What would it do?
First, I find that at high velocities, the cannon shots are not hitting the mark, even though it is in range. I think the MDTS should be able to compensate for high velocities (Einstein's relativity notwithstanding).
Second, and more importantly, I would like the MDTS to be able to hit ship subsystems. For example, I can cycle through subsystems on my MFD, and I can see how they are doing, but I can't actually target them. I would like to see an advanced, maybe military version of the MDTS that allows you to target specific subsystems. They might not always have a clear line of fire to the subsystem, but I would like to target it.
So, if I target a foe's engines, I would expect the shots to be going mostly toward the back of the enemy ship, depleting the rear shields first (if I am chasing). If the enemy is coming at me, then the shots would hit the front shields instead (the engines being out of line of fire).
Having the ability to target a foe's engines in combat would be extremely useful when chasing down those squirrelly vonari.
Being able to select Nav or Weapons systems would be interesting too. I'm not sure how destroying enemy NAV would help in a battle, but I'd like to find out. Maybe it would make it difficult for the enemy to lock on to you, or even orient itself to you in combat. Could be fun! Taking out enemy weapons should be obvious...they can't fire back. However, they would still be able to escape.
On another note, I think it would be interesting if foes actually did try to escape sometimes, instead of continuing the fight...especially non-military combatants, who choose to live to fight another day. I've done that








