ballpark question
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_-Caleb-_
- Captain

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ballpark question
Hola.
Im looking for a good method for explorers:
I try with the star light...
Is this the correct position for follow the star light?
https://www.dropbox.com/s/8fw4j49r1y0mpuu/brillo.jpg?m
Regards and Thanks!
Im looking for a good method for explorers:
I try with the star light...
Is this the correct position for follow the star light?
https://www.dropbox.com/s/8fw4j49r1y0mpuu/brillo.jpg?m
Regards and Thanks!
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capricorne693
- Lieutenant Jr. Grade

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ballpark question
Hola
AdamSelene
Ma méthode;commerçe et exploration!
[GQC] Cpt Allan dans le jeux,Olympus Prime.fr
A bientôt te voire la-bas
AdamSelene
Ma méthode;commerçe et exploration!
[GQC] Cpt Allan dans le jeux,Olympus Prime.fr
A bientôt te voire la-bas
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_-Caleb-_
- Captain

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ballpark question
i found 2 new systems but im looking for the planets, etc 
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capricorne693
- Lieutenant Jr. Grade

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ballpark question
Pas de planètes,dans les 2 systèmes???
Note aussie les coordonnées des sytèmes,pour toi ou pour les autres joueurs!!!
[Edited on 2-2-2013 by capricorne693]
Note aussie les coordonnées des sytèmes,pour toi ou pour les autres joueurs!!!
[Edited on 2-2-2013 by capricorne693]
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Marvin
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[Edited on 2-2-2013 by Marvin]
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_-Caleb-_
- Captain

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Yes i know but today i try a lone exploration.... And i find X411 and Novachron, and im looking for planets in novachron following the Star Light... is this correct?From post: 157750, Topic: tid=10539, author=Marvin wrote:Currently, the best method for explorers is to query AI pilots by targeting an AI, closing to within 1000m, pressing F4 and clicking on the option, bottom right.
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Marvin
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Actually, it's the other way 'round. You can find the star after finding a planet by heading in the direction of the planet's lit side. But, after you find the star, you need to employ some kind of systematic search pattern to root out any other planets (if any) associated with that star.
[Edited on 2-2-2013 by Marvin]
[Edited on 2-2-2013 by Marvin]
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_-Caleb-_
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Today i fly around +5000 sectorsFrom post: 157764, Topic: tid=10539, author=Marvin wrote:Actually, it's the other way 'round. You can find the star after finding a planet by heading in the direction of the planet's lit side. But, after you find the star, you need to employ some kind of systematic search pattern to root out any other planets (if any) associated with that star.
Now buy fuel and go back and try to initial coords and go in other direction xD
[Edited on 2-2-2013 by AdamSelene]
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Maarschalk
- Captain

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Nope.From post: 157737, Topic: tid=10539, author=AdamSelene wrote:Hola.
Im looking for a good method for explorers:
I try with the star light...
Is this the correct position for follow the star light?
https://www.dropbox.com/s/8fw4j49r1y0mpuu/brillo.jpg?m
Regards and Thanks!
***************SPOILER ALERT**********************
In this position it looks like the light of the star is some where above you. The frame Trapezium shaped just above your Dashboard should have a thiny sliver of light al around the out side edges. If you use Track IR it will be much easier to track the Star by checking the back of your seat, it should be completely illuminated like it is basking in light coming directly from infront of you!
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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_-Caleb-_
- Captain

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ballpark question
Hola!From post: 157807, Topic: tid=10539, author=Maarschalk wrote:Nope.From post: 157737, Topic: tid=10539, author=AdamSelene wrote:Hola.
Im looking for a good method for explorers:
I try with the star light...
Is this the correct position for follow the star light?
https://www.dropbox.com/s/8fw4j49r1y0mpuu/brillo.jpg?m
Regards and Thanks!
***************SPOILER ALERT**********************
In this position it looks like the light of the star is some where above you. The frame Trapezium shaped just above your Dashboard should have a thiny sliver of light al around the out side edges. If you use Track IR it will be much easier to track the Star by checking the back of your seat, it should be completely illuminated like it is basking in light coming directly from infront of you!
I Discover this yesterday... after +500 jumps i use the logic, if the light ilumine the panel the source of the light is back
Regards!
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SeeJay
- Captain

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ballpark question
I normally use Trilateration.
It requires the location of 2 planets to find a third.
The more distance between them, the more accurate your calculation for the 3rd unknown planet is.
Atollski's little program has this feature as well, but I do it manually.
It's not to hard using paper and pen drawing circles.
It requires the location of 2 planets to find a third.
The more distance between them, the more accurate your calculation for the 3rd unknown planet is.
Atollski's little program has this feature as well, but I do it manually.
It's not to hard using paper and pen drawing circles.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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_-Caleb-_
- Captain

