ballpark question

Tips, tactics, and general discussion for Evochron Legacy.
User avatar
_-Caleb-_
Captain
Captain
Posts: 1090
Joined: Sat Jul 14, 2012 8:46 am
Location: Tenerife, Spain

ballpark question

Post by _-Caleb-_ »

Hola.

Im looking for a good method for explorers:

I try with the star light...

Is this the correct position for follow the star light?

https://www.dropbox.com/s/8fw4j49r1y0mpuu/brillo.jpg?m

Regards and Thanks!
capricorne693
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 61
Joined: Tue Jan 17, 2012 9:01 pm
Location: Françe

ballpark question

Post by capricorne693 »

Hola
AdamSelene
Ma méthode;commerçe et exploration!
[GQC] Cpt Allan dans le jeux,Olympus Prime.fr
A bientôt te voire la-bas
User avatar
_-Caleb-_
Captain
Captain
Posts: 1090
Joined: Sat Jul 14, 2012 8:46 am
Location: Tenerife, Spain

ballpark question

Post by _-Caleb-_ »

i found 2 new systems but im looking for the planets, etc :)
capricorne693
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 61
Joined: Tue Jan 17, 2012 9:01 pm
Location: Françe

ballpark question

Post by capricorne693 »

Pas de planètes,dans les 2 systèmes???
Note aussie les coordonnées des sytèmes,pour toi ou pour les autres joueurs!!!

[Edited on 2-2-2013 by capricorne693]
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

ballpark question

Post by Marvin »

:cool: Currently, the best method for explorers is to query AI pilots by targeting an AI, closing to within 1000m, pressing F4 and clicking on the option, bottom right.

[Edited on 2-2-2013 by Marvin]
User avatar
_-Caleb-_
Captain
Captain
Posts: 1090
Joined: Sat Jul 14, 2012 8:46 am
Location: Tenerife, Spain

ballpark question

Post by _-Caleb-_ »

From post: 157750, Topic: tid=10539, author=Marvin wrote::cool: Currently, the best method for explorers is to query AI pilots by targeting an AI, closing to within 1000m, pressing F4 and clicking on the option, bottom right.
Yes i know but today i try a lone exploration.... And i find X411 and Novachron, and im looking for planets in novachron following the Star Light... is this correct?
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

ballpark question

Post by Marvin »

Actually, it's the other way 'round. You can find the star after finding a planet by heading in the direction of the planet's lit side. But, after you find the star, you need to employ some kind of systematic search pattern to root out any other planets (if any) associated with that star.

[Edited on 2-2-2013 by Marvin]
User avatar
_-Caleb-_
Captain
Captain
Posts: 1090
Joined: Sat Jul 14, 2012 8:46 am
Location: Tenerife, Spain

ballpark question

Post by _-Caleb-_ »

From post: 157764, Topic: tid=10539, author=Marvin wrote:Actually, it's the other way 'round. You can find the star after finding a planet by heading in the direction of the planet's lit side. But, after you find the star, you need to employ some kind of systematic search pattern to root out any other planets (if any) associated with that star.
Today i fly around +5000 sectors :( From novachron to lost rucker :((

Now buy fuel and go back and try to initial coords and go in other direction xD

[Edited on 2-2-2013 by AdamSelene]
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

ballpark question

Post by Maarschalk »

From post: 157737, Topic: tid=10539, author=AdamSelene wrote:Hola.

Im looking for a good method for explorers:

I try with the star light...

Is this the correct position for follow the star light?

https://www.dropbox.com/s/8fw4j49r1y0mpuu/brillo.jpg?m

Regards and Thanks!
Nope.

***************SPOILER ALERT**********************




In this position it looks like the light of the star is some where above you. The frame Trapezium shaped just above your Dashboard should have a thiny sliver of light al around the out side edges. If you use Track IR it will be much easier to track the Star by checking the back of your seat, it should be completely illuminated like it is basking in light coming directly from infront of you!
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
User avatar
_-Caleb-_
Captain
Captain
Posts: 1090
Joined: Sat Jul 14, 2012 8:46 am
Location: Tenerife, Spain

ballpark question

Post by _-Caleb-_ »

From post: 157807, Topic: tid=10539, author=Maarschalk wrote:
From post: 157737, Topic: tid=10539, author=AdamSelene wrote:Hola.

