what a great game! Love it! Purchased after one hour of testing. Bothers me that i didn't find it erlier. I have looked so a long time for such a spacegame which couldn't played as MMOG only and allways ended up with freelancer.
Most amazing for me at this point ist the obviously huge galaxy, the dimension of planets and stations, the flight model, the possibilities.
Nice to see that progress is going on, i think i will purchase some more licenses for my LAN and my buddies
So, enough commendations, i think you guys are more interested in things that could be done better
The biggest issue i ran into was the joystick config. I use a MOMO racing wheel in combination with an X52 on XP. The problem is that the vendor id of the momo has allways a lower value than the x52 and is taken as primary. So i setuped my X52 in the device2set.txt. That worked at least for the axes but i can't assign the buttons from x52. So the only workaround was to create a profile. I think a simple solution would be to take the controller as first which is set as primary device in the gamecontroller controllpanel. But it works now and i can use the MOMO peddals as 'rudder'.
Next thing is that there are dead zones even if they are set to 0. Btw. which sensitivity setting is the linear one?
Also amazing to see trackIR is supported (even 6DOF, wow) but there are some problems with hud that appears only if you look forward, i think i can live with but it feels a bit unnatural. What really should be fixed is that the window frames (navigation window etc.) disappear also if you don't look somewhat straight ahead. What i would like to see is the HUD moving with view like the windows or at least it shouln't disappear. Mouse steering is nearly impossible with trackIR enabled.
Last point atm: i can't get my 3d shutter glasses activated even with windowmode set to 0, any clue?
Kindly regards,
connan.
(i'm sorry for my bad english)



