Good luck Lupus, truely. You might check with SeeJay and/or Marvin. They've each written all or part of some non-IMG Quests that have been well flown by many. May help with tips and stuff.
Commander
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
This is how it works:
(This is from before the expansion contract types. There are a few more now).
CONTRACT TYPE
0 = No Contract needed
1 = Spy
2 = Destroy capital ship
3 = Multiple waypoint patrol
4 = Transport commodities
5 = Single waypoint patrol
6 = Eliminate enemy ace
7 = Destroy capital ship
8 = Escort capital ship
9 = Transport commodities
10 = Strike mission
11 = Destroy capital ship (disabled)
12 = Destroy capital ship (without requiring destruction of escort ships)
13 = Clean solar array
14 = Return item to station (selects satellite recovery mission when on planet)
15 = Transport commodities (selects placing satellite mission when on planet)
16 = Locate lost item
17 = Destroy asteroids
18 = Timed race
19 = Ship-vs-Ship race
20 = Mine
OBJECTIVES
1 dock with station
2 dock on planet city
3 dock with constructor
4 dock with carrier
5 complete contract
LocationXYZ = SX,SY,SZ
Contract = contract number
Every step in the quest looks like this:
QUEST STEP
-1 (counter, set to 26 to continue after IMG)
Objective=2
LocationX=-3
LocationY=0
LocationZ=2
Contract=0 (CONTRACT TYPE)
3 (Amount of text lines)
Text
Text
Text
-2
Objective=2
LocationX=-7
LocationY=0
LocationZ=2
Contract=0
5
Text
Text
Text
Text
Text
(Just continue the quest steps as needed)
Hope this helps you get started mate.
If you need more help, just ask!;)
[Edited on 2013-1-11 by SeeJay]
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
1 Rebels Spy on escorted capital ship
2 Rebels Destroy capital ship and escort
3 Navy Multi-waypoint patrol of shipping lanes
4 Guild Deliver goods to a capital ship under fire
5 Navy Single waypoint patrol
6 Navy Eliminate a smuggler
7 Guild Destroy capital ship and escort
8 Navy Escort a capital ship
9 Guild Deliver goods to a capital ship under fire
10 Miners Eliminate ships attacking transports
11 Rebels Destroy a disabled capital ship and escort
12 Guild Destroy an escorted capital ship
13 Energy Clean a solar array
14 Navy Recover and return a cargo pod
15 Energy Deliver goods to a capital ship
16 Navy Locate a lost cargo pod
17 Miners Clear away 20 asteroids
18 Locals Race against time
19 Locals Race against an AI pilot
20 Energy Mine 25 units and deliver**
21 Energy Survey land for development via terrain walker*
22 Energy Survey land for mining via terrain walker*
23 Energy Recover biologicals via terrain walker*
24 Energy Recover and return lost item via terrain walker*
CITIES
Contract No. Contractor Type of Contract
1 Guild Spy on escorted capital ship
2 Rebels Destroy capital ship and escort
3 Navy Multi-waypoint patrol of shipping lanes
4 Rebels Deliver goods to a capital ship under fire
5 Navy Single waypoint patrol
6 Navy Eliminate enemy ace and squadron
7 Guild Destroy capital ship and escort
8 Navy Escort a capital ship
9 Guild Deliver goods to a capital ship under fire
10 Miners Eliminate ships attacking transports
11 Rebels Destroy a disabled capital ship and escort
12 Guild Destroy an escorted capital ship
13 Energy Clean a solar array
14 Navy Recover and return a satellite
15 Navy Deliver a satellite to a capital ship
16 Navy Locate a lost cargo pod
17 Miners Clear away 20 asteroids
18 Locals Race against time
19 Locals Race against an AI pilot
20 Energy Mine 25 units and deliver**
21 Energy Survey land for development via terrain walker*
22 Energy Survey land for mining via terrain walker*
23 Energy Recover biologicals via terrain walker*
24 Energy Recover and return lost item via terrain walker*
WAR ZONE TRADE STATIONS
Contract No. Contractor Type of Contract
1 Navy Spy on escorted capital ship
2 Rebels Destroy capital ship and escort
3 Navy Multi-waypoint patrol of enemy shipping lanes
4 Guild Deliver goods to a capital ship under fire
5 Navy Destroy capital ship and escort
6 Navy Single waypoint combat support
7 Guild Destroy capital ship and escort
8 Navy Escort a capital ship
9 Guild Deliver goods to a capital ship under fire
10 Miners Eliminate ships attacking transports
11 Rebels Destroy a disabled capital ship and escort
12 Guild Destroy an escorted capital ship
13 Energy Clean a solar array
14 Navy Recover and return an escape pod
15 Energy Deliver goods to a capital ship
16 Navy Locate a lost cargo pod
17 Miners Clear away 20 asteroids
18 Locals Race against time
19 Locals Race against an AI pilot
20 Energy Mine 25 units and deliver**
21 Energy Survey land for development via terrain walker*
22 Energy Survey land for mining via terrain walker*
23 Energy Recover biologicals via terrain walker*
24 Energy Recover and return lost item via terrain walker*
* These contracts can only be accomplished planetside.
** If this contract is scripted for a sector without asteroids or a planet, the game might freeze when the pilot enters the designated sector. (The freeze only seems to manifest itself in war zones.)
I'm very much with Marv on this one. (Ref: all the above, and the other tests I've been part of.) Either replacing in toto, or appended there-after, has been my experience of Quest efforts. Some bugginess at first with each offering, but that got worked out over time.
"He who hesitates..."
Good luck! Looking forward to your renderings!
Commander
[SW] Clan Squadron Lead - Retired
Call Sign: Busch