Tinkering in the Evochron Universe

Tips, tactics, and general discussion for Evochron Legacy.
Snaphaan
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Tinkering in the Evochron Universe

Post by Snaphaan »

Just bought the game and so far loving it! Played Legends years ago.

One thing that really surprised me was the weapon crafting system. That got my thoughts running.

Why not try and implement these, tinkering/building options more? Let's say you can use your money or resources to build a "home" for yourself and improve on it, add turrets to fight pirate ships, add living quarters for extra crew etc. Maybe a swimming pool :)

Building up your ship already implements this great gameplay mechanic.

What I am trying to get at is that one thing I LOVE about open sandbox games is the tinkering. You can fill a game world with mindless zombies but if you give me a box full of stuff to join, take apart, and rebuild into something useful to fight them off I will tinker for days, even years.

You don't need to make the world dynamic - although that would be great. But more tinkering possibilities (I'm thinking mindcraft and Terreira) would be terrific.

You don't even need destructible terrain or anything. Just use mining resources and credits to build stuff that you can combine to do other stuff...

Anyways. I'm waaaay to early for any real suggestions since I only launched the game last night. But I just had to throw this out.


Thanks for a stunning game!
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Vice
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Tinkering in the Evochron Universe

Post by Vice »

That's a very appealing approach to me as well, as you can see is evident in the design questions thread. I have some ideas on things I'd like to implement related to crafting and building, currently weighing the feasibility of initiating such a long term project. We'll see. The requirement of utilizing harvested resources to build and craft (beyond what is currently in EM) is specifically a direction I have been considering.
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Tinkering in the Evochron Universe

Post by 49rTbird »

Hello Snaphaan, welcome (back) to the Forum and the Sim. :)

[Edited on 11-22-2013 by thetiebers]
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Marvin
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Tinkering in the Evochron Universe

Post by Marvin »

:cool: What I'd really like to see, in the way of "crafting" things, is a quest which ends with the mercenary discovering the only location in the Evoverse where they can find the plans for building jumpgates. Including the rare metals necessary for the construction. That would be beyond cool.
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Tinkering in the Evochron Universe

Post by DORN »

Here Here!

or is it ...


Hear, Hear?
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DaveK
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Tinkering in the Evochron Universe

Post by DaveK »

From post: 165449, Topic: tid=11082, author=DORN wrote:Here Here!

or is it ...


Hear, Hear?
There, There

or is it . . .

Their, Their?

:)
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Tinkering in the Evochron Universe

Post by Maarschalk »

From post: 165454, Topic: tid=11082, author=DaveK wrote:
From post: 165449, Topic: tid=11082, author=DORN wrote:Here Here!

or is it ...


Hear, Hear?
There, There

or is it . . .

Their, Their?

:)
It is al relative

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Marvin
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Tinkering in the Evochron Universe

Post by Marvin »

:cool: The mother-in-law of relativity suffers both fools and wise men.