[Edited on 10-8-2013 by Busch]
Fusion vs Fusion
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Fusion vs Fusion
Range, Yield, and Cyclic rate-of-fire is all the information that is displayed for the 'standard' weapons listings. Unless someone can come up with the math/physics on morphing the R/Y/C values into some type of formula, and somehow coming up with the energy debt figures. 
[Edited on 10-8-2013 by Busch]
[Edited on 10-8-2013 by Busch]
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Nigel_Strange
- Captain

- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Fusion vs Fusion
I get the fusion cannon. Move most of the sliders to the right. Seems common sense.
"Do you want more heatsink or less headsink?"
"Um..."
"Heatsink keep your ship from exploding."
"More?"
"Good choice."
"Do you want more heatsink or less headsink?"
"Um..."
"Heatsink keep your ship from exploding."
"More?"
"Good choice."
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redviking
- Ensign

- Posts: 12
- Joined: Mon Aug 24, 2009 1:25 am
- Location: Korea
Fusion vs Fusion
That's what I did, but I can't tell whether I gained an advantage in energy use between the standard "Fusion Laser" and the fusion laser that I had custom made. Maybe even if I'm using slightly more energy with each pew-pew I might have to check if I gained in the heatsink category. I hadn't thought about testing for whether I had created a laser that wasn't as hot. Since the heatsink slider didn't add much in the way of energy use, I did slide it all the way. Heat wasn't a consideration because I did just that, "Moar Heatsinks!"
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Nigel_Strange
- Captain

- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Fusion vs Fusion
We need an experiment!

