While working on custom assets for Evochron and hopefully Arvoch eventually I've been brainstorming about a custom campaign and story.
What I know so far is Arvoch uses a mission editor and Evochron uses manual scripting
Wich got me to thinking, can some elements be ported to Evochron using a campaign editor from Arvoch?
In either instance is there a manual for scripting / list of scripting commands, parameters etc that I can study up on?
I'm completely green to this however I'm told I'm a quick study ;-)
Who knows? Maybe it'll go in my portfolio someday lol
Making quests and missions
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TraderDan
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Making quests and missions
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Vice
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Re: Making quests and missions
Not really, they are very different, both in formatting and parameters/options.Wich got me to thinking, can some elements be ported to Evochron using a campaign editor from Arvoch?
Yes, included with the games. For Evochron, a sample quest file with instructions is available in the \media\Quests folder (Quest0-Sample.txt). Descriptions of each parameter and the available options are included. Arvoch's mission editor is also available online here:In either instance is there a manual for scripting / list of scripting commands, parameters etc that I can study up on?
Arvoch Alliance SE Mission Editor: https://www.starwraith.com/arvochallian ... readme.htm
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TraderDan
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Re: Making quests and missions
Thanks Vice I guess the answer was in my install folder the whole time but I'm glad I asked so I could get the link to the Arvoch editor as well.
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TraderDan
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Re: Making quests and missions
Once the trek assets are finished I want to do a full fledge campaign but I'd like to make some short missions first to learn the basics
1. Recreate the docking scene from the movie interstellar as a mission taking advantage of full inertial mode
2. Finish the Gunstar cockpit and make mission centered around the battle against the Ko-Dan command ship
1. Recreate the docking scene from the movie interstellar as a mission taking advantage of full inertial mode
2. Finish the Gunstar cockpit and make mission centered around the battle against the Ko-Dan command ship
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Marvin
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Re: Making quests and missions
I've sent Vice a copy of one of the quest scenarios which has a number of remark lines (any line starting with an apostrophe: '). Granted, he might already have this copy but it's been awhile since it was scripted. Anyway, you might find it helpful when scripting your own quests.
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Vice
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Re: Making quests and missions
That quest (the 'mystery') you can also download from within the game (will be placed in a \Quest4 folder within the Documents\EvochronLegacySE folder).
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TraderDan
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TraderDan
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Re: Making quests and missions
For anyone else following the thread I found another quest that I think Marvin wrote here:
https://evochron2.junholt.se/
https://evochron2.junholt.se/
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Marvin
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Re: Making quests and missions
I think that's Seejay's old website. If so, it's a safe place to peruse for "historical" Evochron stuff.

