New Discoveries
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Accountant
- Lieutenant

- Posts: 434
- Joined: Wed Dec 24, 2008 2:13 am
- Location: Milwaukee, WI
New Discoveries
Mouse Cursor = The mouse pointer, which is the targeting reticule that follows the mouse movements in EM.
I have the cursor box unchecked as well, but it still captures EM's mouse pointer. I had to crop it out of the screenshot I posted.
I have the cursor box unchecked as well, but it still captures EM's mouse pointer. I had to crop it out of the screenshot I posted.
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
New Discoveries
Acctnt, if you have the time to set up the screen shot, how ever you get there... If you can park your cursor/mouse pointer some where "off screen", it usually disappears in a few seconds. Usually. Same as does the chat screen/bar, along the left side of the screen. Then again, timing the event also depends on what ever else is going on in the photo environment, game/session/location wise. I usually park mine in the upper right hand corner of my HUD/display, then toggle thru the various view options via the kybd "H" & "V" toggles. And, using my joystick hat toggle to move the camera view aspect around to what may be pleasing of the moment of capture. I've got a print-screen button on my kybd, which I use for the capture. Then, I import the cap to MS Paint and save as a .png'er. 99.99% painless for me that way..which is real good. Don't haff ta fiddle wit nuttin...

Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Accountant
- Lieutenant

- Posts: 434
- Joined: Wed Dec 24, 2008 2:13 am
- Location: Milwaukee, WI
New Discoveries
I see what you are talking about. Unfortunately, that doesn't happen when the control method is Mouse Point. I will have to switch my control method to Keyboard when taking screenshots.
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
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Deathbane
- Ensign

- Posts: 20
- Joined: Sat Feb 23, 2013 1:28 pm
New Discoveries
[img=1280x800]http://i.imgur.com/8dc62HF.jpg[/img]
Two battleships and a Command ship in Merak, all the way out here hunting for pirates with 4 escorts ;_ ;
Needless to say, I collected my mining probe and scooted.
[Edited on 3-5-2013 by Marvin]
Two battleships and a Command ship in Merak, all the way out here hunting for pirates with 4 escorts ;_ ;
Needless to say, I collected my mining probe and scooted.
[Edited on 3-5-2013 by Marvin]
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New Discoveries
Standing on an asteroid floating in the atmosphere of a planet! - at last!


Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
New Discoveries
LOL DaveK, Nice one!.....
:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New Discoveries
Before Vice corrected the collision routine you could walk through an asteroid! It shook you around like a kinetic cannon hit!From post: 159513, Topic: tid=10073, author=Maarschalk wrote:LOL DaveK, Nice one!.....:P
It's tricky now because it's very easy to slide off unless you land on a flat bit.
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
New Discoveries
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New Discoveries
Love to, but we're back to USA - UK time differences!From post: 159521, Topic: tid=10073, author=Marvin wrote:Next time, bring a buddy ... and let the buddy take a shot from below ... or, at least, at eye level.
Perhaps SeeJay will be able to take a few piccies in between writing his quest and keeping an eye on his sprogs
What you see are the best two piccies from dozens - controlling the TW forward motion - jump jets a the same time as hitting the screenshot hot key and watching the fuel level (or guessing if the HUD is switched off to stop the radar globe getting in the way!)
One thing I did notice when I muffed the landing or hit a steep part just as the jump jet ran out of fuel is that the upper part of the body section detaches from the rest of the TW for a second!
The view I set up was created by looking down so you could see me on top pf the asteroid. Looking forwards meant that the asteroid was out of view!!
The asteroid was partly embedded in the ground - big asteroids are too large to get on top of before the fuel runs out if they are floating above the ground. I also had to wait until the asteroid ploughed through higher ground or there is no way to get above them! I watched one asteroid disappear below ground and reappear as the ground level reduced!
Vice has set the collision distance to be a bit away from the asteroid surface so you can't actually touch them - if you stand in the way (ie they are travelling towards you) you get slowly pushed backwards! It does make staying on top for more than a couple of seconds very very hard! The asteroids are slowly rotating, just as they do in space, so you have to judge it right and aim for a dip in the surface just as it reached the top.
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
New Discoveries
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cybot
- Ensign

