Bigger request first
I was curious about the possibility of comets. Basically a "very large" ice asteroid which has an ionized halo and particles of glowing gas streaming off for a few kms while moving throughout a system (making it super visible)....preferably in actual orbit of a star passing by a planet..where it would naturally speed up a lot. I figured that if I can get a ship into orbit, or even to follow waypoints....and if asteroids can move as in the meteor intercept contract this could be done too.They could be viewed from a distance as a typical comet would be from earth perhaps and with various colour tails....it is outer space, who knows, some could have red tails, green, or even just plain jane blue.
The nicer part beyond eye candy and an added space object would be an actual contract involving the comet once and a while.
I was thinking perhaps there could be a science contract where you scan the comet, then need to deflect it slightly so it doesn't create an issue with "shipping lanes, planetary collisions, etc". This scan contract would have perhaps 2 or 3 outcomes, one where you need to deflect it with a disruptor blast, one where you need to collect a sample since its a "rare material" for analysis, a third optional could be where you would need a deployable shield around another science vessel to assist it from the ionized particles.
Just a thought and a good use for the disruptor or for the eye candy.
Haha, whew, now that that's out of the way,
Smaller request
The other request involves a better capital ship take down secondary weapon.
I was still hoping for an exocet missile idea that is dumb fired like the disruptor and could share its animation/sound for some ease in getting it up and going. It wouldn't lock on to the target, and wouldn't be "destroyable", just a new secondary weapon that does shield and hull damage if it hits the capital ship (or a fighter....if you get super lucky). Basically the disruptor but with more range, ""possible"" new sounds/graphics, that does damage on impact with a target. We could also say they are nuclear tipped and therefore anything in the blast gets an EMP like effect for a few moments, basically exactly like what happens with the Leech....but with damage to the object that was impacted only.
Also, for bigger capital ships, a couple would be needed to destroy it, it'd be neat if AI could use them too in those scenarios, but have it be a pretty occasional event....they should be as expensive as disruptors as well to prevent misuse..or even possible to fabricate in the weapon lab.....
What do you think of both / the three ideas?





