New High Detail Cockpit
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Raynor
- Lieutenant

- Posts: 150
- Joined: Wed Jan 18, 2012 1:30 am
New High Detail Cockpit
this is exactly the kind of cockpit i'd like personally. I have no modding skills, but i can offer my endless gratitude to anyone who would make a version of this (or something in the same vein) for EM. What do you mean my endless gratitude is worthless?:D
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Twilly Frost
- Lieutenant

- Posts: 178
- Joined: Thu Nov 17, 2011 4:47 pm
- Location: On top of things
New High Detail Cockpit
Bump. I agree, that cockpit would be awesome. Just think about it modders...that's double the gratitude...
Spaceships! Pew pew pew!


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ijon
- Lieutenant

- Posts: 137
- Joined: Tue Feb 21, 2012 5:45 am
New High Detail Cockpit
great cockpit.
if no one is faster, i might take care about that soon(TM).
am new to the series though and modding. need to acclimate first and absorb this game as well as some info. (:
if no one is faster, i might take care about that soon(TM).
am new to the series though and modding. need to acclimate first and absorb this game as well as some info. (:
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Twilly Frost
- Lieutenant

- Posts: 178
- Joined: Thu Nov 17, 2011 4:47 pm
- Location: On top of things
New High Detail Cockpit
That would be pretty fly, ijon. I'm liking your TIE fighter mod. Huzzah!
Spaceships! Pew pew pew!


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Munshine
- Lieutenant

- Posts: 256
- Joined: Sat Jan 21, 2012 7:33 pm
- Location: France
New High Detail Cockpit
That would be awesome. By the way, great work with the Tie fighter mod!
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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ijon
- Lieutenant

- Posts: 137
- Joined: Tue Feb 21, 2012 5:45 am
New High Detail Cockpit
helas.
tie fighter cockpit was to much metal in the face for my taste. i'll get back to the saga some time, but not that soon. building new things is more fun.
am flying around in the first prototype of an open cockpit to get a clue of the measures. (: good fun and quite an impact on the feeling. didn't expect that. not entirely sure when, but
you will get:
a single seater.
not that industrial look of the original, a bit sleeker. i' ll never the less try to give it some 'touch' since we live in these cockpits ,don't we.
relevant displays only: radar, status, target status. all non functional buttons/screens will be removed. rather i'd like to position a holy coffee mug, few beer cans, an ashtray and an axe. not sure yet.
am running the game on a single screen and i own no headtracker. stuff will have to be optimized after your input.
once there is something to see, a new thread will be opened. so stay tuned for minimalism markII!
with best regards from rivoch deconstruction labs
ijon, raumpilot
tie fighter cockpit was to much metal in the face for my taste. i'll get back to the saga some time, but not that soon. building new things is more fun.
am flying around in the first prototype of an open cockpit to get a clue of the measures. (: good fun and quite an impact on the feeling. didn't expect that. not entirely sure when, but
you will get:
a single seater.
not that industrial look of the original, a bit sleeker. i' ll never the less try to give it some 'touch' since we live in these cockpits ,don't we.
relevant displays only: radar, status, target status. all non functional buttons/screens will be removed. rather i'd like to position a holy coffee mug, few beer cans, an ashtray and an axe. not sure yet.
am running the game on a single screen and i own no headtracker. stuff will have to be optimized after your input.
once there is something to see, a new thread will be opened. so stay tuned for minimalism markII!
with best regards from rivoch deconstruction labs
ijon, raumpilot
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Twilly Frost
- Lieutenant

- Posts: 178
- Joined: Thu Nov 17, 2011 4:47 pm
- Location: On top of things
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
New High Detail Cockpit
From post: 132042, Topic: tid=3468, author=ijon wrote:relevant displays only: radar, status, target status. all non functional buttons/screens will be removed.
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Aquila
- Ensign

- Posts: 15
- Joined: Tue Sep 29, 2009 8:26 pm
New High Detail Cockpit
Does anyone have this cockpit mod by Carwash established into Evochron Mercenary? And if you do, where could I get the file?
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New High Detail Cockpit
might have - just going away for a day or two - I'll check when I get back if no-one else has produced itFrom post: 140331, Topic: tid=3468, author=Aquila wrote:Does anyone have this cockpit mod by Carwash established into Evochron Mercenary? And if you do, where could I get the file?
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Aquila
- Ensign

- Posts: 15
- Joined: Tue Sep 29, 2009 8:26 pm
New High Detail Cockpit
Appreciated Dave. Looking forward.

