1) How does the scaling of textures work, if at all. I was examining a planetary ring and the texture looks as if it was scaled up. Is this something the game does?
2) Do the textures have to be a specific size or will I be able to fiddle with things. One of the textures I want to do is some of the planetary ones, trying to fix some of the tiling issues that sort of bug me.
3) Can anyone suggest a program to decompile/import the .x so that I can use them in blender? It has an export option but not an import option.
Any other tips and advice would be much appreciated. I have done this sort of work for other games but each game has it's.....quirks.



