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Tips, tactics, and general discussion for Evochron Legacy.
Lex Archer
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Post by Lex Archer »

If you have yet to discover a "non-regular" Planet (i.e. - not any of the ones already programmed into your computer [Nav Map] at the beginning of the game), does it show up on your Nav Map as you're flying toward it (say, from 10 sectors away or so)...

...or must you have been already within the same sector as the Planet for it to show up on your Nav Map?

Just curious. I'd hate to waste gas exploring sector by sector (if I don't have to) now that I have a jump drive that can skip 3 at a time. Please let me know as soon as possible, guys. Thanks. :)

[Edited on 23-3-2015 by Lex Archer]
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Post by Marvin »

:cool: With the navigation map zoomed all the way out, a planet will be displayed up to seven sectors away ... unless, of course, the planet is cloaked. Keep in mind, 'though, that the planet can also be above or below you and still show at seven sectors.
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Post by Lex Archer »

All right - that's the second time someone's said that without explaining it! :P

Just what the deuce is a cloaked Planet??
(And how does one go about doing that, anyway?)

And while I'm at it, how does one set up amenities AROUND a planet, for that matter?
I mean, say I found a nice, empty planet.
The first thing I'd want would be a nice Space Station... then maybe one of those blue Hyper-Jump Gates.
How would I set those up?

^THIS looks like a job for a "Super Moderator". ;)
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Post by Marvin »

The gates can't be duplicated. But trade stations and other orbiting objects can be built using a Build Constructor (available in most of the high-technology star systems ... check at their stations and cities). Cloaked planets are planets which exist, where you can land and explore via a TW, but don't show up on the navigation map (except possibly at very close range).
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Post by Marvin »

Check this screenshot ...

[img=864x486]http://img.photobucket.com/albums/v97/p ... 8af24b.png[/img]

... the upper HUD, right-most section. Where it says "Build" ... if you click on the icon, you'll get a drop-down menu listing all the items you can build with the Build Constructor. Assuming you have one installed on your ship and have the necessary credits to purchase the item you want built. If you don't have the Constructor installed, the list will be grayed out.


P.S. Don't confuse the Build Constructor with the Deploy Constructor (seen to the immediate left of the Build).
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Post by Lex Archer »

If you can't install Gates, that means that we can only ever explore as far out (from known Planets/Space Stations near gates) as half a tank of gas will get us! (Because we'd then have to use the other half to get back.)

That seems like sort of a glaring omission in the whole "exploration" vibe, wouldn't you say, Vice? (just in case he's listening)
I mean, in Minecraft, I can at least take wheat and a bucket of water with me to any new place and grow a food source in order to stay, build, and explore... unless we can just smack a Space Station in the middle of non-Planet space, our exploring options are severely limited! : P

So Marvin, what makes a Planet cloaked?
Is there a backstory behind this phenomenon, or is it supposed to be phlebotinous "future science"?
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Post by SeeJay »

You can explore as far out as you want. There are ways to refuel in open space.

- You can build a station and refuel there.
- You can deploy a fuel processor that converts energy to fuel.
- Install a fuel converter. It can transform high energy photon particles into fuel.
It connects to the tractor beam system and fuel tank to directly deposit the converted fuel into the tank.

A cloaked planet is what we call planets that do not pop up on your navmap at all. Sensors can't pick them up so you need to visually find them.
I have no idea how that works tho.

Keep in mind that new systems you find will not pop up on your onboard quadrant map either. Only the gated system is shown there.
(Hence the map I created to keep track of all findings)

There are wormholes out there tho that works just like a gate.
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Lex Archer
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Post by Lex Archer »

From post: 175742, Topic: tid=11841, author=SeeJay wrote:You can explore as far out as you want. There are ways to refuel in open space.

- You can build a station and refuel there.
- You can deploy a fuel processor that converts energy to fuel.
- Install a fuel converter. It can transform high energy photon particles into fuel.
It connects to the tractor beam system and fuel tank to directly deposit the converted fuel into the tank.

Keep in mind that new systems you find will not pop up on your onboard quadrant map either. Only the gated system is shown there.
(Hence the map I created to keep track of all findings)

There are wormholes out there tho that works just like a gate.

