I propose implementing volume into Legacy:
Each cargo slot would hold 250 kg of material making the max cargo capacity and the cost of a station, 2500 kg.
Prices would be reflected in kg, and cargo would be sold in kg.
Mining beams would come in levels. For example a Lvl 1 beam would collect between .4 and .6 kg of material per mining cycle, Lvl 2 would collect .8 - 1 kg and so on.
Implementing volume into legacys flight model would greatly expand the depth of its newtonian physics.
It only makes sense to assume that a ship loaded down with 2500kg of goods wouldn't handle quite as well as an empty ship. Since Legacy doesn't use the mass of a ship to calculate handling(does it?), a simple factor could be used to determine the handling effect.
What do you think? Should this be in the game?
Stay safe out there!
Swede
[Edited on 4-26-2016 by Swede]
[EL] Feature Suggestion
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Marvin
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[EL] Feature Suggestion
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Swede
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[EL] Feature Suggestion
It wouldn't change the make up of the astrioids, sorry I wasn't very clear. Mining an astrioid with a lvl 1 mining beam would get you .4-.7 kg of material, or something like that. The product type it's self would be determined by the current means.
If that makes sense...
If that makes sense...
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Swede
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I edited and expanded my description of my idea. More fleshed out to alow people to better understand the concept.
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Vice
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You can largely set up a measurement change like that now by editing the text.dat file to change 'units' to 'kg' and related markers. You might want to give that a try and see what you think.
Yes, the game does already take mass into account when calculating agility/maneuverability physics of the ship, including loaded cargo. 'Unit' is simply used as a standardized measure for mass for cargo, much like how you'd want to use kg.
Yes, the game does already take mass into account when calculating agility/maneuverability physics of the ship, including loaded cargo. 'Unit' is simply used as a standardized measure for mass for cargo, much like how you'd want to use kg.
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Marvin
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If you do, keep in mind that additions to the game sometimes require changes to the text file. Ergo, if you don't want to lose your customized text, it's probably a good idea to make a copy of it and keep it in a safe location whenever you update the game. Then compare your version to the latest version so you can make applicable additions to your modded text.From post: 187865, Topic: tid=12646, author=Vice wrote:You can largely set up a measurement change like that now by editing the text.dat file to change 'units' to 'kg' and related markers.

