HUD designed for third-person view

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
Dagonet
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Joined: Tue Jan 24, 2012 3:01 pm

HUD designed for third-person view

Post by Dagonet »

Greetings everyone. I've been playing in third-person view for a while, and designed this HUD for myself. There are no shadow maps for most of the HUD, and nearly everything is transparent, hard to see if I may say so.

Work is based on Maximilien's HUD & Cockpit mod, aswell as the customizing kit. I kept the cockpit files even though things are out of order in there; as this HUD is designed for people like me, playing in third-person view. Note that, I am using ENB (and darkening the game a lot), so it is not actually this dark. Also, this is a screen shot of a previous "build", I tweaked it a bit further, increased the brightness a little bit.

It has a light grey tint, and most parts are transparent. The HUD tape and etc... are still there, but since they don't use shadow maps, they won't obscure your view that much. Chatbox, menus, etc... also tinted to grey.

I also tried to use shield indicators in a different way, as you might have noticed; green parts of the "MDTS circle" are actually shield indicators. I also added some extra stuff - hey, why not? :) Some colors might be off, because I tested everything with my "darkened" ENB settings.

And here is the download link.
http://www.mediafire.com/?7bb14i2xc8uc42i

Here are some screenshots (last one is with ENB on)
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Feel free to edit & fix & etc... If you have trouble seeing stuff, try adding shadow maps, or just ask and I might add. Though, I really don't like more stuff obscuring my view; hence the decision of not using shadow maps, and making most of the stuff transparent. But yeah, if you need anything changed/added, I'll be happy to assist & do so.

If you just want to use shield indicators, replace b2gun2, b2gunshadow2, and all of the b2shieldX files. Shield percentages are added with "hudtext.dat".

Happy hunting.
Dagonet out.

[Edited on 2-2-2012 by Dagonet]
Viper
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HUD designed for third-person view

Post by Viper »

From post: 128412, Topic: tid=8763, author=Dagonet wrote:I'll upload a newer one and another one without ENB later
I was just going to ask you that. Will give people who play without ENB a better picture of what it looks like.
I like the design Dagonet! Especially what you did to the shield thingies on the HUD. What do I have to do to add that to my Maximillien's HUD?
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Dagonet
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Posts: 30
Joined: Tue Jan 24, 2012 3:01 pm

HUD designed for third-person view

Post by Dagonet »

From post: 128429, Topic: tid=8763, author=Viper wrote:
From post: 128412, Topic: tid=8763, author=Dagonet wrote:I'll upload a newer one and another one without ENB later
I was just going to ask you that. Will give people who play without ENB a better picture of what it looks like.
I like the design Dagonet! Especially what you did to the shield thingies on the HUD. What do I have to do to add that to my Maximillien's HUD?
You need to replace b2gun2, b2gunshadow2, and all of the b2shieldX files. Yeah, I think that'll be it. If you need the shield percentages, extract the hudtext.dat aswell.

Oh, posted additional screenshots without ENB. One of them has shield indicators in action. And when I was taking screenshots without ENB, I noticed some colors are way off. I'll fix them later on, I edited them over and over and that caused quality loss aswell as color imbalance (pastel colors, in a way).

[Edited on 2-2-2012 by Dagonet]

[Edited on 2-2-2012 by Dagonet]