I actually BOUGHT a Fuel Converter, but I'm STILL running out of gas! No IDEA why - I must not be operating the darn thing correctly or something (I thought it was automatic!).

Also, as far as #1 and #2, like Marvin said, I need some fancy-schmancy THING installed (from some fancy-schmancy Planet - the likes of which I haven't been to yet) in order to set those up.

Also also, who navigates by their Quadrant Map? XD

And wormholes you say? o_O
I would definitely like to see some of THOSE!
(You know, if you have any screengrabs.) ;)
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Post by CS-ACI- »

Hello,

I have flown ( not gated or worm holed ) 28,000 sectors, not spoiling it for anyone but it took quite a while.

There are also hidden stations, best advice is too always look at your radar, bottom middle screen for odd "blips".

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Post by SeeJay »

Sorry, I don't have any pics of a Wormhole.

They do look like a blue sphere floating in space.
Sometimes they are in the center of a Blackhole!;) You can use them but it's much harder to stay alive in a Blackhole. :D
Don't forget to explore Asteroid Caves. Might find something in those as well! ;)

You can buy the Build/Deploy constructors in most gated systems.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Lex Archer
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Post by Lex Archer »

I can only really travel to TWO gated Planets (thus far) without happening upon a radar full of red blips.
And though my ship is about as badass as you can expect a beginner to have, I can't take on five ships at once. Four? Maybe. Five? No.

Also, you didn't tell me why my Fuel Converter isn't working.
How do I work that thing? Is it not automatic? o_O
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Post by SeeJay »

You need to activate your tractor beam and harvest high energy photon particles that is transformed into fuel.

You do this from nebulas, stars, gas giants and some planetary rings.
It won't work in open space!

You can stay alive in any system keeping your speed up. Just cruise at or above 2000 and plot your next jumppoint.
You can jump directly into a station with the proper heading and pitch set.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Post by Lex Archer »

That explains why I have yet to make it work. I don't think I've ever been close to a star or anything like that.
I got the feeling that such a thing would... I don't know... burn me alive??
Was that not correct? X)

Also, no idea how I should be able to keep my speed above 2K without fuel. o_O
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Post by SeeJay »

Have you heard about inertia!???? :P

Floating around at 2000 does not burn any fuel, only the acceleration cost fuel.:P
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\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Post by Lex Archer »

I'd heard about it... just didn't think it lasted indefinitely (which is what I would need to properly explore).
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Post by SeeJay »

BTW, here is an official link to information if you haven't found it yet:
http://www.starwraith.com/evochronmerce ... iverse.htm

Might answer some of your questions.;)

[Edited on 2015-3-23 by SeeJay]
\"Nothing is impossible, it only takes a bit longer!\"
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http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Post by Marvin »

:cool: You can also find a lot of answers here ...

http://www.starwraith.com/forum/viewtop ... #pid155983

... as well as screenshots of wormholes, black holes and trade stations.
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Post by CS-ACI- »

Hello,
From post: 175749, Topic: tid=11841, author=SeeJay wrote:Have you heard about inertia!???? :P

Floating around at 2000 does not burn any fuel, only the acceleration cost fuel.:P
. . . . . and using your jump drive.

But you do use fuel just coasting along doing nothing at all.

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Post by Valander »

If you turn off IDS and throttle down, you won't lose any speed thanks to inertia, and you won't burn any fuel. Of course, at non-Jump speeds, it will still take you a while to get anywhere. ;)
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Post by Lex Archer »

From post: 175752, Topic: tid=11841, author=Marvin wrote::cool: You can also find a lot of answers here ...

http://www.starwraith.com/forum/viewtop ... #pid155983

... as well as screenshots of wormholes, black holes and trade stations.

The HGttE is a fun read. ^_^
I've gotten about halfway in and still have more to learn!
(Incidentally, could you augment the TW mythos to include how one goes about purchasing/receiving one to how one operates it once that is done?)