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ballpark question
Hola SeeJay!
Im using the pen and paper but im far far away!!!!! (Sx 15000 SZ 1000)
Im looking for some planet, some star... something xDDD
EDIT: I've found a lot of Talons xDDDD
[Edited on 2-4-2013 by AdamSelene]
Im using the pen and paper but im far far away!!!!! (Sx 15000 SZ 1000)
Im looking for some planet, some star... something xDDD
EDIT: I've found a lot of Talons xDDDD
[Edited on 2-4-2013 by AdamSelene]
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zex
- Lieutenant

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ballpark question
can you explain this method to me?From post: 157986, Topic: tid=10539, author=SeeJay wrote:I normally use Trilateration.
It requires the location of 2 planets to find a third.
The more distance between them, the more accurate your calculation for the 3rd unknown planet is.
Atollski's little program has this feature as well, but I do it manually.
It's not to hard using paper and pen drawing circles.
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SeeJay
- Captain

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ballpark question
Hi Zex.
Sure. First it's normally used for finding an object in a 3D environment (lots of math involved) but I use it
as a 2D method since most planets are pretty close to the Y=0. Even if some systems is a bit away
now in the expansion it won't matter over large distances.
What I do is chose a planet (A) and note it's position (SX and SZ).
Start traveling with your nav console open and keep an eye on what system your in.
When the system name changes, stop. Note what your corrds are now (SX and SZ).
You are now in between 2 planets, give and take a few sectors.
Calculate the distance travelled (pythagoras) and use your current position as center
and draw a circle that passes through your start position (Planet A)
Now do the same thing from another planet (B).
When the 2nd circle is drawn and it crosses planet B you will have 2 circles merging on 2 positions.
Youe "New" planet is at one of them. To pinpoint it you can do the same thing with a 3rd start
location or just check both positions if they are not to far away.
To call it Trilateration you should use at least 3 start positions. The more you use, the better the result will be.
I use yhis "simple" version since Y-axis isn't that important. When checking your calculated position,
just go up/down a bit on the Y-axis to find it. You might need to do a spiraling search pattern
outward depending on how exact you draw your circles.
Hope this helps a bit.
/SeeJay
Sure. First it's normally used for finding an object in a 3D environment (lots of math involved) but I use it
as a 2D method since most planets are pretty close to the Y=0. Even if some systems is a bit away
now in the expansion it won't matter over large distances.
What I do is chose a planet (A) and note it's position (SX and SZ).
Start traveling with your nav console open and keep an eye on what system your in.
When the system name changes, stop. Note what your corrds are now (SX and SZ).
You are now in between 2 planets, give and take a few sectors.
Calculate the distance travelled (pythagoras) and use your current position as center
and draw a circle that passes through your start position (Planet A)
Now do the same thing from another planet (B).
When the 2nd circle is drawn and it crosses planet B you will have 2 circles merging on 2 positions.
Youe "New" planet is at one of them. To pinpoint it you can do the same thing with a 3rd start
location or just check both positions if they are not to far away.
To call it Trilateration you should use at least 3 start positions. The more you use, the better the result will be.
I use yhis "simple" version since Y-axis isn't that important. When checking your calculated position,
just go up/down a bit on the Y-axis to find it. You might need to do a spiraling search pattern
outward depending on how exact you draw your circles.
Hope this helps a bit.
/SeeJay
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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zex
- Lieutenant

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ballpark question
Thanks, that makes complete sense. I didn't know the system borders were defined by the location of the planets alone, I thought they were statically defined by the Creator..
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kb5ixd
- Ensign

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Have we ever really been told the 'complete' map size?
I'm thinking about taking off and well.... I may be gone a.. l o n g .. l o n g ..time
I'm thinking about taking off and well.... I may be gone a.. l o n g .. l o n g ..time
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Marvin
- Global Moderator

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Maarschalk
- Captain

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From post: 158042, Topic: tid=10539, author=kb5ixd wrote:Have we ever really been told the 'complete' map size?
I'm thinking about taking off and well.... I may be gone a.. l o n g .. l o n g ..time
**************SPOILER ALERT************
I figured it out. It is not bigger then before, just more populated with stars and planets. I think I already mentioned the number of planets in another thread. Beyond a certain boundary there is just empty Space, with the exception of Rift Space and Andromeda which has their own borders beyond which is more empty space!.......
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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kb5ixd
- Ensign