- Posts: 25
- Joined: Wed May 12, 2010 10:15 pm
New Discoveries
[img=1280x720]https://thvang.bn1.livefilestore.com/y1 ... pwreck.png[/img]
[Edited on 3-8-2013 by cybot]
[Edited on 3-8-2013 by Marvin]
[Edited on 3-8-2013 by cybot]
[Edited on 3-8-2013 by Marvin]
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_-Caleb-_
- Captain

- Posts: 1090
- Joined: Sat Jul 14, 2012 8:46 am
- Location: Tenerife, Spain
New Discoveries
My Starmaster and the planet F788
[img=1280x720]http://cadetesdelespacio.es/Imagenes/f788.png[/img]
[img=1280x720]http://cadetesdelespacio.es/Imagenes/f788.png[/img]
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Sherlock
- Ensign

- Posts: 20
- Joined: Wed Jan 02, 2013 11:57 pm
- Location: Australia
New Discoveries
Leaving the station;
[img=1280x720]http://cloud-2.steampowered.com/ugc/558 ... 0C87EFB49/[/img]
& Into atmo
[img=1280x720]http://cloud-2.steampowered.com/ugc/558 ... BE9436709/[/img]
[Edited on 3-22-2013 by thetiebers]
[img=1280x720]http://cloud-2.steampowered.com/ugc/558 ... 0C87EFB49/[/img]
& Into atmo
[img=1280x720]http://cloud-2.steampowered.com/ugc/558 ... BE9436709/[/img]
[Edited on 3-22-2013 by thetiebers]
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
New Discoveries
Renegade in Rucker of the Lost. (Cameoing one of the lesser known tourist attractions) 


Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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_-Caleb-_
- Captain

- Posts: 1090
- Joined: Sat Jul 14, 2012 8:46 am
- Location: Tenerife, Spain
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
New Discoveries
Threading the "needles" in Wolf...... with another tourist attraction afar off the port-side aft quarter. 


Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Austin
- Lieutenant

- Posts: 325
- Joined: Sun Feb 12, 2012 1:59 pm
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Austin
- Lieutenant

- Posts: 325
- Joined: Sun Feb 12, 2012 1:59 pm
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-splosives-
- Captain

- Posts: 1017
- Joined: Sun Feb 12, 2012 10:56 pm
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Austin
- Lieutenant

- Posts: 325
- Joined: Sun Feb 12, 2012 1:59 pm
New Discoveries
Or is it cloudy... 

This is an odd little bug I've encountered several times. Usually just jumping a few sectors away and returning will resolve it, though there has been two occasions I've had to restart EM to fix it. O.o

This is an odd little bug I've encountered several times. Usually just jumping a few sectors away and returning will resolve it, though there has been two occasions I've had to restart EM to fix it. O.o


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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
New Discoveries
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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OSH
- Lieutenant Jr. Grade

- Posts: 52
- Joined: Thu Feb 02, 2006 8:21 am
- Location: Poland, Lave Station:)
New Discoveries
OMG. My eyes are left their orbit :shock:
[Edited on 5-15-2013 by OSH]
[Edited on 5-15-2013 by OSH]
A1200 E/BOX Tower, Apollo 1240/25 MHz 34 MB RAM, HDD 4,3 GB; LG10x32x45, A1200 E1230/40 10 MB RAM, CD-32+SX-1 8 MB RAM, A500, A600 C64, C-64+1541-II:), C64G, GG 3976420
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_-Caleb-_
- Captain

- Posts: 1090
- Joined: Sat Jul 14, 2012 8:46 am
- Location: Tenerife, Spain
New Discoveries
Hola!
Some Uncharted Planets Screenshots
[align=center]U146
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/u146.jpg[/img]
M309
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/m309.jpg[/img]
P698
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698.jpg[/img]
P698 Zoom
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698zoom.jpg[/img]
P698 Beach
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698beach.jpg[/img]
P698 Beach 2
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698beach2.jpg[/img][/align]
Regards!
Some Uncharted Planets Screenshots
[align=center]U146
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/u146.jpg[/img]
M309
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/m309.jpg[/img]
P698
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698.jpg[/img]
P698 Zoom
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698zoom.jpg[/img]
P698 Beach
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698beach.jpg[/img]
P698 Beach 2
[img=1280x720]http://www.cadetesdelespacio.es/Imagenes/p698beach2.jpg[/img][/align]
Regards!
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno





