New Frames & Inventory Console Features

Tips, tactics, and general discussion for Evochron Legacy.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

New Frames & Inventory Console Features

Post by Marvin »

:cool: I'm a lazy fighter. I'll use the IDS, approaching the enemy at about 1200 ... firing Excals at maximum range. Then, at the merge, engage inertial, turn around and wait to see if any enemy ships drop behind. If not, I'll thin the herd by firing the Excals into the gaggle as soon as they regenerate. Once the herd has been reduced to a manageable size, it's back to IDS for a little hand-to-hand combat.

[Edited on 8-11-2015 by Marvin]
sythsillis
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 75
Joined: Sat Jan 22, 2011 12:00 am

New Frames & Inventory Console Features

Post by sythsillis »

Rush, I think you'll get your wish! The new crafting systems in Prototype will let you create your own toys. More interesting, better-looking toys. ;)
XenonSurf
Lieutenant
Lieutenant
Posts: 221
Joined: Mon Jan 28, 2008 3:01 pm

New Frames & Inventory Console Features

Post by XenonSurf »

Thank you all very much for your combat insights :cool: I think if I can remember this it will make it easier for me in the future...

Hi DaveK,
thank you for your links and for taking the time :)

XenonS


[Edited on 8-10-2015 by XenonSurf]
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4161
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

New Frames & Inventory Console Features

Post by DaveK »

Hey XenonSurf - welcome to the best community in space!! :D
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
Keitarooo
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 73
Joined: Wed Nov 04, 2015 1:03 pm
Location: France

New Frames & Inventory Console Features

Post by Keitarooo »

I'm pretty new to this great game, here are my ideas (will update the post later with more ideas) :

- Animation when docking/undocking and a true dock plateform when you see your ship landed (I think I saw it in the new Evochron prototype video)
- Make it more difficult to land/dock : like, landing right on the landing platform, not being automatically tracted) or else you take damage
- Make the hyperspace animation jump last a little longer, and add an effect of sudden decelleration when arriving
- Collision with other ship or station = damage or blowing. Actually it's pretty unrealistic :)

That's it for the moment ;)