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[Edited on 2-5-2013 by kb5ixd]From post: 158059, Topic: tid=10539, author=Maarschalk wrote:You have 8600+ posts and well............From post: 158042, Topic: tid=10539, author=kb5ixd wrote:Have we ever really been told the 'complete' map size?
I'm thinking about taking off and well.... I may be gone a.. l o n g .. l o n g ..time
Your thoughts and Ideas ??
Thanks in advance for your time in this matter
**************SPOILER ALERT************
I figured it out. It is not bigger then before, just more populated with stars and planets. I think I already mentioned the number of planets in another thread. Beyond a certain boundary there is just empty Space, with the exception of Rift Space and Andromeda which has their own borders beyond which is more empty space!.......:P
[Edited on 2-5-2013 by kb5ixd]
[Edited on 2-5-2013 by kb5ixd]
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Marvin
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From post: 158059, Topic: tid=10539, author=Maarschalk wrote:Beyond a certain boundary there is just empty Space, with the exception of Rift Space and Andromeda which has their own borders beyond which is more empty space!.......:P
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_-Caleb-_
- Captain

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ballpark question
Ok im surrender after 24 hours of searching with no results. 
Go from 15000 1000 to Evochron Quadrant Again
Go from 15000 1000 to Evochron Quadrant Again
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hank
- Lieutenant

- Posts: 179
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ballpark question
a very interesting thread this is
a couple of observations: everything in the Evoverse is fairly close to a flat plain, I would like to see in future games there be a wider dispersion of stars and planets above and below that plane which would mimic reality more closely imho (and make navigation a bit more challenging-not that its not challenging now-it is very much so). The milky way would be a good example of a thick disk of stars with the "thickness" (above and below the avg plane) being a far distance. My recall of Astronomy 101 I took many years ago is fading so I can't remember how thick.
the other observation is why EM does not follow the nomenclature for a typical cartesian coordinate system. What I mean is that the X and Y plane is the "flat" plane and the "Z" is above and below that plane. This is how nearly every mathematical positional system I've seen is designated. I work with it frequently at work via cad systems. (if the EM coord system is common in some parts of the world please forgive my ignorance)
[Edited on 2-7-2013 by hank]
a couple of observations: everything in the Evoverse is fairly close to a flat plain, I would like to see in future games there be a wider dispersion of stars and planets above and below that plane which would mimic reality more closely imho (and make navigation a bit more challenging-not that its not challenging now-it is very much so). The milky way would be a good example of a thick disk of stars with the "thickness" (above and below the avg plane) being a far distance. My recall of Astronomy 101 I took many years ago is fading so I can't remember how thick.
the other observation is why EM does not follow the nomenclature for a typical cartesian coordinate system. What I mean is that the X and Y plane is the "flat" plane and the "Z" is above and below that plane. This is how nearly every mathematical positional system I've seen is designated. I work with it frequently at work via cad systems. (if the EM coord system is common in some parts of the world please forgive my ignorance)
[Edited on 2-7-2013 by hank]
Call sign: Thanatos
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Marvin
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This is as far as I read because it's wrong.From post: 158239, Topic: tid=10539, author=hank wrote:a very interesting thread this is
a couple of observations: everything in the Evoverse is fairly close to a flat plain....]
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Maarschalk
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From post: 158261, Topic: tid=10539, author=Marvin wrote:This is as far as I read because it's wrong.From post: 158239, Topic: tid=10539, author=hank wrote:a very interesting thread this is
a couple of observations: everything in the Evoverse is fairly close to a flat plain....]
*******************SPOILER ALERT******************
There is nothing below SY -53 and nothing above SY 53, So it is prety flat in the Evochron Universe. But it is better than before the expansion where there was only one place at SY 15 and a couple of places at SY 1,2,-2,-1........
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Marvin
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Since the Milky Way is approxoimately 100,000 light years in diameter and only about 1,000 light years thick, the ratio of length to height is about 100:1 ... and, as can be seen in the Wikipedia photo, below, most of the stars are located near the galactic plane.
[align=center]
[/align]
The Evoverse is approximately 10,000 sectors in length and, at a minimum, 80 sectors in height (40 sectors in each direction ... 'though Maars claims it's even more). That gives a ratio of about 125:1 ... which is very close to the Milky Way (especially when you consider the likelihood that there are as yet undiscovered star systems in the Evoverse which are either above or below 40 sectors).
[align=center]
[/align]The Evoverse is approximately 10,000 sectors in length and, at a minimum, 80 sectors in height (40 sectors in each direction ... 'though Maars claims it's even more). That gives a ratio of about 125:1 ... which is very close to the Milky Way (especially when you consider the likelihood that there are as yet undiscovered star systems in the Evoverse which are either above or below 40 sectors).

