So, wrt jumping, I'd like to explore the idea of the jump engine requiring a charge up time. They may require it even if you are going through a gate in order to handle the gate energies imposed on your ship. Or the gate may require a charge up time when a ship approaches for a jump. Perhaps an extra energy boost is required to stabilise the wormhole when a ship traverses it over and above the energy required just to maintain the wormhole between transits. The ship would approach and stop and wait for the green2go signal. There could/should also be the jump visual sequence lasting for a time proportional to the distance being travelled (like ST and SG1 hyperspace travel - in fact even SG gate travel!). It would stop the unrealistic ability to jump from one side of the Evoverse to the other in under five minutes which makes it quicker to traverse the core than traverse a system by jumping!
Combat (micro)jumps within a system could use a pre-charged, short distance (in sector) jump 'battery' (available as an optional extra for those of you who engage in heavy combat scenarios) to avoid messing with 'microjumps as a combat technique' - you could jump on demand whenever required in combat.
I know that system to system jumps would take longer, but they already take a long time if you don't use a gate, as when looking for or visiting uncharted systems. Perhaps gates could increase hyperspace travel speed of (say) 10x a jump drive (whatever gives a working balance between jump drives and gates), whilst jump drives have a fairly short jump per sector time, but you would have to add the recharge time between each jump. Bigger jump engines (like the Mantis) just save the recharge time by making them less frequent and so would still be very worth upgrading.
Although short, instant demand, jump times make game play quick, they also take an aspect of planning and immersion out of the play. I think that longer jump times would make systems feel further apart, increase immersion and add a feel of realism. (yeah, yeah - I know - realistic hyperjumps!











