Ghost Fleet - An EL Clan

Tips, tactics, and general discussion for Evochron Legacy.
SolarWarden
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Ghost Fleet - An EL Clan

Post by SolarWarden »

[align=center]Image

Applications are now being accepted for Ghost Fleet, a new Evochron: Legacy clan.

Check the Ghost Fleet Forum for details, as well as for information on how to join!

Look for us in Orion Sigma and The Outer Rim!
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DaveK
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Re: Ghost Fleet - An EL Clan

Post by DaveK »

It's good to see the arrival of a new clan. I like the philosophy set out in your Mission Statement :)

I wish you great success in the future. The Evoverse's three factions (Alc, Fed and Ind) are too large and spread out to easily keep in touch with close team mates. The role of clans had changed greatly in the last four centuries but there is still definitely a place for them. HB would be proud to call you friends! :)
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Marvin
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Re: Ghost Fleet - An EL Clan

Post by Marvin »

8) Ditto for IM ... except, of course, we are aligned with the Federation.
SolarWarden
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Re: Ghost Fleet - An EL Clan

Post by SolarWarden »

Thanks fellas, and I consider all pilots and clans in the Evoverse as allies to an extent. Even if we end up warring or battling against each other, it's all for the sake of fun, right? In that way, we're all allies in the pursuit of recreation!

And Marvin, it was you and IM that actually inspired me to start Ghost Fleet as an [ALC] faction. I played with you guys that one day and had lots of fun mining and fielding contracts that I thought it would be great to add a bit of an opposing dynamic in case we ever get our numbers healthy enough and you guys wanted to try organizing a clan war, or sector conquest situation.

And if all else fails, it's not hard to switch over ;)

Anyway, if you guys ever have any websites or clan stuff for your groups that you would like me to link on Ghost Fleet forum, just let me know. I'm all about helping support the community spirit.
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Marvin
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Re: Ghost Fleet - An EL Clan

Post by Marvin »

8) IM has a reputation for not starting fights ... but we do enjoy defending territory (or each other) whenever the occasion arises. :P
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Re: Ghost Fleet - An EL Clan

Post by SolarWarden »

Well, this just in, after a discussion with some players in-game I've decided to do something unique and use a Split-Faction system. Going to split clan operations down the middle so that players can choose which faction they want to play/build for at any given time.

And I'm not looking to pick fights either unless it's something both clans agreed to as a friendly competition, so don't expect any unannounced raids from Ghost Fleet wings. If we decide to come at you, we'll organize it with ya first. You'll know it's happening and you will be excited about it ;)

Anyway, if stuff like that goes down, it will be in the future. We're only three members strong so far, and I'm still working on building infrastructure and ironing out wrinkles. Having a blast doing it though!
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Re: Ghost Fleet - An EL Clan

Post by matchbox2022 »

Whats the point of the clan?
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Re: Ghost Fleet - An EL Clan

Post by SolarWarden »

The broad point is to foster a sense of camaraderie and support between players and to add a new dynamic to the multiplayer landscape. As for a more specific answer, there are numerous possibilities. Organizing game scenarios for which you otherwise wouldn't be able to gather the numbers, clan battles and wars, sector conquest, empire expansion, not to mention the social aspect of participating with like-minded individuals in a mutually recreational activity, and the role-playing aspect of being part of a clan's hierarchy, earning accolades, positions, promotions, and responsibilities. There are also a number of self-imposed achievement type goals that you could shoot for with the right numbers in a group. Ever thought about a base covering an entire planet? I have. What about a monster station that surrounds an entire asteroid field? Possibilities man, possibilities.
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Marvin
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Re: Ghost Fleet - An EL Clan

Post by Marvin »

SolarWarden wrote:What about a monster station that surrounds an entire asteroid field? Possibilities man, possibilities.
I built one in a nebula once ... the kind of nebula where jumping out is a hit-or-miss proposition. In enemy territory. Doesn't exist anymore ... but it was cool while it did. As for clans, it's a lot easier to coordinate game times when you're coordinating with the same people every week.
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DaveK
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Re: Ghost Fleet - An EL Clan

