found at the below links:
http://www.turbosquid.com
http://www.merlin.net.au/~sparky
http://local.wasp.uwa.edu.au/~pbourke/texture_colour/
All credit to the dudes who made them
Known Bugs/Fixes for next version
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* NOT OPTIMISED!!! This is a high poly pit with fat chubby textures. It runs fine on my 8800GTS, Core 2 Duo, 2 Gig RAM rig. It may chug on lower spec machines!!!
* Clipping error around player's head when looking extreme up or extreme left with Track IR. Not sure i can fix this without making the cockpit much larger...
* BMP textures!!!! For some reason even though the ccpit.x file defines the texture materials as *.jpgs they only show up in game if the files are actually BMPs
Carwash
Changelog
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v0.1
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First release
Disclaimer
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This mod may destroy your computer and/or life. Use at your own risk.
[Edited on 8-13-2008 by Carwash]










