Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Tips, tactics, and general discussion for Evochron Legacy.
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by EN4CER »

I absolutely love FT in multiplayer. I dislike that there is no penalty for self destruct or reload. I haven't played with post expansion FT so I may not be qualified on the subject.

Why not make all hardpoints save similar to the proposed method for FT? I remember seeing the victor of a duel self destruct every time and thought it was the cheesiest thing you could possibly do. You have a billion credits so you should have to reload your hardpoints or get skilled with what's on hand at nearby stations. That's my 2 cents on altering how profiles/saves handle hard points. Punish victors and losers. If you shoot it then it is gone. Period.

As for the timer I rather like the idea of a 5 second arming sequence. 10 seconds makes it a very difficult weapon to use against other players since 10 seconds is enough time to reposition yourself or at the very least get out of danger/warp.

I agree with this
I would like to see all expendable secondary hardpoint weapons be removed on death. It makes no sense to me that the victor in a combat situation is the only person who needs to buy new missiles. The argument for realism aside, it makes self destructing to fill your hardpoints back up a better option than refilling your missiles as intended.
I also agree with Cindy here. I would like to see it expanded to all hardpoints but I could see that being problematic. Regardless:
I vote just auto-save the profile like the Station Detonators do and call it good. It worked for the Station Detonators quite well, why wouldn't it work for FTs too?
[Edited on 1-3-2013 by EN4CER]
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by DaveK »

From post: 154188, Topic: tid=10296, author=Viper wrote:Just wanted to give those players that started the whole FT suiciding issue a BIG HUGE THANKS! You guys did absolutely amazing work, and we owe each one of you big time! Without you, Vice would probably be picking his nose, and we would be playing the game instead of arguing on the forum! Who would want that, this is so much better!

Cheers. :cool:

[Edited on 1-3-2013 by Viper]
cheeky! :P
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by DennyMala »

Thanks Vice for all the effort and patience. Really.

I voted for option 3 as I think MP and SP should remain as close as possibile to avoid misdirecting new players and avoid making it two games instead of one.

I fully support the idea of applying it to SDs too and if possibile even to all the hardpoints.

After all we can save any moment unless in a contract and everywhere. This gives you zero penalty for stupid things or for death... we're like in a safehouse and still we find ways to complain...
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by Frost N7 »

After some review i voted for option 3 , the arming takes 30 seconds and if you can't handle it you should lose your stuff no matter what (all 8 and then some). BTW could you make it so you're unable to use stealth during the arming sequence , or un-stealthing on the launch .
(you cannot jump effectively no running away)

Heh , lel

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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by DennyMala »

Well, today I tried a FT to see the changes that have been made and right now I think whatever option will fit as FT should be entirely removed as weapons.

They are now useless apart as trading goods. 10 seconds to fire mean it is really hard to time an attack, if you hold still and fire you'll get your shields yellow from damage while you weren't scratched in the past and probably it's not true but my feeling is that the blast radius has been decreased as it is the flight time. (I used to be able to jump out while now you can't and more ships used to be caught).

All in all, modification killed the usability of the weapons so there is no need to keep them around or have saving features.

Sorry if this seems a flame of sort but I'm pretty pissed by what I've seen.

[Edited on 27/1/2013 by DennyMala]
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by zex »

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(Sorry, couldn't resist)
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by Wing Zero »

From post: 157117, Topic: tid=10296, author=zex wrote:Image

(Sorry, couldn't resist)
lmao! Too funny Zex, too funny! ( and too true :P )
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by Maarschalk »

The Fulcrum Torpedos are still effective as before. I just tested them in a difficult quest mission. You just have to get used to using them with considering the new flying tactics the
AI are using. Pay attention to their travel speed and your travel speed to calculate when to fire them and they will take out a fleet of 30 ships in one blast if fired at the right time and distance according to your speed and their speed! The timer does not make a difference in their effectiveness against AI.....;):cool:
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Post by Marvin »

:cool: In SP, Pearl, count 1 potato, 2 potato, 3 ... all of a sudden that empty spot is getting crowded. Ships moving at 3500 kps, closing fast. Caps jumping in ... ouch, ouch.
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Fulcrum Torpedoes - Upcoming arming sequence change and possible limitation poll...

Post by DennyMala »

I had the consistent feeling they were travelling longer or faster before.

I used to stand still and not get caught in the birst while now my shield got yellow.

Something slight at least must have changed but heck.... I basically never used them so I'll continue to basically never use them.

It's just that it's not feeling right.
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Post by DaveK »

There are a few things in game I don't use or would like to be different but I wouldn't go as far as to say lose them because I don't like them. (I've not mentioned 2 shot / 4 shot or all 8 shot options for Excal Packs for a while, but I still and dreamy eyed about the potential! :P)

Is there anyone out there who like FT's in their new form (which is not the same as preferring them in their old form)

I can remember a rumble about having to change combat tactics when the Expansion was being tested - people seem to have adapted to the new situation - I suspect it'll be the same for FT's

Personally I'd like an optional switch that would let me survive long enough to win a few fights now and again. :D

:)
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Post by Maarschalk »

I like the new tactics you have to use for the Fulcrum Torpedos, now that I figured out how to use them in the Expansion....I'm happy with the changes....Maybe there should be a cancelation switch or button for a torpedo launch so if needed you could switch to another missile if needed in combat.....;):cool:
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Post by Marvin »

The range. I figure (right or wrong) that the lethal range can't overlap into another sector ... same as most any object in the game. But, since FTs don't have the restriction placed on deployed objects, the lethal radius must be smaller. Buuuutttt ... if I'm wrong, I'd like to see the FT with a lethal radius same as the radius of a sensor array ... but without overlap (so the FT can be deployed anywhere in the sector). That would allow Denny some real standoff* when launching the thing.


* Unless combat is in Pearl ... where ships can move in excess of 3000kps ... making for a whole lot of overtake.
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Post by DennyMala »

I didn't experiment a lot with FTs in my game life so I can't be a real reference on this. The few times I dropped some I got that kind of feel that now I don't have.

It's truly good that someone likes this change as it mean the game got better for at least a part of player and that's all that is important.

I may end up giving some more try to see if I can find the effective way of deploying them and have some fun.
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Post by Marvin »

:cool: I was tempted to use them yesterday in Pearl. But, after Denny's experiences on Sunday, I decided against it.
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Post by sapperhedge »

I put my vote in for option 2, but with how its been described by Vice I wouldn't mind if it went into SP either.