...but I've noticed that some systems (Emerald, for example) have you started out being 'chummy' with the Rebels and Guild factions, and the Navy, Energy - maybe Miners - don't think real highly of you!
Question: I've built a couple of Trading, Research, Construction, Ore, et al stations to improve the overall economy. I've hired a couple of 'buds' to keep the ticks off my back, when I first roll into the (offline) game.
To begin to 'flip' these guys, does this mean I need to run contracts for Navy, Energy, etc. until the 'tipping point' and does this mean I have to persevere thru the point that EVERYONE hates me for a while?
This coming from a relative 'noob' that's been to Sol already, et al. I guess my 'advanced trainee' license will now be revoked for asking such a lame question...
Also, why the 'hard' contracts in systems such as this (8 enemies, waypoints with 30 enemies, etc.) compared to other systems? I've got a pretty good ship, so it's not that hard - but any insights appreciated!
I really need to do more than just 'dabble' in this sim, every so often...
BTW, LOVE the new update, Vice!