Im looking for a good method for explorers:

I try with the star light...

Is this the correct position for follow the star light?

https://www.dropbox.com/s/8fw4j49r1y0mpuu/brillo.jpg?m

Regards and Thanks!
Nope.

***************SPOILER ALERT**********************




In this position it looks like the light of the star is some where above you. The frame Trapezium shaped just above your Dashboard should have a thiny sliver of light al around the out side edges. If you use Track IR it will be much easier to track the Star by checking the back of your seat, it should be completely illuminated like it is basking in light coming directly from infront of you!
Hola!

I Discover this yesterday... after +500 jumps i use the logic, if the light ilumine the panel the source of the light is back ;)

Regards!
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

ballpark question

Post by SeeJay »

I normally use Trilateration.

It requires the location of 2 planets to find a third.
The more distance between them, the more accurate your calculation for the 3rd unknown planet is.

Atollski's little program has this feature as well, but I do it manually.
It's not to hard using paper and pen drawing circles.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
User avatar
_-Caleb-_
Captain
Captain
Posts: 1090
Joined: Sat Jul 14, 2012 8:46 am
Location: Tenerife, Spain

ballpark question

Post by _-Caleb-_ »

Hola SeeJay!

Im using the pen and paper but im far far away!!!!! (Sx 15000 SZ 1000)

Im looking for some planet, some star... something xDDD

EDIT: I've found a lot of Talons xDDDD

[Edited on 2-4-2013 by AdamSelene]
zex
Lieutenant
Lieutenant
Posts: 183
Joined: Mon Dec 17, 2012 10:02 am

ballpark question

Post by zex »

From post: 157986, Topic: tid=10539, author=SeeJay wrote:I normally use Trilateration.

It requires the location of 2 planets to find a third.
The more distance between them, the more accurate your calculation for the 3rd unknown planet is.

Atollski's little program has this feature as well, but I do it manually.
It's not to hard using paper and pen drawing circles.
can you explain this method to me?
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

ballpark question

Post by SeeJay »

Hi Zex.

Sure. First it's normally used for finding an object in a 3D environment (lots of math involved) but I use it
as a 2D method since most planets are pretty close to the Y=0. Even if some systems is a bit away
now in the expansion it won't matter over large distances.

What I do is chose a planet (A) and note it's position (SX and SZ).
Start traveling with your nav console open and keep an eye on what system your in.
When the system name changes, stop. Note what your corrds are now (SX and SZ).
You are now in between 2 planets, give and take a few sectors.

Calculate the distance travelled (pythagoras) and use your current position as center
and draw a circle that passes through your start position (Planet A)

Now do the same thing from another planet (B).

When the 2nd circle is drawn and it crosses planet B you will have 2 circles merging on 2 positions.
Youe "New" planet is at one of them. To pinpoint it you can do the same thing with a 3rd start
location or just check both positions if they are not to far away.

To call it Trilateration you should use at least 3 start positions. The more you use, the better the result will be.
I use yhis "simple" version since Y-axis isn't that important. When checking your calculated position,
just go up/down a bit on the Y-axis to find it. You might need to do a spiraling search pattern
outward depending on how exact you draw your circles.

Hope this helps a bit.;)
/SeeJay
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
zex
Lieutenant
Lieutenant
Posts: 183
Joined: Mon Dec 17, 2012 10:02 am

ballpark question

Post by zex »

Thanks, that makes complete sense. I didn't know the system borders were defined by the location of the planets alone, I thought they were statically defined by the Creator..
kb5ixd
Ensign
Ensign
Posts: 44
Joined: Fri Jan 04, 2013 9:22 pm
Location: Colorado

ballpark question

Post by kb5ixd »

Have we ever really been told the 'complete' map size?

I'm thinking about taking off and well.... I may be gone a.. l o n g .. l o n g ..time
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

ballpark question

Post by Marvin »

:cool: The size has increased since the expansion. The new dimensions are, as yet, unknown.
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

ballpark question

Post by Maarschalk »

From post: 158042, Topic: tid=10539, author=kb5ixd wrote:Have we ever really been told the 'complete' map size?