I purposely did NOT post this in the HGttE thread, as I felt it would break the Adams-like feel of the writing if I did so. ;)
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Post by Marvin »

:cool: Whenever I start a new profile, buying and selling terrain walkers is how I accumulate enough credits to then go on and do other stuff. Previously, trading in fulcrum torpedoes was the way to go ... but lately FTs seem to be in rather short supply. And, while the price for TWs fluctuates such that you can find them cheaper in places other than Cerulean, the Cerulean-to-Atlas run is the quickest.

:o Operating a TW isn't as hard as it looks, especially if you prefer using a joystick to fly your space ship. The throttle works a little differently: the aft half of the throttle will send the TW backward while only the fore half will send it foreward. Jockeying the stick left or right will cause your TW to side step and the space bar will activate its jet pack. Squeezing the trigger does what you'd expect the trigger to do.

;) Store the TW in an equipment slot. When you want to use it, land your ship and press the default "K" key.
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Post by PaulB »

From post: 175738, Topic: tid=11841, author=Lex Archer wrote:All right - that's the second time someone's said that without explaining it! :P

Just what the deuce is a cloaked Planet??
(And how does one go about doing that, anyway?)

And while I'm at it, how does one set up amenities AROUND a planet, for that matter?
I mean, say I found a nice, empty planet.
The first thing I'd want would be a nice Space Station... then maybe one of those blue Hyper-Jump Gates.
How would I set those up?

^THIS looks like a job for a "Super Moderator". ;)
As far as I know there is only one cloaked Planet and that is in Andromeda. So how do you find it?
Well since it's cloaked (you have to search the forum to find the "story" of how it got cloaked) you can't see it on the Nav Map even it you are right next to it - BUT you can see it if you are facing it (big surpise!).
I read someplace - I forget where - a hint as to it's location - and it went something like this: When you are in the Andromeda system - I think I headed in a diagonal direction to the North-East - jumping 10 sectors at a time since I have a Mantis drive. At some point between 10 and 20 sectors I think - I found something - I can't recall if it was my Sci Officer saying there were Containers in such and such a direction or what - but I saw no Planet - maybe there was a Moon - I don't recall - but while looking for "whatever it was" I turned my ship and all of a sudded there was a Planet where there was NONE showing in the Nav Map - hence - the cloaked Planet. And at that point you can go down and explore it. (something about a wrecked spacestation on the surface too)
This is all part of the story of "what happened to the Andromedan Race?"

Regarding Exploring long distances.
There are no shortcuts - which is a bit unfortunate for those of us who because of our health can't sit for many hours (I mean many many) and Autopilot (or Jump) 10 sectors at a time all over the evoverse trying to find new Systems & Planets.
I have done it a little but it's so time consuming and sometimes because of my back and health it looses it's charm fast. I kinda wish you could create temporary Wormholes to go exploring - but many would not like that suggestion.

If you fo feel capable and so inclined then to alleviate the fuel problem there a a couple of choices:
(1) a Build Constructor to build Stations so you can refuel (make sure you got plenty of money)
(2) a Deploy Constructor to deplot a Refuelling Depot (still need some money)
(3) a Fuel Converter (less useful) to refuel if you run across a Nebula Cloud or if you "CAREFULLY" get close to a Star Corona you can refuel that way but you better Quick Save and be careful because if you get too close or let it suck you to close into the Gravaty well then you will die. The trick is to get close enough and turon the Tractor Beam and when you see it begin converting the Corona into fuel then head away fromt he Star and apply enough Power to gradually start moving you away from the Gravity well un you are refueled and then set a Nav Point beyond the Star's Gravity and Jump way to a safe point and continue you exploration.
But for Exploring to find New Systems and Planets you must have a Build or Deploy Constructor to be on the safe side and temporarily a larger Fuel Tank.
Be advised that refueling using the Deploy Refueler is a slow process - you can speed it up a bit by setting your Energy to +5.
Also I think it's mentioned someplace that beyond a maximum distance either the Build Constructor or the Deploy Constructor (maybe it's just the Build) will no longer work.
I hope all of this memoru recall is accurate - I think it is - but it's been a while since I did any exploration or went to Andromenda.
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Post by Marvin »

:cool: You can use the Deploy Constructor anywhere, even in Andromeda. Just ask Starbuck.
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Post by DaveK »

Build Constructors blob out at around 22K sectors from Sapphire :D
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