Post by DaveK »

matchbox2022 wrote:Whats the point of the clan?
SolarWarden wrote:The broad point is to foster a sense of camaraderie and support between players and to add a new dynamic to the multiplayer landscape. As for a more specific answer, there are numerous possibilities. Organizing game scenarios for which you otherwise wouldn't be able to gather the numbers, clan battles and wars, sector conquest, empire expansion, not to mention the social aspect of participating with like-minded individuals in a mutually recreational activity, and the role-playing aspect of being part of a clan's hierarchy, earning accolades, positions, promotions, and responsibilities. There are also a number of self-imposed achievement type goals that you could shoot for with the right numbers in a group. Possibilities man, possibilities.
On the whole, as SolarWarden says, especially the group camaraderie ...

Clan wars didn't really work in EM, though perhaps that was because of the programmed rules defining what clans were and how the results of clan wars appeared in game. Hence factions have replaced clans as the official grouping within EL. Clan wars are now up to how a couple (or more) clans want them to be. In EM PvP worked well because the participants agreed on the rules and more importantly when and where the fighting would take place. Clans in EL have the option to extend PvP in that groups who wanted to fight as a team against other teams could make their own rules ... the rewards would be chest beating and bragging rights rather than clan system control and would therefore eradicate the big CvC bugbear in EM - sneak attacks when the opposition wasn't online. And the pizza delivery nature of maintaining system control for your clan has been eliminated and as a bonus, NPC pilots help in the faction scraps!

A convoluted point since quests in EL are SP not MP, but clans could tackle quests as a group and share progress within the clan giving the advantage of group efforts even though players would have to move on in a quest via SP.

If clans choose to be an ALC or FED faction, then the faction progress in MP would benefit from multiple player contributions

Despite Humanity shedding its blood on faction warfare for centuries, clans could make a great contribution to kicking Vonari butt with mass attack/defence and mil contracts in warzones. Progress up the military ranking is much easier in group actions (and more fun)

And, when it comes down to it, it's just really nice to explore, invade, fight the Vonari, do contracts or generally play around as part of a small self managed group rather than just be ALC or Fed OR IND!

Anyway, that's my thoughts on the reasons for being in a clan - which is why [HB], though quiet at the moment because of RL, hasn't disbanded

:)
SolarWarden
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Re: Ghost Fleet - An EL Clan

Post by SolarWarden »

Marvin wrote:I built one in a nebula once ... the kind of nebula where jumping out is a hit-or-miss proposition. In enemy territory. Doesn't exist anymore ... but it was cool while it did. As for clans, it's a lot easier to coordinate game times when you're coordinating with the same people every week.
Sounds gnarly. I thought about building a huge station that is nothing but modules placed vertically down from the bottom of the command module (other than the odd shield/turret combo branching out for protection).

I will call it The Spire. :P
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Re: Ghost Fleet - An EL Clan

Post by FotonCat »

Marvin wrote:
SolarWarden wrote:What about a monster station that surrounds an entire asteroid field? Possibilities man, possibilities.
I built one in a nebula once ... the kind of nebula where jumping out is a hit-or-miss proposition. In enemy territory. Doesn't exist anymore ... but it was cool while it did. As for clans, it's a lot easier to coordinate game times when you're coordinating with the same people every week.
Oh, I remember that moment. There is still "Shermanda's Garden" station as a replacement for "Marvin's Garden" in this cloud in Pearl system ;D
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Re: Ghost Fleet - An EL Clan

Post by SeeJay »

Good luck with your new clan. Great news.

Btw, IM pilots are a bunch of really nice guys. They do say that they don't fight, but rest asure. If they take to arms, they
are excellent combat pilots if needed to.

If you want to beat those guys. Challenge them in a race. They really can't do that LOL! :P

Sorry guys, couldn't help myself! ;)
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Re: Ghost Fleet - An EL Clan

Post by SolarWarden »

Thanks! I dig IM, they and Marvin were my first exposure to E:L clans, and pretty much the reason I decided to start Ghost Fleet. I wanted to add another dimension of the clan dynamic to the game and possibly give those guys something else to do down the road. I'll have to add racing to the list of future challenge ideas ;) I'm sensing an inside joke here, haha.