From post: 162457, Topic: tid=10850, author=bullroar wrote:I was excited to try this game out until i watched some gameplay videos and realized that most of the combat involves those lock on beams.
The space sim I used to play was Jumpgate and seeing this I don't know if I even want to bother with this game, considering it doesn't have a major feature that a dogfighting game should have, which are skill-based weapons.
Can you convince me otherwise?
There is an auto aiming system called "MDTS".
As long as you keep the target in the center targeting circle beams weapons will always hit and reduce shields but they do
very little hull damage, cannons will hit most of the time, depending on speed and other factors.
You can turn off the MDTS if you want the extra challenge but you will want it on nearly all the time.
Surviving the enemies cannons and missiles is hard enough for it to be quite challenging.
Holding your target within the aiming circle can be harder than it looks.
Bear in mind the players on some videos are very good at not being hit by enemy cannon fire,
which will bump and knock you around enough to make aiming very difficult.
If it was any harder than it is already, my guess is it would put a lot of newplayers off.
Many who choose the combat pilot would simply "rage quit"
--
Try out the demo. (choose combat pilot start , if demo lets you)
There is a lot of skill to fighting and staying alive.
- an Option to disable MDTS for PvP duels might be interesting and that is something I have thought about to be honest.
Even so, with auto aim on, to be able to compete well in PvP you'll need a lot of skill.
Flying style and tactics, speeds, angles.. there is a lot to it really.
[Edited on 5-29-2013 by MiaZ]