I'm thinking about taking off and well.... I may be gone a.. l o n g .. l o n g ..time






**************SPOILER ALERT************





I figured it out. It is not bigger then before, just more populated with stars and planets. I think I already mentioned the number of planets in another thread. Beyond a certain boundary there is just empty Space, with the exception of Rift Space and Andromeda which has their own borders beyond which is more empty space!.......;):P:cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
kb5ixd
Ensign
Ensign
Posts: 44
Joined: Fri Jan 04, 2013 9:22 pm
Location: Colorado

ballpark question

Post by kb5ixd »

From post: 158059, Topic: tid=10539, author=Maarschalk wrote:
From post: 158042, Topic: tid=10539, author=kb5ixd wrote:Have we ever really been told the 'complete' map size?

I'm thinking about taking off and well.... I may be gone a.. l o n g .. l o n g ..time
You have 8600+ posts and well............
Your thoughts and Ideas ??


Thanks in advance for your time in this matter





**************SPOILER ALERT************





I figured it out. It is not bigger then before, just more populated with stars and planets. I think I already mentioned the number of planets in another thread. Beyond a certain boundary there is just empty Space, with the exception of Rift Space and Andromeda which has their own borders beyond which is more empty space!.......;):P:cool:
[Edited on 2-5-2013 by kb5ixd]

[Edited on 2-5-2013 by kb5ixd]

[Edited on 2-5-2013 by kb5ixd]
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

ballpark question

Post by Marvin »

From post: 158059, Topic: tid=10539, author=Maarschalk wrote:Beyond a certain boundary there is just empty Space, with the exception of Rift Space and Andromeda which has their own borders beyond which is more empty space!.......;):P:cool:
:cool: It only looks that way. Get one of those high-end telescopes with Dutch lenses and take another look.
User avatar
_-Caleb-_
Captain
Captain
Posts: 1090
Joined: Sat Jul 14, 2012 8:46 am
Location: Tenerife, Spain

ballpark question

Post by _-Caleb-_ »

Ok im surrender after 24 hours of searching with no results. :(

Go from 15000 1000 to Evochron Quadrant Again :(
hank
Lieutenant
Lieutenant
Posts: 179
Joined: Sun Aug 19, 2012 10:58 pm

ballpark question

Post by hank »

a very interesting thread this is

a couple of observations: everything in the Evoverse is fairly close to a flat plain, I would like to see in future games there be a wider dispersion of stars and planets above and below that plane which would mimic reality more closely imho (and make navigation a bit more challenging-not that its not challenging now-it is very much so). The milky way would be a good example of a thick disk of stars with the "thickness" (above and below the avg plane) being a far distance. My recall of Astronomy 101 I took many years ago is fading so I can't remember how thick.

the other observation is why EM does not follow the nomenclature for a typical cartesian coordinate system. What I mean is that the X and Y plane is the "flat" plane and the "Z" is above and below that plane. This is how nearly every mathematical positional system I've seen is designated. I work with it frequently at work via cad systems. (if the EM coord system is common in some parts of the world please forgive my ignorance)



[Edited on 2-7-2013 by hank]
Call sign: Thanatos
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

ballpark question

Post by Marvin »

From post: 158239, Topic: tid=10539, author=hank wrote:a very interesting thread this is

a couple of observations: everything in the Evoverse is fairly close to a flat plain....]
This is as far as I read because it's wrong.
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

ballpark question

Post by Maarschalk »

From post: 158261, Topic: tid=10539, author=Marvin wrote:
From post: 158239, Topic: tid=10539, author=hank wrote:a very interesting thread this is

a couple of observations: everything in the Evoverse is fairly close to a flat plain....]
This is as far as I read because it's wrong.

*******************SPOILER ALERT******************



There is nothing below SY -53 and nothing above SY 53, So it is prety flat in the Evochron Universe. But it is better than before the expansion where there was only one place at SY 15 and a couple of places at SY 1,2,-2,-1........;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

ballpark question

Post by Marvin »

Since the Milky Way is approxoimately 100,000 light years in diameter and only about 1,000 light years thick, the ratio of length to height is about 100:1 ... and, as can be seen in the Wikipedia photo, below, most of the stars are located near the galactic plane.


[align=center]Image[/align]

The Evoverse is approximately 10,000 sectors in length and, at a minimum, 80 sectors in height (40 sectors in each direction ... 'though Maars claims it's even more). That gives a ratio of about 125:1 ... which is very close to the Milky Way (especially when you consider the likelihood that there are as yet undiscovered star systems in the Evoverse which are either above or below 40 sectors).